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Bo4 Perk Pack [updated for blood wolf bite]

Game Asset Reversing | Releases


F3ARxReaper666:

These are 11 of the 12 new bo4 perks available for mappers

CREDITS:
Treyarch / Activision
raptroes
Joshwoocool
Quentin
M5_Prodigy
DTZxPorter
Scobalula
NGcaudle

Please credit these people if you use these perks, as well as myself
please DO NOT re upload without permission



before we begin you will need to set up the UI for the perk icons, you will need this even if you only use 1 perk from this pack

if you already have a UI set up for perk icons please use this, if not skip to next step

open up your "t7hud_zm_custom.lua" file (located MAPNAME\ui\uieditor\menus\hud)
under

electric_cherry = "specialty_blue_electric_cherry_zombies",
place

bloodwolf = "i_specialty_bloodwolf_zombies",
            perception = "i_specialty_perception_zombies",
            winterwail = "i_specialty_winterwail_zombies",
            razor = "i_specialty_razor_zombies",
            bandolier = "i_specialty_bandolier_zombies",
            blazephase = "i_specialty_blazephase_zombies",
            stronghold = "i_specialty_stronghold_zombies",
            victorious = "i_specialty_victorious_zombies",
            zombshell = "i_specialty_zombshell_zombies",
            slider = "i_specialty_slider_zombies",
            dyingwish = "i_specialty_dyingwish_zombies",
            timeslip = "i_specialty_timeslip_zombies"

save and close, your done

If you DO NOT have this file, download this and place it in your MAPNAME folder:
https://mega.nz/#!2BgQgSga!yt1Cm8kCcq7MhopRLh14AvVLwCATgGHK7TlcKNsg6HI
download L3akMod from here and install - https://wiki.modme.co/wiki/black_ops_3/lua_(lui)/Installation.html

now open up your MAPNAME.zone file and put this in there

rawfile,ui/uieditor/menus/hud/t7hud_zm_custom.lua
rawfile,ui/uieditor/widgets/hud/customperksfactory.luac

now open your MAPNAME.csc file and ABOVE
zm_usermap::main();

place

luiLoad( "ui.uieditor.menus.hud.t7hud_zm_custom" );

that should be it, now on to the perks!



BANDOLIER BANDIT
EFFECT: Extra ammo for all weapons, extra ammo appears under ammo on hud
DOWNLOAD: https://mega.nz/#!7YIhlY7T!jcu3KwlviLH6Pv-ecdhENghKC2wCjS9y5W0KaFF1ZS4
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_bandolier_bandit;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_bandolier_bandit
image,i_specialty_bandolier_zombies
scriptparsetree,scripts/zm/_zm_perk_bandolier_bandit.gsc
scriptparsetree,scripts/zm/_zm_perk_bandolier_bandit.csc
scriptparsetree,scripts/zm/_zm_perk_bandolier_bandit.gsh
scriptparsetree,scripts/zm/_zm_weapons.gsc
xmodel,cz_zombie_vending_bandolier



BLAZE PHASE
EFFECT: Crouching causes a charge up of fire, standing releases it and flings you forward igniting zombies
DOWNLOAD: https://mega.nz/#!nBJwyQDK!eFPA5e_9eaSEJhk_8QRS_wWnVE9FDW8sB-t_i31vD7s
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_blaze_phase;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_blaze_phase
image,i_specialty_blazephase_zombies
scriptparsetree,scripts/zm/_zm_perk_blaze_phase.gsc
scriptparsetree,scripts/zm/_zm_perk_blaze_phase.csc
scriptparsetree,scripts/zm/_zm_perk_blaze_phase.gsh
xmodel,cz_zombie_vending_blaze_phase





DYING WISH
EFFECT: Negates dying for nine seconds leaving you on 1 health with a 5 minute cooldown. during invicibility melee hits instant kill basic zombies
DOWNLOAD: https://mega.nz/#!eMAWHIKb!JBLgGodyhHF_xaEq1-lpwbN9aSQvLZXHsb58YlWGsnw
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_dying_wish;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_dying_wish
scriptparsetree,scripts/zm/_zm_perk_dying_wish.gsc
scriptparsetree,scripts/zm/_zm_perk_dying_wish.csc
scriptparsetree,scripts/zm/_zm_perk_dying_wish.gsh
image,i_specialty_dyingwish_zombies
xmodel,cz_vending_dying_wish





ETHEREAL RAZOR
EFFECT: melee can affect multiple zombies and greatly increases damage and melee attacks heal
DOWNLOAD: https://mega.nz/#!yYBAgQxL!p9UET3JPXajYfYtmyrfHavocqs85pF1u4FyWxmA86Yc
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_ethereal_razor;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_ethereal_razor
image,i_specialty_razor_zombies
scriptparsetree,scripts/zm/_zm_perk_ethereal_razor.gsc
scriptparsetree,scripts/zm/_zm_perk_ethereal_razor.csc
scriptparsetree,scripts/zm/_zm_perk_ethereal_razor.gsh
xmodel,cz_vending_razor
fx,reaps_cz_ethereal_razor/fx_knife_trail_razor_zmb
fx,reaps_cz_ethereal_razor/fx_flesh_hit_knife_razor_zmb
weapon,knife_razor_zm





PHD SLIDER
EFFECT: sliding Into zombies causes explosions, imune to explosive damage
DOWNLOAD: https://mega.nz/#!fMIA2QjI!3e0x420OYBRvB8g02PEAk6SxEOQ5nS5VUZrZC776oIc
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_phd_slider;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_phd_slider
image,i_specialty_slider_zombies
scriptparsetree,scripts/zm/_zm_perk_phd_slider.gsc
scriptparsetree,scripts/zm/_zm_perk_phd_slider.csc
scriptparsetree,scripts/zm/_zm_perk_phd_slider.gsh
scriptparsetree,scripts/zm/_zm_weap_thundergun.gsc
scriptparsetree,scripts/zm/_zm_weap_thundergun.csc
scriptparsetree,scripts/zm/_zm_weap_thundergun.gsh
fx,zombie/fx_aat_blast_furnace_zmb
fx,zombie/fx_bgb_burned_out_fire_torso_zmb
xmodel,cz_vending_slider





STONE COLD STRONGHOLD
EFFECT: Standing Still Forms A Ring Around You Generating Armour Over Time
DOWNLOAD: https://mega.nz/#!3MBS0QRL!-9BL-nhaafgg4yESiohT8voDvn5nHtrArGKHtL0-SMk
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_stone_cold_stronghold;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_stone_cold_stronghold
scriptparsetree,scripts/zm/_zm_perk_stone_cold_stronghold.gsc
scriptparsetree,scripts/zm/_zm_perk_stone_cold_stronghold.csc
scriptparsetree,scripts/zm/_zm_perk_stone_cold_stronghold.gsh
fx,reaps_cz_stone_cold_stronghold/stonecold
image,i_specialty_stronghold_zombies
xmodel,cz_zombie_vending_stronghold





