Game Modding | Call of Duty: Black Ops 3 | Radiant
Revlied:
Yesterday when I was working on my map, I tested out the map and I saw that the navmesh in my map is gone everywhere except where the zombies spawn. They walk to the barrier, break it, then just stand there since there's no navmesh inside the map. I've tried to fix it but don't know whats causing it.
https://gyazo.com/eb483b61c0aecc2d5a0ea3e41d6d9e1c
https://gyazo.com/b65919be259561d0cbd01f48c2b4f87d
https://gyazo.com/60fc7c31be322e94331271185c530c4e
edit: I fixed it. The floor brush was a brushmodel. That seemed to cause it. I deleted it and made a new brush and didn't make it a brushmodel.
Spiki:
Yesterday when I was working on my map, I tested out the map and I saw that the navmesh in my map is gone everywhere except where the zombies spawn. They walk to the barrier, break it, then just stand there since there's no navmesh inside the map. I've tried to fix it but don't know whats causing it.
https://gyazo.com/eb483b61c0aecc2d5a0ea3e41d6d9e1c
https://gyazo.com/b65919be259561d0cbd01f48c2b4f87d
https://gyazo.com/60fc7c31be322e94331271185c530c4e
Revlied:
D:\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 1.536 sec
gdtDB: successfully updated database.
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_tcsm_3.map D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_tcsm_3.d3dbsp
main: Enter
FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 3017537
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
D:\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file D:\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_tcsm_3.map
Layer '000_Global/No Comp' ignored
W
ARNING: Material 'plaster_03' is missing
WARNING: Material 'plaster_03' is missing
WARNING: Material 'plaster_03' is missing
WARNING: Material 'plaster_03' is missing
WARNING: Material 'plaster_03' is missing
WARNING: Material 'plaster_03' is missing
WARNING: Material 'plaster_03' is missing
WARNING: Material 'plaster_03' is missing
W
ARNING: Material 'plaster_03' is missing
*****
1 terrain patches with caulk were discovered. Use 'File/Load Error File/General Error File' in Radiant to view
*****
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
restricting BSP to sky brushes
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE: D:\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_tcsm_3.lin
================================
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 91 brush sides
elapsed time 0 seconds
Finished processing world entity
Ignoring empty brush model entity
Map D:\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_tcsm_3.map entity 2
I
gnoring empty brush model entity
Map D:\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_tcsm_3.map entity 25
splitting up large himip volumes...
surfCount went from 210 to 261
Umbra Visibility Groups: 1 groups
<worldvisgroup> 0
begin navmesh generation...
Umbra Tome Triggers: 0 total
UMBRA smallest_occluder=72.000 small_hole=4.000
removed 888 duplicate triangles from set of 17456 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...
done - 0.8 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
W
riting D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_tcsm_3_navmesh.hkt
Writing D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_tcsm_3_navvolume.hkt
navmesh generation took 1.2 seconds
Writing D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_tcsm_3.d3dbsp
8 seconds elapsed
main: 7.60787 secs
D:\Steam\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute D:\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_tcsm_3.map
LED Exported for D:\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_tcsm_3.map
D:\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_tcsm_3
Linking "zm_tcsm_3" (usermaps\zm_tcsm_3 stable 3015543 v593):
processing...
^1ERROR: 'p7_bottle_glass_wine_open_01' is not a valid physpreset asset
physpreset:p7_bottle_glass_wine_open_01
xmodel:p7_bottle_glass_wine_open_01
col_map:maps/zm/zm_tcsm_3.d3dbsp
^1ERROR: 'metal_pan' is not a valid physpreset asset
physpreset:metal_pan
xmodel:p7_pan_metal_frying_dirty
col_map:maps/zm/zm_tcsm_3.d3dbsp
^1ERROR: 'p7_eth_decor_01_rock_01' is not a valid physpreset asset
physpreset:p7_eth_decor_01_rock_01
xmodel:p7_toilet_bathroom
col_map:maps/zm/zm_tcsm_3.d3dbsp
^1ERROR: 'toilet_paper_roll' is not a valid physpreset asset
physpreset:toilet_paper_roll
xmodel:p7_cleaning_paper_toilet_wrapped_dirty
col_map:maps/zm/zm_tcsm_3.d3dbsp
^1ERROR: 'can_small' is not a valid physpreset asset
physpreset:can_small
xmodel:p7_debris_trash_can_cola_01
xmodel:p7_debris_trash_scattered_clump_01
col_map:maps/zm/zm_tcsm_3.d3dbsp
^1ERROR: 'paper_cup' is not a valid physpreset asset
physpreset:paper_cup
xmodel:p7_debris_trash_cup_coffee_01
xmodel:p7_debris_trash_scattered_clump_01
col_map:maps/zm/zm_tcsm_3.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_02' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_02
xmodel:p7_debris_trash_snack_bag_02
xmodel:p7_debris_trash_scattered_clump_01
col_map:maps/zm/zm_tcsm_3.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_06' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_06
xmodel:p7_debris_trash_snack_bag_06
xmodel:p7_debris_trash_scattered_clump_02
col_map:maps/zm/zm_tcsm_3.d3dbsp
^1ERROR: 'p7_cigarette_pack' is not a valid physpreset asset
physpreset:p7_cigarette_pack
xmodel:p7_cigarette_pack
xmodel:p7_debris_trash_scattered_clump_02
col_map:maps/zm/zm_tcsm_3.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_03' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_03
xmodel:p7_debris_trash_scattered_clump_02
col_map:maps/zm/zm_tcsm_3.d3dbsp
"D:\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_tcsm_3 usermaps\zm_tcsm_3 zone_source usermaps\zm_tcsm_3 all zm_tcsm_3
ERROR: D:\Steam\steamapps\common\Call of Duty Black Ops III\sound_assets\en\vox\scripted\castle\vox_cast_plr_3_attacked_zombie_9.wav
ERROR: Object reference not set to an instance of an object.
