Modme Forums

Navmesh disappeared

Game Modding | Call of Duty: Black Ops 3 | Radiant


Revlied:

Yesterday when I was working on my map, I tested out the map and I saw that the navmesh in my map is gone everywhere except where the zombies spawn. They walk to the barrier, break it, then just stand there since there's no navmesh inside the map. I've tried to fix it but don't know whats causing it.

https://gyazo.com/eb483b61c0aecc2d5a0ea3e41d6d9e1c

https://gyazo.com/b65919be259561d0cbd01f48c2b4f87d

https://gyazo.com/60fc7c31be322e94331271185c530c4e

edit: I fixed it. The floor brush was a brushmodel. That seemed to cause it. I deleted it and made a new brush and didn't make it a brushmodel.


Spiki:

Yesterday when I was working on my map, I tested out the map and I saw that the navmesh in my map is gone everywhere except where the zombies spawn. They walk to the barrier, break it, then just stand there since there's no navmesh inside the map. I've tried to fix it but don't know whats causing it.

https://gyazo.com/eb483b61c0aecc2d5a0ea3e41d6d9e1c

https://gyazo.com/b65919be259561d0cbd01f48c2b4f87d

https://gyazo.com/60fc7c31be322e94331271185c530c4e

launcher log?


Revlied:

D:\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update





gdtDB: updating





processed (0 GDTs) (0 assets) in 1.536 sec





gdtDB: successfully updated database.





D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_tcsm_3.map D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_tcsm_3.d3dbsp





main: Enter





FPU Precision set to 64 bits


CoD2Map: T7


Build Changelist: 3017537


Build Machine: CODBUILD8-764


---- cod2map ----


navmesh = true


navvolume = full generation


----- FS_Startup -----


Current search path:


D:\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw


D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata


D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw


D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw


D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw


D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata


D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata


D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw


D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw


D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata


D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\main


D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main


D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players


D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone


D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage


----------------------


Connected to data signature database


Loading map file D:\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_tcsm_3.map


Layer '000_Global/No Comp' ignored





W


ARNING: Material 'plaster_03' is missing


WARNING: Material 'plaster_03' is missing


WARNING: Material 'plaster_03' is missing


WARNING: Material 'plaster_03' is missing


WARNING: Material 'plaster_03' is missing


WARNING: Material 'plaster_03' is missing


WARNING: Material 'plaster_03' is missing


WARNING: Material 'plaster_03' is missing





W


ARNING: Material 'plaster_03' is missing





*****


1 terrain patches with caulk were discovered. Use 'File/Load Error File/General Error File' in Radiant to view


*****





reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.





restricting BSP to sky brushes


**********************


******* leaked *******


**********************








================================





WROTE BSP LEAKFILE: D:\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_tcsm_3.lin





================================








finding triangle windings...





assigning primary lights...


splitting windings into lightable areas...


coalescing coincident windings...





removing occluded winding fragments...


finding sun shadow casters...


splitting large windings...


merging into concave windings...





fixing t-junctions...


tethering holes to their concave windings...


finding index mapping and snapping vertices...


triangulating all windings...





0 self-tjunctions fixed


0 degenerate tris removed


smoothing normals...


emitting triangles...





0 vertices couldn't be merged because the textures point different ways


emitting cells and portals...





building curve/terrain collision...


Adding brush neighbor bevels...


Removing redundant brush collision planes...





removed 91 brush sides


elapsed time 0 seconds


Finished processing world entity





Ignoring empty brush model entity


Map D:\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_tcsm_3.map entity 2





I


gnoring empty brush model entity


Map D:\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_tcsm_3.map entity 25





splitting up large himip volumes...





surfCount went from 210 to 261








Umbra Visibility Groups: 1 groups





<worldvisgroup> 0





begin navmesh generation...





Umbra Tome Triggers: 0 total











UMBRA smallest_occluder=72.000 small_hole=4.000


removed 888 duplicate triangles from set of 17456 - 0.0 seconds


generating Nav Mesh ...


Removing tiny boundary edges...








done - 0.8 seconds


WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.