TIMESLIP
EFFECT: Speeds Up Mystery Box Randomising and Pap Speed
DOWNLOAD: https://mega.nz/#!jJYGlS4I!pRayQlNWjMnMSIJlk5vqhztBx7hYdCWBJplI46Di0e4
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_timeslip;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_timeslip
image,i_specialty_timeslip_zombies
scriptparsetree,scripts/zm/_zm_perk_timeslip.gsc
scriptparsetree,scripts/zm/_zm_perk_timeslip.csc
scriptparsetree,scripts/zm/_zm_perk_timeslip.gsh
scriptparsetree,scripts/zm/_zm_magicbox.gsc
scriptparsetree,scripts/zm/_zm_pack_a_punch.gsc
scriptparsetree,scripts/zm/_zm_hero_weapon.gsc
xmodel,cz_vending_timeslip





VICTORIOUS TORTOISE
EFFECT: Shield Blocks Damage From All Directions When Held And Explodes When Destroyed
DOWNLOAD: https://mega.nz/#!XdZwBCZa!VnpYfSGl6tvA43JshEDvG4Fr8URimOJ5ngJDAxPkXV0
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_victorious_tortoise;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_victorious_tortoise
scriptparsetree,scripts/zm/_zm_perk_victorious_tortoise.gsc
scriptparsetree,scripts/zm/_zm_perk_victorious_tortoise.csc
scriptparsetree,scripts/zm/_zm_perk_victorious_tortoise.gsh
scriptparsetree,scripts/zm/_zm_weap_riotshield.gsc
image,i_specialty_victorious_zombies
xmodel,cz_vending_victorious





WINTERS WAIL
EFFECT: getting hurt causes nearby zombies to slow and freeze, 3 uses
DOWNLOAD: https://mega.nz/#!TYACEYba!b3wqilAPmg1_agspCbvAJUxxs66IXXsxSD05ev1eskw
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_winters_wail;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_winters_wail
image,i_specialty_winterwail_zombies
scriptparsetree,scripts/zm/_zm_perk_winters_wail.gsc
scriptparsetree,scripts/zm/_zm_perk_winters_wail.csc
scriptparsetree,scripts/zm/_zm_perk_winters_wail.gsh
fx,reaps_cz_winters_wail/winters_wail_blast
fx,reaps_cz_winters_wail/winters_wail_zombie
xmodel,cz_zombie_vending_winterswail
material,winterwail_hud_snowflake






ZOMBSHELL
EFFECT: Shooting A Zombie can Create A Slow Down Field, also makes them less resistant to damage
DOWNLOAD: https://mega.nz/#!iUBUlCJa!gvxF8taN1DxOhiAHU60tDR2bQpgNUBhBcWyhouhFFzg
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_zombshell;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_zombshell
scriptparsetree,scripts/zm/_zm_perk_zombshell.gsc
scriptparsetree,scripts/zm/_zm_perk_zombshell.csc
scriptparsetree,scripts/zm/_zm_perk_zombshell.gsh
image,i_specialty_zombshell_zombies
fx,reaps_cz_zombshell/zombshell
xmodel,cz_vending_zombshell




BLOOD WOLF BITE
EFFECT: Dealing a large amount of damage in a short amount of time spawns a friendly wolf to attack zombies
DOWNLOAD: https://mega.nz/#!CFZj0QyS!T6weZaYhQeHrk1_3F6Z0EY44KPVQfpHv7i6Jp9TJzbA
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_blood_wolf_bite;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_blood_wolf_bite
image,i_specialty_bloodwolf_zombies
scriptparsetree,scripts/zm/_zm_perk_blood_wolf_bite.gsc
scriptparsetree,scripts/zm/_zm_perk_blood_wolf_bite.csc
scriptparsetree,scripts/zm/_zm_perk_blood_wolf_bite.gsh
xmodel,blood_wolf_luna
xmodel,cz_zombie_vending_blood_wolf_bite


robit:

epic


Pepergogo:

Legend! 👐
Thanks 😎


jfuvv:

your a god win for you pal


Snprym:

I really appreciate you releasing this pack, but Ive noticed something. Im getting the same perk multiple times when using Madgazz' wunderfizz. Any idea why?


F3ARxReaper666:

this wasnt set up to be capatable with madgaz's wonderfizz, but you can make it
open his _zm_perk_wunderfizz2.gsc and find "function get_unowned_perks()"
replace that function with this:

function get_unowned_perks()
{
    perks = getArrayKeys( level._custom_perks );
    if ( !isDefined( perks ) || perks.size < 1 )
        return undefined;
    
    array = [];
    for ( i = 0; i < perks.size; i++ )
    {    
        if(is_new_perk( perks[ i ]))
        {
            if(!self HasPerkNew( perks[ i ]))
                array[ array.size ] = perks[ i ];
        }
        else
        if ( !self hasPerk( perks[ i ] ) )
            array[ array.size ] = perks[ i ];
        
    }
    if ( !isDefined( array ) || array.size < 1 )
        return undefined;
    
    return array;
}


function HasPerkNew(perk)
{
    if(!isdefined(self.player_cz_perks))
        return false;
    if(isdefined(self.player_cz_perks) && isdefined(self.player_cz_perks[perk]))
        return true;
    return false;
}

function is_new_perk(perk)
{  
    if(isdefined(level.reap_custom_perk_array) && isdefined(level.reap_custom_perk_array[perk]))
        return true;
    return false;
}


Snprym:

this wasnt set up to be capatable with madgaz's wonderfizz, but you can make it
open his _zm_perk_wunderfizz2.gsc and find "function get_unowned_perks()"
replace that function with this:

function get_unowned_perks()
{
    perks = getArrayKeys( level._custom_perks );
    if ( !isDefined( perks ) || perks.size < 1 )
        return undefined;
   
    array = [];
    for ( i = 0; i < perks.size; i++ )
    {   
        if(is_new_perk( perks[ i ]))
        {
            if(!self HasPerkNew( perks[ i ]))
                array[ array.size ] = perks[ i ];
        }
        else
        if ( !self hasPerk( perks[ i ] ) )
            array[ array.size ] = perks[ i ];
       
    }
    if ( !isDefined( array ) || array.size < 1 )
        return undefined;
   
    return array;
}


function HasPerkNew(perk)
{
    if(!isdefined(self.player_cz_perks))
        return false;
    if(isdefined(self.player_cz_perks) && isdefined(self.player_cz_perks[perk]))
        return true;
    return false;
}

function is_new_perk(perk)
{ 
    if(isdefined(level.reap_custom_perk_array) && isdefined(level.reap_custom_perk_array[perk]))
        return true;
    return false;
}

Thank you soo much man

Simplyzak09:

Would this also work with the wunderfizz from the modme wiki ?