^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_right':
material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0
fx:zombie/fx_perk_vending_ec_hd_zmb.efx
csv:zone_source/zm_tcsm_3.zone
^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_left':
material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0
fx:zombie/fx_perk_vending_ec_hd_zmb.efx
csv:zone_source/zm_tcsm_3.zone
^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_right':
material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0
fx:zombie/fx_perk_vending_ec_hd_zmb.efx
csv:zone_source/zm_tcsm_3.zone
^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_left':
material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0
fx:zombie/fx_perk_vending_ec_hd_zmb.efx
csv:zone_source/zm_tcsm_3.zone
^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB
material:mc/mtl_origins_camo_alt
weaponcamo:t5_camo_m60_table
weapon:t5_m60_up
csv:zone_source/zm_tcsm_3.zone
^1The model (attach_t7_smg_ap9_ext_mag_02_view) uses material (mtl_wpn_t7_bullet_case) but there is no techset for surface 0
xmodel:attach_t7_smg_ap9_ext_mag_02_view
attachmentcosmeticvariant:acv_extclip_smg_standard
weapon:t5_m16a1
csv:zone_source/zm_tcsm_3.zone
^1The model (attach_t7_smg_ap9_ext_mag_02_view) uses material (mtl_wpn_t7_bullet) but there is no techset for surface 1
xmodel:attach_t7_smg_ap9_ext_mag_02_view
attachmentcosmeticvariant:acv_extclip_smg_standard
weapon:t5_m16a1
csv:zone_source/zm_tcsm_3.zone
^1The model (attach_t7_smg_ap9_ext_mag_02_view) uses material (mtl_wpn_t7_bullet_tip) but there is no techset for surface 2
xmodel:attach_t7_smg_ap9_ext_mag_02_view
attachmentcosmeticvariant:acv_extclip_smg_standard
weapon:t5_m16a1
csv:zone_source/zm_tcsm_3.zone
^1The model (vm_t5_m16a1_up) uses material (mtl_weapon_m203_grenade) but there is no techset for surface 6
xmodel:vm_t5_m16a1_up
weapon:t5_m16a1_up_zm
csv:zone_source/zm_tcsm_3.zone
^1The model (t7_bo3_ak74u_mag_view) uses material (mtl_wpn_t7_bullet_case) but there is no techset for surface 1
xmodel:t7_bo3_ak74u_mag_view
weapon:bo3_ak74u_zm
csv:zone_source/zm_tcsm_3.zone
^1The model (t7_bo3_ak74u_mag_view) uses material (mtl_wpn_t7_bullet_tip) but there is no techset for surface 2
xmodel:t7_bo3_ak74u_mag_view
weapon:bo3_ak74u_zm
csv:zone_source/zm_tcsm_3.zone
^1The model (t7_bo3_ak74u_mag_view) uses material (mtl_wpn_t7_bullet) but there is no techset for surface 3
xmodel:t7_bo3_ak74u_mag_view
weapon:bo3_ak74u_zm
csv:zone_source/zm_tcsm_3.zone
^1ERROR: 'camo_t7_smg_standard_dlc2_base121' is not a valid weaponcamo asset
weaponcamo:camo_t7_smg_standard
weapon:bo3_m1911_zm
csv:zone_source/zm_tcsm_3.zone
^1ERROR: 'camo_t7_tgcamo_standard_dlc1_base76' is not a valid weaponcamo asset
weaponcamo:camo_t7_tgcamo_standard_dlc1_base76
weapon:bo1_ks23_zm
csv:zone_source/zm_tcsm_3.zone
^1ERROR: 'camo_t7_china_lake' is not a valid weaponcamo asset
weaponcamo:camo_t7_china_lake
weapon:bo3_china_lake_zm
csv:zone_source/zm_tcsm_3.zone
^1ERROR: image 'i_t6_reticle_rocket_launcher' is missing
image:i_t6_reticle_rocket_launcher
weapon:t6_rpg
csv:zone_source/zm_tcsm_3.zone