W


riting D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_tcsm_3_navmesh.hkt


Writing D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_tcsm_3_navvolume.hkt


navmesh generation took 1.2 seconds


Writing D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_tcsm_3.d3dbsp


8 seconds elapsed


main: 7.60787 secs





D:\Steam\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute D:\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_tcsm_3.map





LED Exported for D:\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_tcsm_3.map





D:\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_tcsm_3





Linking "zm_tcsm_3" (usermaps\zm_tcsm_3 stable 3015543 v593):


processing...





^1ERROR: 'p7_bottle_glass_wine_open_01' is not a valid physpreset asset





physpreset:p7_bottle_glass_wine_open_01


xmodel:p7_bottle_glass_wine_open_01


col_map:maps/zm/zm_tcsm_3.d3dbsp





^1ERROR: 'metal_pan' is not a valid physpreset asset





physpreset:metal_pan


xmodel:p7_pan_metal_frying_dirty


col_map:maps/zm/zm_tcsm_3.d3dbsp





^1ERROR: 'p7_eth_decor_01_rock_01' is not a valid physpreset asset





physpreset:p7_eth_decor_01_rock_01


xmodel:p7_toilet_bathroom


col_map:maps/zm/zm_tcsm_3.d3dbsp


^1ERROR: 'toilet_paper_roll' is not a valid physpreset asset


physpreset:toilet_paper_roll


xmodel:p7_cleaning_paper_toilet_wrapped_dirty


col_map:maps/zm/zm_tcsm_3.d3dbsp





^1ERROR: 'can_small' is not a valid physpreset asset





physpreset:can_small


xmodel:p7_debris_trash_can_cola_01


xmodel:p7_debris_trash_scattered_clump_01


col_map:maps/zm/zm_tcsm_3.d3dbsp


^1ERROR: 'paper_cup' is not a valid physpreset asset


physpreset:paper_cup


xmodel:p7_debris_trash_cup_coffee_01


xmodel:p7_debris_trash_scattered_clump_01


col_map:maps/zm/zm_tcsm_3.d3dbsp


^1ERROR: 'p7_debris_trash_snack_bag_02' is not a valid physpreset asset


physpreset:p7_debris_trash_snack_bag_02


xmodel:p7_debris_trash_snack_bag_02


xmodel:p7_debris_trash_scattered_clump_01


col_map:maps/zm/zm_tcsm_3.d3dbsp





^1ERROR: 'p7_debris_trash_snack_bag_06' is not a valid physpreset asset


physpreset:p7_debris_trash_snack_bag_06


xmodel:p7_debris_trash_snack_bag_06


xmodel:p7_debris_trash_scattered_clump_02


col_map:maps/zm/zm_tcsm_3.d3dbsp


^1ERROR: 'p7_cigarette_pack' is not a valid physpreset asset


physpreset:p7_cigarette_pack


xmodel:p7_cigarette_pack


xmodel:p7_debris_trash_scattered_clump_02


col_map:maps/zm/zm_tcsm_3.d3dbsp


^1ERROR: 'p7_debris_trash_snack_bag_03' is not a valid physpreset asset


physpreset:p7_debris_trash_snack_bag_03


xmodel:p7_debris_trash_scattered_clump_02


col_map:maps/zm/zm_tcsm_3.d3dbsp











"D:\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_tcsm_3 usermaps\zm_tcsm_3 zone_source usermaps\zm_tcsm_3 all zm_tcsm_3


ERROR: D:\Steam\steamapps\common\Call of Duty Black Ops III\sound_assets\en\vox\scripted\castle\vox_cast_plr_3_attacked_zombie_9.wav


ERROR: Object reference not set to an instance of an object.