this wasnt set up to be capatable with madgaz's wonderfizz, but you can make it
open his _zm_perk_wunderfizz2.gsc and find "function get_unowned_perks()"
replace that function with this:

function get_unowned_perks()
{
    perks = getArrayKeys( level._custom_perks );
    if ( !isDefined( perks ) || perks.size < 1 )
        return undefined;
   
    array = [];
    for ( i = 0; i < perks.size; i++ )
    {   
        if(is_new_perk( perks[ i ]))
        {
            if(!self HasPerkNew( perks[ i ]))
                array[ array.size ] = perks[ i ];
        }
        else
        if ( !self hasPerk( perks[ i ] ) )
            array[ array.size ] = perks[ i ];
       
    }
    if ( !isDefined( array ) || array.size < 1 )
        return undefined;
   
    return array;
}


function HasPerkNew(perk)
{
    if(!isdefined(self.player_cz_perks))
        return false;
    if(isdefined(self.player_cz_perks) && isdefined(self.player_cz_perks[perk]))
        return true;
    return false;
}

function is_new_perk(perk)
{ 
    if(isdefined(level.reap_custom_perk_array) && isdefined(level.reap_custom_perk_array[perk]))
        return true;
    return false;
}

F3ARxReaper666:

you would need to copy _zm_perk_random.gsc from Call of Duty Black Ops III\share\raw\scripts\zm
into your maps scripts/zm folder, then open it and replace the
function get_weighted_random_perk( player )
function with this:

function get_weighted_random_perk( player )
{
    keys = array::randomize( GetArrayKeys( level._random_perk_machine_perk_list ) );

    // if the level has a custom perk weights function, use that to set up the array with appropriate weighting
    if ( IsDefined( level.custom_random_perk_weights ) )
    {
        keys = player [[ level.custom_random_perk_weights ]]();
    }

    /#
    forced_perk = GetDvarString( "scr_force_perk" );
    if ( forced_perk != "" && IsDefined( level._random_perk_machine_perk_list[ forced_perk ] ) )
    {
        ArrayInsert( keys, forced_perk, 0 );
    }
    #/

    // loop through the list of perks until you find one the player doesn't have; return that perk from the array
    for ( i = 0; i < keys.size; i++ )
    {
        if(is_new_perk(level._random_perk_machine_perk_list[ keys[ i ]]) && player HasPerkNew(level._random_perk_machine_perk_list[ keys[ i ]]))
        {
            continue;
        }
        else
        if ( !is_new_perk(level._random_perk_machine_perk_list[ keys[ i ]]) && player HasPerk( level._random_perk_machine_perk_list[ keys[ i ]] ) )
        {
            continue;
        }
        else
        {
            return level._random_perk_machine_perk_list[ keys[ i ]];
        }
    }

    return level._random_perk_machine_perk_list[ keys[ 0 ]];
}

function is_new_perk(perk)
{
    if(isdefined(level.reap_custom_perk_array) && isdefined(level.reap_custom_perk_array[perk]))
        return true;
    return false;
}
function HasPerkNew(perk)
{
    if(!isdefined(self.player_cz_perks))
        return false;
    if(isdefined(self.player_cz_perks) && isdefined(self.player_cz_perks[perk]))
        return true;
    return false;
}


Simplyzak09:

Brilliant Thank you

you would need to copy _zm_perk_random.gsc from Call of Duty Black Ops III\share\raw\scripts\zm
into your maps scripts/zm folder, then open it and replace the
function get_weighted_random_perk( player )
function with this:

function get_weighted_random_perk( player )
{
    keys = array::randomize( GetArrayKeys( level._random_perk_machine_perk_list ) );

    // if the level has a custom perk weights function, use that to set up the array with appropriate weighting
    if ( IsDefined( level.custom_random_perk_weights ) )
    {
        keys = player [[ level.custom_random_perk_weights ]]();
    }

    /#
    forced_perk = GetDvarString( "scr_force_perk" );
    if ( forced_perk != "" && IsDefined( level._random_perk_machine_perk_list[ forced_perk ] ) )
    {
        ArrayInsert( keys, forced_perk, 0 );
    }
    #/

    // loop through the list of perks until you find one the player doesn't have; return that perk from the array
    for ( i = 0; i < keys.size; i++ )
    {
        if(is_new_perk(level._random_perk_machine_perk_list[ keys[ i ]]) && player HasPerkNew(level._random_perk_machine_perk_list[ keys[ i ]]))
        {
            continue;
        }
        else
        if ( !is_new_perk(level._random_perk_machine_perk_list[ keys[ i ]]) && player HasPerk( level._random_perk_machine_perk_list[ keys[ i ]] ) )
        {
            continue;
        }
        else
        {
            return level._random_perk_machine_perk_list[ keys[ i ]];
        }
    }

    return level._random_perk_machine_perk_list[ keys[ 0 ]];
}

function is_new_perk(perk)
{
    if(isdefined(level.reap_custom_perk_array) && isdefined(level.reap_custom_perk_array[perk]))
        return true;
    return false;
}
function HasPerkNew(perk)
{
    if(!isdefined(self.player_cz_perks))
        return false;
    if(isdefined(self.player_cz_perks) && isdefined(self.player_cz_perks[perk]))
        return true;
    return false;
}

Harry Bo21:

if He just set his perks up to use the normal perk systems using any of the 25 free specialty names - it would already work with both - and the rest of the 3arc functionality


FlameLeo:

You are awesome for this release!!! This is legendary!!!!


Pepergogo:

Hi, first of all I think you're a legend and this is awesomeee!!
Second I just have a question:
I download "Timeslip" and I'm using Harry's mystery box (https://wiki.modme.co/wiki/black_ops_3/basics/Setting-Up-Different-Mystery-Boxes-(-Origins,-MOTD-and-SOE-included-).html), and there's a same file name "mystery_box.gsc".
I wonder, is there a way to use or modify the .gsc file so I can use that mystery box with timeslip?
I try adding the "#using scripts\zm\_zm_perk_timeslip;" to the .gsc I already have, but the perk doesn't work :(


F3ARxReaper666:

to make it work in a custom gsc add

#using scripts\zm\_zm_perk_timeslip;
to the top

find
function treasure_chest_weapon_spawn( chest, player, respin )
and in that find

number_cycles = 40;
and directly UNDER that put

if(player timeslip::HasPerkNew("specialty_timeslip"))   
        number_cycles = int(number_cycles/3);

then replace

if(isdefined(chest.zbarrier))
    {
        if ( IsDefined( level.custom_magic_box_do_weapon_rise ) )
        {
            chest.zbarrier thread [[level.custom_magic_box_do_weapon_rise]]();
        }
        else
        {
            chest.zbarrier thread magic_box_do_weapon_rise();
        }
    }

with


if(isdefined(chest.zbarrier))
    {
        if ( IsDefined( level.custom_magic_box_do_weapon_rise ) )
        {
            chest.zbarrier thread [[level.custom_magic_box_do_weapon_rise]]();
        }
        else
        if (player timeslip::HasPerkNew("specialty_timeslip"))
        {
            chest.zbarrier thread timeslip_magic_box_do_weapon_rise(number_cycles, self);
        }
        else
        {
            chest.zbarrier thread magic_box_do_weapon_rise();
        }
    }