^1ERROR: xmodel 'wm_t6_launcher_rocket' is missing
xmodel:wm_t6_launcher_rocket
weapon:t6_rpg
csv:zone_source/zm_tcsm_3.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_rpg'
weapon:t6_rpg
csv:zone_source/zm_tcsm_3.zone
^1ERROR: Unable to load weapon 't6_rpg'
weapon:t6_rpg
csv:zone_source/zm_tcsm_3.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_rpg_up'
weapon:t6_rpg_up
csv:zone_source/zm_tcsm_3.zone
^1ERROR: Unable to load weapon 't6_rpg_up'
weapon:t6_rpg_up
csv:zone_source/zm_tcsm_3.zone
^1ERROR: xmodel 'wm_t6_gl_grenade' is missing
xmodel:wm_t6_gl_grenade
weapon:t6_m1911_rdw_up_zm
csv:zone_source/zm_tcsm_3.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_m1911_rdw_up_zm'
weapon:t6_m1911_rdw_up_zm
csv:zone_source/zm_tcsm_3.zone
^1ERROR: Unable to load weapon 't6_m1911_rdw_up_zm'
weapon:t6_m1911_rdw_up_zm
csv:zone_source/zm_tcsm_3.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_m1911_ldw_up_zm'
weapon:t6_m1911_ldw_up_zm
csv:zone_source/zm_tcsm_3.zone
^1ERROR: Unable to load weapon 't6_m1911_ldw_up_zm'
weapon:t6_m1911_ldw_up_zm
csv:zone_source/zm_tcsm_3.zone
^3GetFileAttributesEx(D:\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\t6_wepcommon\ak_mag\images\~-gmtl_t6_wpn_ar_ak47_camo_mask.tif) failed: The system cannot find the path specified.
image:i_t6_wpn_ar_ak47_camo1_r
material:mc/mtl_t6_wpn_ar_ak47_camo1
xmodel:vm_t6_ak47
weapon:t6_ak47
csv:zone_source/zm_tcsm_3.zone
ERROR: 'D:\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\t6_wepcommon\ak_mag\images\~-gmtl_t6_wpn_ar_ak47_camo_mask.tif' is not a valid file.
^1ERROR: image 'i_t6_wpn_ar_ak47_camo1_r' is missing
image:i_t6_wpn_ar_ak47_camo1_r
material:mc/mtl_t6_wpn_ar_ak47_camo1
xmodel:vm_t6_ak47
weapon:t6_ak47
csv:zone_source/zm_tcsm_3.zone
^1Material mtl_t6_wpn_ar_ak47_camo1: could not load image i_t6_wpn_ar_ak47_camo1_r
material:mc/mtl_t6_wpn_ar_ak47_camo1
xmodel:vm_t6_ak47
weapon:t6_ak47
csv:zone_source/zm_tcsm_3.zone
^1ERROR: Material mtl_t6_attach_mag_ak was not found in gdtDB
material:mc/mtl_t6_attach_mag_ak
xmodel:wm_t6_ak47
weapon:t6_ak47
csv:zone_source/zm_tcsm_3.zone
^1The model (wm_t6_ak47) uses material (mtl_t6_attach_mag_ak) but there is no techset for surface 2
xmodel:wm_t6_ak47
weapon:t6_ak47
csv:zone_source/zm_tcsm_3.zone
^1ERROR: xmodel 'vm_t6_ak_mag' is missing
xmodel:vm_t6_ak_mag
weapon:t6_ak47
csv:zone_source/zm_tcsm_3.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_ak47'
weapon:t6_ak47
csv:zone_source/zm_tcsm_3.zone
^1ERROR: Unable to load weapon 't6_ak47'
weapon:t6_ak47
csv:zone_source/zm_tcsm_3.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_ak47_up'
weapon:t6_ak47_up
csv:zone_source/zm_tcsm_3.zone
^1ERROR: Unable to load weapon 't6_ak47_up'
weapon:t6_ak47_up
csv:zone_source/zm_tcsm_3.zone
^3Found 27 bad bulletmeshes, dumped to D:\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_tcsm_3/zone_source/all/assetinfo/zm_tcsm_3_bulletreport.csv file.
done: 1m49.91s
Linking "en_zm_tcsm_3" (usermaps\zm_tcsm_3 stable 3015543 v593):
processing...
done: 0m9.32s
RaGe-74:
holy shit you have a lot of errors you need to work through.. Most of all though, the skybox is broken.