^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_right':


material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0





fx:zombie/fx_perk_vending_ec_hd_zmb.efx


csv:zone_source/zm_tcsm_3.zone


^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_left':


material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0


fx:zombie/fx_perk_vending_ec_hd_zmb.efx


csv:zone_source/zm_tcsm_3.zone


^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_right':


material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0


fx:zombie/fx_perk_vending_ec_hd_zmb.efx


csv:zone_source/zm_tcsm_3.zone


^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_left':


material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0


fx:zombie/fx_perk_vending_ec_hd_zmb.efx


csv:zone_source/zm_tcsm_3.zone





^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB





material:mc/mtl_origins_camo_alt


weaponcamo:t5_camo_m60_table


weapon:t5_m60_up


csv:zone_source/zm_tcsm_3.zone





^1The model (attach_t7_smg_ap9_ext_mag_02_view) uses material (mtl_wpn_t7_bullet_case) but there is no techset for surface 0





xmodel:attach_t7_smg_ap9_ext_mag_02_view


attachmentcosmeticvariant:acv_extclip_smg_standard


weapon:t5_m16a1


csv:zone_source/zm_tcsm_3.zone


^1The model (attach_t7_smg_ap9_ext_mag_02_view) uses material (mtl_wpn_t7_bullet) but there is no techset for surface 1


xmodel:attach_t7_smg_ap9_ext_mag_02_view


attachmentcosmeticvariant:acv_extclip_smg_standard


weapon:t5_m16a1


csv:zone_source/zm_tcsm_3.zone


^1The model (attach_t7_smg_ap9_ext_mag_02_view) uses material (mtl_wpn_t7_bullet_tip) but there is no techset for surface 2


xmodel:attach_t7_smg_ap9_ext_mag_02_view


attachmentcosmeticvariant:acv_extclip_smg_standard


weapon:t5_m16a1


csv:zone_source/zm_tcsm_3.zone





^1The model (vm_t5_m16a1_up) uses material (mtl_weapon_m203_grenade) but there is no techset for surface 6





xmodel:vm_t5_m16a1_up


weapon:t5_m16a1_up_zm


csv:zone_source/zm_tcsm_3.zone





^1The model (t7_bo3_ak74u_mag_view) uses material (mtl_wpn_t7_bullet_case) but there is no techset for surface 1





xmodel:t7_bo3_ak74u_mag_view


weapon:bo3_ak74u_zm


csv:zone_source/zm_tcsm_3.zone


^1The model (t7_bo3_ak74u_mag_view) uses material (mtl_wpn_t7_bullet_tip) but there is no techset for surface 2


xmodel:t7_bo3_ak74u_mag_view


weapon:bo3_ak74u_zm


csv:zone_source/zm_tcsm_3.zone


^1The model (t7_bo3_ak74u_mag_view) uses material (mtl_wpn_t7_bullet) but there is no techset for surface 3


xmodel:t7_bo3_ak74u_mag_view


weapon:bo3_ak74u_zm


csv:zone_source/zm_tcsm_3.zone





^1ERROR: 'camo_t7_smg_standard_dlc2_base121' is not a valid weaponcamo asset





weaponcamo:camo_t7_smg_standard


weapon:bo3_m1911_zm


csv:zone_source/zm_tcsm_3.zone





^1ERROR: 'camo_t7_tgcamo_standard_dlc1_base76' is not a valid weaponcamo asset





weaponcamo:camo_t7_tgcamo_standard_dlc1_base76


weapon:bo1_ks23_zm


csv:zone_source/zm_tcsm_3.zone





^1ERROR: 'camo_t7_china_lake' is not a valid weaponcamo asset





weaponcamo:camo_t7_china_lake


weapon:bo3_china_lake_zm


csv:zone_source/zm_tcsm_3.zone





^1ERROR: image 'i_t6_reticle_rocket_launcher' is missing


image:i_t6_reticle_rocket_launcher


weapon:t6_rpg


csv:zone_source/zm_tcsm_3.zone


^1ERROR: xmodel 'wm_t6_launcher_rocket' is missing


xmodel:wm_t6_launcher_rocket


weapon:t6_rpg


csv:zone_source/zm_tcsm_3.zone


^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_rpg'


weapon:t6_rpg


csv:zone_source/zm_tcsm_3.zone


^1ERROR: Unable to load weapon 't6_rpg'


weapon:t6_rpg


csv:zone_source/zm_tcsm_3.zone


^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_rpg_up'