then put


function timeslip_magic_box_do_weapon_rise(number_cycles, box)
{
    model = spawn( "script_model", self.origin );
    model.angles = (-box.angles[0], box.angles[1] + 180, -box.angles[2]);
    if ( IsDefined( level.custom_magicbox_float_height ) )
    {
        v_float = AnglesToUp( box.angles ) * level.custom_magicbox_float_height;
    }
    else
    {
        v_float = AnglesToUp( box.angles ) * 40;  // draw vector straight up with reference to the mystery box angles
    }
    time = (number_cycles*0.04);
    model moveto( model.origin + v_float, time );
    for( i = 0; i < number_cycles; i++ )
    {
        keys = array::randomize( GetArrayKeys( level.zombie_weapons ) );
        weapon = keys[0];
        gunmodel = weapon.worldModel;   
        model setModel( gunmodel );
        model UseWeaponHideTags( weapon );
        if( i < 20 )
        {
            WAIT_SERVER_FRAME;
        }
        else if( i < 30 )
        {
            wait( 0.1 );
        }
        else if( i < 35 )
        {
            wait( 0.2 );
        }
        else if( i < 38 )
        {
            wait( 0.3 );
        }
    }
    model delete();
}

at the bottom of the gsc


Pepergogo:

to make it work in a custom gsc add
#using scripts\zm\_zm_perk_timeslip;
to the top

find
function treasure_chest_weapon_spawn( chest, player, respin )
and in that find

number_cycles = 40;
and directly UNDER that put

if(player timeslip::HasPerkNew("specialty_timeslip"))  
        number_cycles = int(number_cycles/3);

then replace

if(isdefined(chest.zbarrier))
    {
        if ( IsDefined( level.custom_magic_box_do_weapon_rise ) )
        {
            chest.zbarrier thread [[level.custom_magic_box_do_weapon_rise]]();
        }
        else
        {
            chest.zbarrier thread magic_box_do_weapon_rise();
        }
    }

with


if(isdefined(chest.zbarrier))
    {
        if ( IsDefined( level.custom_magic_box_do_weapon_rise ) )
        {
            chest.zbarrier thread [[level.custom_magic_box_do_weapon_rise]]();
        }
        else
        if (player timeslip::HasPerkNew("specialty_timeslip"))
        {
            chest.zbarrier thread timeslip_magic_box_do_weapon_rise(number_cycles, self);
        }
        else
        {
            chest.zbarrier thread magic_box_do_weapon_rise();
        }
    }

then put


function timeslip_magic_box_do_weapon_rise(number_cycles, box)
{
    model = spawn( "script_model", self.origin );
    model.angles = (-box.angles[0], box.angles[1] + 180, -box.angles[2]);
    if ( IsDefined( level.custom_magicbox_float_height ) )
    {
        v_float = AnglesToUp( box.angles ) * level.custom_magicbox_float_height;
    }
    else
    {
        v_float = AnglesToUp( box.angles ) * 40;  // draw vector straight up with reference to the mystery box angles
    }
    time = (number_cycles*0.04);
    model moveto( model.origin + v_float, time );
    for( i = 0; i < number_cycles; i++ )
    {
        keys = array::randomize( GetArrayKeys( level.zombie_weapons ) );
        weapon = keys[0];
        gunmodel = weapon.worldModel;  
        model setModel( gunmodel );
        model UseWeaponHideTags( weapon );
        if( i < 20 )
        {
            WAIT_SERVER_FRAME;
        }
        else if( i < 30 )
        {
            wait( 0.1 );
        }
        else if( i < 35 )
        {
            wait( 0.2 );
        }
        else if( i < 38 )
        {
            wait( 0.3 );
        }
    }
    model delete();
}

at the bottom of the gsc

Thanks! Works great! 🙌

BigBZ92:

im getting a UI 41437 error :(


Pepergogo:

Hi again
So, I've been adding one by one perk, and I notice there's some missing things
In Blood Wolf there's not a prefab, just a .bak file


Then in Ethereal Razor and Blaze Phase, the model doesn't appear in the prefab, which cause the character get stuck in the "drinking action" and can't do almost every action


I've been testing only the perks in the first image so far, but I will keep going with the other perks later
Just want to let you know and if there's a way to fix this
But also, thanks for the perks, they're awesome :cool:


F3ARxReaper666:

thanks for letting me know, blood wolf bite should be fixed, as for missing machines make sure you have the model added to your .zone file, i cant find a reason for them to not be working


Brodie3750:

thanks for all the effort put into getting these done

question though [USER=230]@F3ARxReaper666[/USER]
The UI does not load the perk shaders, any ideas?


F3ARxReaper666:

thanks for all the effort put into getting these done

question though [USER=230]@F3ARxReaper666[/USER]
The UI does not load the perk shaders, any ideas?

have you followed the tutorial on setting them up? need to add files into your mod tools folder, your mapname and add lines to your zone and csc

Brodie3750:

have you followed the tutorial on setting them up? need to add files into your mod tools folder, your mapname and add lines to your zone and csc



Already cleared it up with you on Discord thanks F3AR

For anyone whos silly like me, if you get the "UI Error 41437", you need to to install L3akMod in order for this to work. Link below.
Thanks to F3AR for letting me know about this

https://wiki.modme.co/wiki/black_ops_3/lua_(lui)/Installation.html

Pepergogo:

Hi
So, I already check every perk and let me say they're awesomeee!!
But also, I found two things:
1. The Luna model looks a little weird. I don't know if I make a mistake installing it or the model is like that. I don't considered that an issue, just something to point out. I made a video so you can check it out if you want...


2. Stone Cold Stronghold doesn't make the circle and give the armor. I don't if I made a mistake but I check the instructions and everything is the same.

That's, I just want to let you know. I'm gonna use your perks in my next map cuz are incredible 😂 🙌:cool:


F3ARxReaper666:

the luna model is right, its my fault it looks like that, its using the hellhound animations, the body shape of them is weird used on a normal wolf. as for stone cold, redownload it, i fixed it at some point and you have an old version


Pepergogo:

the luna model is right, its my fault it looks like that, its using the hellhound animations, the body shape of them is weird used on a normal wolf. as for stone cold, redownload it, i fixed it at some point and you have an old version

Don't worry, is funny to look Luna like that 😂
Perfect, I'm gonna redownload Stronghold right now.
Thanks 🙌

Pepergogo:

Hey one more question:
I saw in a image you have the perks in different rows

Is there a way I can do this with my own lua file?


F3ARxReaper666:

in your custom hud put

PerksWidget.PerkList:setHorizontalCount(12)
    PerksWidget.PerkList:setVerticalCount(12)
directly under

local PerksWidget = CoD.ZMPerksContainerFactory.new(HudRef, InstanceRef)
    PerksWidget:setLeftRight(true, false, 130.000000, 281.000000)
    PerksWidget:setTopBottom(false, true, -62.000000, -26.000000)

the 12 is how many per row, should only need to change the vertical one but can change both if your making them like, go upwards or something idk


Pepergogo:

in your custom hud put

PerksWidget.PerkList:setHorizontalCount(12)
    PerksWidget.PerkList:setVerticalCount(12)
directly under

local PerksWidget = CoD.ZMPerksContainerFactory.new(HudRef, InstanceRef)
    PerksWidget:setLeftRight(true, false, 130.000000, 281.000000)
    PerksWidget:setTopBottom(false, true, -62.000000, -26.000000)

the 12 is how many per row, should only need to change the vertical one but can change both if your making them like, go upwards or something idk

THAAAANKS!! I was looking for this for a long long time 😃

SeenRender:

Do you know if there's a way to get the perk shaders to line up properly with Wardogs perks? It seems he added his own hud for them and they overlap your perks.


F3ARxReaper666:

Do you know if there's a way to get the perk shaders to line up properly with Wardogs perks? It seems he added his own hud for them and they overlap your perks.

wardog uses the old method i believe, doesn't use bo3s normal hud in lua, i wouldn't recommend using them with these because of that. i'm sure there's other perks someone released that use lua. ultimately if there isnt i could maybe make it but wouldn't be for quite some time since im working on other stuff

Scary Branden:

in your custom hud put

PerksWidget.PerkList:setHorizontalCount(12)
    PerksWidget.PerkList:setVerticalCount(12)
directly under

local PerksWidget = CoD.ZMPerksContainerFactory.new(HudRef, InstanceRef)
    PerksWidget:setLeftRight(true, false, 130.000000, 281.000000)
    PerksWidget:setTopBottom(false, true, -62.000000, -26.000000)

the 12 is how many per row, should only need to change the vertical one but can change both if your making them like, go upwards or something idk

<3 but how do you get the extra perks to stack on top instead of pushing the rest up and adding new ones to the bottom

Pepergogo:

Is it possible to release the perks with the modify version? If not that's ok 😎


F3ARxReaper666:

Is it possible to release the perks with the modify version? If not that's ok 😎

most of the perks ( i think blood wolf doesnt) has the modifiers i made already in the scripts, you can make them available with the base perk by changing any "HasDbPerkNew" to "HasPerkNew" if you want to beef up the perk, but for a native double buy or modifier thing im still working on that and likely wont release that til after i release a map with it in

Pepergogo:

most of the perks ( i think blood wolf doesnt) has the modifiers i made already in the scripts, you can make them available with the base perk by changing any "HasDbPerkNew" to "HasPerkNew" if you want to beef up the perk, but for a native double buy or modifier thing im still working on that and likely wont release that til after i release a map with it in

Oh perfect, I'll be looking foward to that and your map of course
Thanks :cool:

Lona:

Do you know why i'm getting this error with ethereal razor perks , because other perks works fine as well , i don't know what to do ?

E:\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

errors found while updating database!

ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_drops_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:1129
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_drops_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:67852
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_full_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:2041
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_full_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:68764
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_radial_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:2953
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_radial_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:70588
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_side_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:3865
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_side_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:71500
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_spread_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:4777
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_spread_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:72412
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_wide_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:6601
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_wide_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:74236
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_smk_trail_billow_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:7513
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_smk_trail_billow_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:119836

gdtDB: processed (2 GDTs) (601 assets) in 2.467 sec


Reaper_9382:

These are 11 of the 12 new bo4 perks available for mappers

CREDITS:
Treyarch / Activision
raptroes
Joshwoocool
Quentin
M5_Prodigy
DTZxPorter
Scobalula
NGcaudle

Please credit these people if you use these perks, as well as myself
please DO NOT re upload without permission



before we begin you will need to set up the UI for the perk icons, you will need this even if you only use 1 perk from this pack

if you already have a UI set up for perk icons please use this, if not skip to next step

open up your "t7hud_zm_custom.lua" file (located MAPNAME\ui\uieditor\menus\hud)
under

electric_cherry = "specialty_blue_electric_cherry_zombies",
place
bloodwolf = "i_specialty_bloodwolf_zombies",
            perception = "i_specialty_perception_zombies",
            winterwail = "i_specialty_winterwail_zombies",
            razor = "i_specialty_razor_zombies",
            bandolier = "i_specialty_bandolier_zombies",
            blazephase = "i_specialty_blazephase_zombies",
            stronghold = "i_specialty_stronghold_zombies",
            victorious = "i_specialty_victorious_zombies",
            zombshell = "i_specialty_zombshell_zombies",
            slider = "i_specialty_slider_zombies",
            dyingwish = "i_specialty_dyingwish_zombies",
            timeslip = "i_specialty_timeslip_zombies"

save and close, your done

If you DO NOT have this file, download this and place it in your MAPNAME folder:
https://mega.nz/#!2BgQgSga!yt1Cm8kCcq7MhopRLh14AvVLwCATgGHK7TlcKNsg6HI
download L3akMod from here and install - https://wiki.modme.co/wiki/black_ops_3/lua_(lui)/Installation.html

now open up your MAPNAME.zone file and put this in there

rawfile,ui/uieditor/menus/hud/t7hud_zm_custom.lua
rawfile,ui/uieditor/widgets/hud/customperksfactory.luac

now open your MAPNAME.csc file and ABOVE
zm_usermap::main();

place

luiLoad( "ui.uieditor.menus.hud.t7hud_zm_custom" );

that should be it, now on to the perks!



BANDOLIER BANDIT
EFFECT: Extra ammo for all weapons, extra ammo appears under ammo on hud
DOWNLOAD: https://mega.nz/#!7YIhlY7T!jcu3KwlviLH6Pv-ecdhENghKC2wCjS9y5W0KaFF1ZS4
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_bandolier_bandit;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_bandolier_bandit
image,i_specialty_bandolier_zombies
scriptparsetree,scripts/zm/_zm_perk_bandolier_bandit.gsc
scriptparsetree,scripts/zm/_zm_perk_bandolier_bandit.csc
scriptparsetree,scripts/zm/_zm_perk_bandolier_bandit.gsh
scriptparsetree,scripts/zm/_zm_weapons.gsc
xmodel,cz_zombie_vending_bandolier



BLAZE PHASE
EFFECT: Crouching causes a charge up of fire, standing releases it and flings you forward igniting zombies
DOWNLOAD: https://mega.nz/#!nBJwyQDK!eFPA5e_9eaSEJhk_8QRS_wWnVE9FDW8sB-t_i31vD7s
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_blaze_phase;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_blaze_phase
image,i_specialty_blazephase_zombies
scriptparsetree,scripts/zm/_zm_perk_blaze_phase.gsc
scriptparsetree,scripts/zm/_zm_perk_blaze_phase.csc
scriptparsetree,scripts/zm/_zm_perk_blaze_phase.gsh
xmodel,cz_zombie_vending_blaze_phase