weapon:t6_rpg_up


csv:zone_source/zm_tcsm_3.zone


^1ERROR: Unable to load weapon 't6_rpg_up'


weapon:t6_rpg_up


csv:zone_source/zm_tcsm_3.zone





^1ERROR: xmodel 'wm_t6_gl_grenade' is missing





xmodel:wm_t6_gl_grenade


weapon:t6_m1911_rdw_up_zm


csv:zone_source/zm_tcsm_3.zone


^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_m1911_rdw_up_zm'


weapon:t6_m1911_rdw_up_zm


csv:zone_source/zm_tcsm_3.zone


^1ERROR: Unable to load weapon 't6_m1911_rdw_up_zm'


weapon:t6_m1911_rdw_up_zm


csv:zone_source/zm_tcsm_3.zone


^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_m1911_ldw_up_zm'


weapon:t6_m1911_ldw_up_zm


csv:zone_source/zm_tcsm_3.zone


^1ERROR: Unable to load weapon 't6_m1911_ldw_up_zm'


weapon:t6_m1911_ldw_up_zm


csv:zone_source/zm_tcsm_3.zone





^3GetFileAttributesEx(D:\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\t6_wepcommon\ak_mag\images\~-gmtl_t6_wpn_ar_ak47_camo_mask.tif) failed: The system cannot find the path specified.





image:i_t6_wpn_ar_ak47_camo1_r


material:mc/mtl_t6_wpn_ar_ak47_camo1


xmodel:vm_t6_ak47


weapon:t6_ak47


csv:zone_source/zm_tcsm_3.zone





ERROR: 'D:\Steam\steamapps\common\Call of Duty Black Ops III\model_export\skye_ports\t6_wepcommon\ak_mag\images\~-gmtl_t6_wpn_ar_ak47_camo_mask.tif' is not a valid file.





^1ERROR: image 'i_t6_wpn_ar_ak47_camo1_r' is missing


image:i_t6_wpn_ar_ak47_camo1_r


material:mc/mtl_t6_wpn_ar_ak47_camo1


xmodel:vm_t6_ak47


weapon:t6_ak47


csv:zone_source/zm_tcsm_3.zone


^1Material mtl_t6_wpn_ar_ak47_camo1: could not load image i_t6_wpn_ar_ak47_camo1_r


material:mc/mtl_t6_wpn_ar_ak47_camo1


xmodel:vm_t6_ak47


weapon:t6_ak47


csv:zone_source/zm_tcsm_3.zone


^1ERROR: Material mtl_t6_attach_mag_ak was not found in gdtDB


material:mc/mtl_t6_attach_mag_ak


xmodel:wm_t6_ak47


weapon:t6_ak47


csv:zone_source/zm_tcsm_3.zone


^1The model (wm_t6_ak47) uses material (mtl_t6_attach_mag_ak) but there is no techset for surface 2


xmodel:wm_t6_ak47


weapon:t6_ak47


csv:zone_source/zm_tcsm_3.zone


^1ERROR: xmodel 'vm_t6_ak_mag' is missing


xmodel:vm_t6_ak_mag


weapon:t6_ak47


csv:zone_source/zm_tcsm_3.zone


^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_ak47'


weapon:t6_ak47


csv:zone_source/zm_tcsm_3.zone


^1ERROR: Unable to load weapon 't6_ak47'


weapon:t6_ak47


csv:zone_source/zm_tcsm_3.zone


^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_ak47_up'


weapon:t6_ak47_up


csv:zone_source/zm_tcsm_3.zone


^1ERROR: Unable to load weapon 't6_ak47_up'


weapon:t6_ak47_up


csv:zone_source/zm_tcsm_3.zone





^3Found 27 bad bulletmeshes, dumped to D:\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_tcsm_3/zone_source/all/assetinfo/zm_tcsm_3_bulletreport.csv file.





done: 1m49.91s





Linking "en_zm_tcsm_3" (usermaps\zm_tcsm_3 stable 3015543 v593):


processing...


done: 0m9.32s


RaGe-74:

holy shit you have a lot of errors you need to work through.. Most of all though, the skybox is broken.