DYING WISH
EFFECT: Negates dying for nine seconds leaving you on 1 health with a 5 minute cooldown. during invicibility melee hits instant kill basic zombies
DOWNLOAD: https://mega.nz/#!eMAWHIKb!JBLgGodyhHF_xaEq1-lpwbN9aSQvLZXHsb58YlWGsnw
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_dying_wish;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_dying_wish
scriptparsetree,scripts/zm/_zm_perk_dying_wish.gsc
scriptparsetree,scripts/zm/_zm_perk_dying_wish.csc
scriptparsetree,scripts/zm/_zm_perk_dying_wish.gsh
image,i_specialty_dyingwish_zombies
xmodel,cz_vending_dying_wish





ETHEREAL RAZOR
EFFECT: melee can affect multiple zombies and greatly increases damage and melee attacks heal
DOWNLOAD: https://mega.nz/#!yYBAgQxL!p9UET3JPXajYfYtmyrfHavocqs85pF1u4FyWxmA86Yc
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_ethereal_razor;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_ethereal_razor
image,i_specialty_razor_zombies
scriptparsetree,scripts/zm/_zm_perk_ethereal_razor.gsc
scriptparsetree,scripts/zm/_zm_perk_ethereal_razor.csc
scriptparsetree,scripts/zm/_zm_perk_ethereal_razor.gsh
xmodel,cz_vending_razor
fx,reaps_cz_ethereal_razor/fx_knife_trail_razor_zmb
fx,reaps_cz_ethereal_razor/fx_flesh_hit_knife_razor_zmb
weapon,knife_razor_zm





PHD SLIDER
EFFECT: sliding Into zombies causes explosions, imune to explosive damage
DOWNLOAD: https://mega.nz/#!fMIA2QjI!3e0x420OYBRvB8g02PEAk6SxEOQ5nS5VUZrZC776oIc
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_phd_slider;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_phd_slider
image,i_specialty_slider_zombies
scriptparsetree,scripts/zm/_zm_perk_phd_slider.gsc
scriptparsetree,scripts/zm/_zm_perk_phd_slider.csc
scriptparsetree,scripts/zm/_zm_perk_phd_slider.gsh
scriptparsetree,scripts/zm/_zm_weap_thundergun.gsc
scriptparsetree,scripts/zm/_zm_weap_thundergun.csc
scriptparsetree,scripts/zm/_zm_weap_thundergun.gsh
fx,zombie/fx_aat_blast_furnace_zmb
fx,zombie/fx_bgb_burned_out_fire_torso_zmb
xmodel,cz_vending_slider





STONE COLD STRONGHOLD
EFFECT: Standing Still Forms A Ring Around You Generating Armour Over Time
DOWNLOAD: https://mega.nz/#!3MBS0QRL!-9BL-nhaafgg4yESiohT8voDvn5nHtrArGKHtL0-SMk
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_stone_cold_stronghold;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_stone_cold_stronghold
scriptparsetree,scripts/zm/_zm_perk_stone_cold_stronghold.gsc
scriptparsetree,scripts/zm/_zm_perk_stone_cold_stronghold.csc
scriptparsetree,scripts/zm/_zm_perk_stone_cold_stronghold.gsh
fx,reaps_cz_stone_cold_stronghold/stonecold
image,i_specialty_stronghold_zombies
xmodel,cz_zombie_vending_stronghold





TIMESLIP
EFFECT: Speeds Up Mystery Box Randomising and Pap Speed
DOWNLOAD: https://mega.nz/#!jJYGlS4I!pRayQlNWjMnMSIJlk5vqhztBx7hYdCWBJplI46Di0e4
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_timeslip;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_timeslip
image,i_specialty_timeslip_zombies
scriptparsetree,scripts/zm/_zm_perk_timeslip.gsc
scriptparsetree,scripts/zm/_zm_perk_timeslip.csc
scriptparsetree,scripts/zm/_zm_perk_timeslip.gsh
scriptparsetree,scripts/zm/_zm_magicbox.gsc
scriptparsetree,scripts/zm/_zm_pack_a_punch.gsc
scriptparsetree,scripts/zm/_zm_hero_weapon.gsc
xmodel,cz_vending_timeslip





VICTORIOUS TORTOISE
EFFECT: Shield Blocks Damage From All Directions When Held And Explodes When Destroyed
DOWNLOAD: https://mega.nz/#!XdZwBCZa!VnpYfSGl6tvA43JshEDvG4Fr8URimOJ5ngJDAxPkXV0
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_victorious_tortoise;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_victorious_tortoise
scriptparsetree,scripts/zm/_zm_perk_victorious_tortoise.gsc
scriptparsetree,scripts/zm/_zm_perk_victorious_tortoise.csc
scriptparsetree,scripts/zm/_zm_perk_victorious_tortoise.gsh
scriptparsetree,scripts/zm/_zm_weap_riotshield.gsc
image,i_specialty_victorious_zombies
xmodel,cz_vending_victorious





WINTERS WAIL
EFFECT: getting hurt causes nearby zombies to slow and freeze, 3 uses
DOWNLOAD: https://mega.nz/#!TYACEYba!b3wqilAPmg1_agspCbvAJUxxs66IXXsxSD05ev1eskw
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_winters_wail;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_winters_wail
image,i_specialty_winterwail_zombies
scriptparsetree,scripts/zm/_zm_perk_winters_wail.gsc
scriptparsetree,scripts/zm/_zm_perk_winters_wail.csc
scriptparsetree,scripts/zm/_zm_perk_winters_wail.gsh
fx,reaps_cz_winters_wail/winters_wail_blast
fx,reaps_cz_winters_wail/winters_wail_zombie
xmodel,cz_zombie_vending_winterswail
material,winterwail_hud_snowflake






ZOMBSHELL
EFFECT: Shooting A Zombie can Create A Slow Down Field, also makes them less resistant to damage
DOWNLOAD: https://mega.nz/#!iUBUlCJa!gvxF8taN1DxOhiAHU60tDR2bQpgNUBhBcWyhouhFFzg
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_zombshell;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_zombshell
scriptparsetree,scripts/zm/_zm_perk_zombshell.gsc
scriptparsetree,scripts/zm/_zm_perk_zombshell.csc
scriptparsetree,scripts/zm/_zm_perk_zombshell.gsh
image,i_specialty_zombshell_zombies
fx,reaps_cz_zombshell/zombshell
xmodel,cz_vending_zombshell




BLOOD WOLF BITE
EFFECT: Dealing a large amount of damage in a short amount of time spawns a friendly wolf to attack zombies
DOWNLOAD: https://mega.nz/#!CFZj0QyS!T6weZaYhQeHrk1_3F6Z0EY44KPVQfpHv7i6Jp9TJzbA
INSTALL INSTRUCTIONS:

place all files where they should go from your download
open up your MAPNAME.gsc and place this UNDER
#using scripts\zm\_zm_perk_staminup;
place:
#using scripts\zm\_zm_perk_blood_wolf_bite;

do the same in your MAPNAME.csc file

now in your mapname.zone add this at the bottom:
weapon,zombie_perk_bottle_blood_wolf_bite
image,i_specialty_bloodwolf_zombies
scriptparsetree,scripts/zm/_zm_perk_blood_wolf_bite.gsc
scriptparsetree,scripts/zm/_zm_perk_blood_wolf_bite.csc
scriptparsetree,scripts/zm/_zm_perk_blood_wolf_bite.gsh
xmodel,blood_wolf_luna
xmodel,cz_zombie_vending_blood_wolf_bite


why am i getting this error?
[L3akMod (D3V)] Error: D:\Program Files (x86)\Steam\steamapps\Common\Call of Duty Black Ops III\usermaps\zm_test\ui/uieditor/menus/hud/t7hud_zm_custom.lua:61: } expected (to close { at line 42) near 'bloodwolf'

JCizzle98:

thanks for all the effort put into getting these done

question though [USER=230]@F3ARxReaper666[/USER]
The UI does not load the perk shaders, any ideas?

Yeah im having the same issue the icons arent showing up

undeadhorde98:

Hey does Anyone know if VICTORIOUS TORTOISE works with harrys buildable dragon Shield?
if not is there a way to make it work with it?


undeadhorde98:

Just Tried it, it does work without any tweaks


FreeAccount:

Do you know why i'm getting this error with ethereal razor perks , because other perks works fine as well , i don't know what to do ?
E:\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

errors found while updating database!

ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_drops_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:1129
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_drops_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:67852
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_full_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:2041
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_full_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:68764
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_radial_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:2953
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_radial_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:70588
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_side_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:3865
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_side_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:71500
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_spread_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:4777
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_spread_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:72412
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_wide_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:6601
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_gel_splat_wide_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:74236
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_smk_trail_billow_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\source_data\reaps_cz_ethereal_razor.gdt:7513
ERROR: Duplicate &#39;material&#39; asset &#39;gfx_smk_trail_billow_lit&#39; found in e:\steam\steamapps\common\call of duty black ops iii\texture_assets\gfx.gdt:119836

gdtDB: processed (2 GDTs) (601 assets) in 2.467 sec

these gdt files already exist in the bo3 directory. i did an advenced rename in the asset editor and changed all or the ethereal gdt duplicates to something slightly different. the error went away but i havent had a chance to test if there are other issues.

Reaper_9382:

these gdt files already exist in the bo3 directory. i did an advenced rename in the asset editor and changed all or the ethereal gdt duplicates to something slightly different. the error went away but i havent had a chance to test if there are other issues.

open ape and copy the name of the duplicate and delete one of them

FreeAccount:

open ape and copy the name of the duplicate and delete one of them

Do you mean search for the duplicates and delete one of them? Renaming the duplicates seems to have worked but if I can delete the duplicates then I will do that.

FreeAccount:

not sure if this is common knowledge but to get the names to show up properly in wunderfizz 2.0, copy the following into the wunderfizz 2.0 gsh under the rest of the define statements

#define WUNDERFIZZ2_SPECIALTY_BANDOLIER "Bandolier Bandit"
#define WUNDERFIZZ2_SPECIALTY_BLAZEPHASE "Blaze Phase"
#define WUNDERFIZZ2_SPECIALTY_BLOODWOLF "Blood Wolf Bite"
#define WUNDERFIZZ2_SPECIALTY_DYINGWISH "Dying Wish"
#define WUNDERFIZZ2_SPECIALTY_RAZOR "Ethereal Razor"
#define WUNDERFIZZ2_SPECIALTY_SLIDER "PhD Slider"
#define WUNDERFIZZ2_SPECIALTY_STRONGHOLD "Stone Cold Stronghold"
#define WUNDERFIZZ2_SPECIALTY_TIMESLIP "Timeslip"
#define WUNDERFIZZ2_SPECIALTY_VICTORIOUS "Victorious Tortoise"
#define WUNDERFIZZ2_SPECIALTY_WINTERWAIL "Winter's Wail"
#define WUNDERFIZZ2_SPECIALTY_ZOMBSHELL "Zombshell"


and copy this into the wunderfizz 2.0 gsc directly above the default condition in the switch block
case "specialty_bandolier":
return WUNDERFIZZ2_SPECIALTY_BANDOLIER;
case "specialty_blazephase":
return WUNDERFIZZ2_SPECIALTY_BLAZEPHASE;
case "specialty_bloodwolf":
return WUNDERFIZZ2_SPECIALTY_BLOODWOLF;
case "specialty_dyingwish":
return WUNDERFIZZ2_SPECIALTY_DYINGWISH;
case "specialty_razor":
return WUNDERFIZZ2_SPECIALTY_RAZOR;
case "specialty_slider":
return WUNDERFIZZ2_SPECIALTY_SLIDER;
case "specialty_stronghold":
return WUNDERFIZZ2_SPECIALTY_STRONGHOLD;
case "specialty_timeslip":
return WUNDERFIZZ2_SPECIALTY_TIMESLIP;
case "specialty_victorious":
return WUNDERFIZZ2_SPECIALTY_VICTORIOUS;
case "specialty_winterwail":
return WUNDERFIZZ2_SPECIALTY_WINTERWAIL;
case "specialty_zombshell":
return WUNDERFIZZ2_SPECIALTY_ZOMBSHELL;


Reaper_9382:

Do you mean search for the duplicates and delete one of them? Renaming the duplicates seems to have worked but if I can delete the duplicates then I will do that.

exactly, restart the mod tools and the errors will be gone

F3ARxReaper666:

im sorry for being gone from this, dealing with personal matters mostly

with the gdt dupes, some assets somehow must of been deleted from my stock assets so i apolagise for adding in ones that you guys should already have

as for the LUA part when writing out the list make sure the final one DOES NOT have a , at the end of it, eg:

bloodwolf = "i_specialty_bloodwolf_zombies",
            perception = "i_specialty_perception_zombies",
            winterwail = "i_specialty_winterwail_zombies",
            razor = "i_specialty_razor_zombies",
            bandolier = "i_specialty_bandolier_zombies",
            blazephase = "i_specialty_blazephase_zombies",
            stronghold = "i_specialty_stronghold_zombies",
            victorious = "i_specialty_victorious_zombies",
            zombshell = "i_specialty_zombshell_zombies",
            slider = "i_specialty_slider_zombies",
            dyingwish = "i_specialty_dyingwish_zombies",
            timeslip = "i_specialty_timeslip_zombies"
notice they all have a , after the "image_name" part except the final one, thats likely what people have messed up with, sorry i wasnt more clear with it


Justin Emerald:

This is giving me a error: Error Linking Script (scripts\zm\zm_frost_der_untoten) help? ;(


MyNameWasNobody:

Any plan to release the Rayzorback wonder weapon from your perk mod?


mickey0917:

Hey this is a great release and I got everything to work but for some reason the perk shaders dont show up at all? I followed all the instructions with the lua file and everything but they just wont show up? Any help and I'll be grateful, thank you!


Justin Emerald:

Where exactly do we put this at in the .zone file?

rawfile,ui/uieditor/menus/hud/t7hud_zm_custom.lua
rawfile,ui/uieditor/widgets/hud/customperksfactory.luac

for example:

Do we put it under this line?:

>class,zm_mod_level
>group,modtools

Or this line?:

xmodel,skybox_default_day
material,luts_t7_default


CrazyBullen:

VICTORIOUS TORTOISE does'nt work with Spiki's shields :(


Brodie3750:

so im using eheral razor, is there anything we need to do if we have other custom melee weapons in the ma the replace the knife
example, i using katana as a weapon which is obvs melee but as far as i can tell it has no effect


Pepergogo:

Hi, quick question:
I'm using Harry's Pack-a-Punch and I just want to ask if there's a way to modify pack-a-punch.gsc file that I already have so I can use it with timeslip?


Scary Branden:

Hi, quick question:
I'm using Harry's Pack-a-Punch and I just want to ask if there's a way to modify pack-a-punch.gsc file that I already have so I can use it with timeslip?

Go into the time slip pap gsc and search for everywhere it says anything timeslip related and copy it to harrys pap gsc. seems to be basicly just three lines from a quick glance

Scary Branden:

Hi, quick question:
I'm using Harry's Pack-a-Punch and I just want to ask if there's a way to modify pack-a-punch.gsc file that I already have so I can use it with timeslip?

Finally had time to do it. In harrys PAP.gsc add to the top
#using scripts\zm\_zm_perk_timeslip;
and replace (Line 254)
wait( 3 );
with
if(!self timeslip::HasPerkNew("specialty_timeslip"))
        wait( 3 );
also replacing (Line 558)
player thread do_knuckle_crack();
with
if(!self timeslip::HasPerkNew("specialty_timeslip"))
            player thread do_knuckle_crack();
SAVE AND LINK

Pepergogo:

Finally had time to do it. In harrys PAP.gsc add to the top
#using scripts\zm\_zm_perk_timeslip;
and replace (Line 254)
wait( 3 );
with
if(!self timeslip::HasPerkNew("specialty_timeslip"))
        wait( 3 );
also replacing (Line 558)
player thread do_knuckle_crack();
with
if(!self timeslip::HasPerkNew("specialty_timeslip"))
            player thread do_knuckle_crack();
SAVE AND LINK

Oh niiice
Thanks a looot of this 😁
I'm gonna do it right know haha

Corkyson:

Hey I'm having a problem with the new perks. I downloaded Bandolier Bandit and PHD and everything looks fine in Radient and file but when I boot up the game to test the map with the new perks, I receive the following error:


Does anyone else have this error/knows how to fix it? I only have this problem when I add the BO4 perks in. If it's any help, I have KhelMho's Vigor Rush perk mod running concurrently.


Pepergogo:

Hey I'm having a problem with the new perks. I downloaded Bandolier Bandit and PHD and everything looks fine in Radient and file but when I boot up the game to test the map with the new perks, I receive the following error:


Does anyone else have this error/knows how to fix it? I only have this problem when I add the BO4 perks in. If it's any help, I have KhelMho's Vigor Rush perk mod running concurrently.

Did you put the #using both in gsc and csc? Not putting in both files causes the Clientfield Mismatch

MKD Joker:

where do i find the lua file? when I go to my map folder I don't have the ui folder and the other folders that lead to the lua file.


Corkyson:

Did you put the #using both in gsc and csc? Not putting in both files causes the Clientfield Mismatch

Rookie mistake. That and I think WarDogs Perk pack were conflicting with each other. It runs perfectly now, thanks!

Corkyson:

where do i find the lua file? when I go to my map folder I don't have the ui folder and the other folders that lead to the lua file.

You have to download the LUA file along with the L3akMod that is on the first page. You will insert the UI folder in your usermap after you download it. Hope that helped!

MKD Joker:

You have to download the LUA file along with the L3akMod that is on the first page. You will insert the UI folder in your usermap after you download it. Hope that helped!

yea it did, I have it now but whenever I try and change something in the lua it does not change it in game

Bruhman:

My game just crashes and in the compiler it just says lua is not supported


tmk_boi:

My game just crashes and in the compiler it just says lua is not supported

you didnt do the hud part it talks about

MrKoro:



Help me pls ty


Scary Branden:



Help me pls ty

https://wiki.ardivee.com/article/clientfield-mismatch/

JEmerald174:

Some of the perk machine is missing texture but it still works can you or i fix the missing texture? btw how do you put these perks in the wonderfizz machine?


KillRideMasterJ:

having trouble setting up the lights. it looks like they arent even set up in the scripts. is this an easy fix?


IceGrenade:

I wonder if I should change the BLOOD WOLF BITE perk. Would be really cool to add a double action button press to kill the wolf, in some cases it activates when you don't want it to, aka holding a last zombie. That or have an activation bar and key to deploy. Love your work on these perks anyhow!


Markus Darius:

so, for some reason, im having this weird error and I cannot fix it, anybody have any ideias about what can I do about it? all the gsc and csc files are alright.
thx


Brodie3750:

so, for some reason, im having this weird error and I cannot fix it, anybody have any ideias about what can I do about it? all the gsc and csc files are alright.
thx


Likely missing something in the Zone or in your scripts

double check the instructions and make sure you didn’t miss a line in anything

Markus Darius:

Likely missing something in the Zone or in your scripts

double check the instructions and make sure you didn’t miss a line in anything

YESS thanks a lot, I was actually missing a line, everything is working properly now, thank you

Bullen:

I'm letting players buy Zombshell as a Reward from one of my 5 Challenges. But the name PERK_ZOMBSHELL is an Error... How to do?
= But all the bo4 Perks works in the map, also the Perk Machenes, but not this Perk-name to the Reward script 🤷‍♂️

More explanation:

//If I put this in to _zm_perks.gsh =
#define PERK_CLIENTFIELD_ZOMBSHELL "hudItems.perks.zombshell"
#define PERK_ZOMBSHELL "specialty_zombshell"

// This Error come =
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: Preprocessor error, No generated data for 'scripts\zm\_zm_perks.gsh'
:39 : (-8) Error: Macro name already defined PERK_CLIENTFIELD_ZOMBSHELL

//If I don't put that in _ this in _zm_perks.gsh, This Error come =
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_headshots_challenge.gsc'
ERR(6E) scripts/zm/zm_headshots_challenge.gsc (63,1) : Compiler Internal Error : Uninitialized local variable 'perk_zombshell

If I just remove this =
#define PERK_CLIENTFIELD_ZOMBSHELL "hudItems.perks.zombshell"

The compile will continue, the game will start, but you cant buy the perk from the Challenge-Reward.

The Challenge-Reward script is like this =
if ( player hasPerk( PERK_ZOMBSHELL ) ) //change to your perk stat name

= PERK_ZOMBSHELL is the error.