Game Asset Reversing | Releases
Spiki:
Here's an alternative to NSZ's boss Brutus. He's meaner, he's tougher and he kicks more ass and can traverse.
Package is drag and drop but you must manually move zm_cellbreaker.gsc/csc to your mapname/zm/ folder
You have a few options to play around with in the gsc
Mechanics:
HELMET_HEALTH
How much damage he must take to the head before the helmet falls off and he goes berserk
BERSERK_TIME
How long he will stay berserk (moves faster)
GAS_DROP_INTERVAL
Time in seconds before he can drop teargas again
BARRICADE_BREAK_INTERVAL
Time in seconds before he can break another barricade (window)
DROP_GAS_ANYWHERE
True if he can drop teargas anywhere and not only on specific locations.
Check the teargas mechanics explanation below.
GAS_SPOT_ATTRACT_DISTANCE
The distance between him and his teargas drop spot or barricade.
Automatic spawning:
AUTOSPAWN
Set to true to automatically spawn him.
FIRST_SPAWN_ROUND
First round to spawn. (Value can't be 1)
SPAWN_ROUND_INTERVAL
Number of rounds between spawns
HEALTH_PER_ROUND
Health to multiply by the round number
MAX_HEALTH
Health will never exceed this value unless you manually spawn him
DUAL_SPAWN_ROUND
Round at which 2 will start spawning per round
Installation:
Radiant:
Copy paste your usermap actor (floating sky zombie), click remap class and change it to actor_spawner_cellbreaker
Also give it the targetname cellbreaker_spawner
Remove the zombie_spawner script_noteworthy
Add spawn points by placing structs and giving them the targetname cellbreaker_spot. You don't need to link zones to them
Script:
Add this line to your mapname.gsc AND csc.
Zone:
Nothing fam. Big brain mechanics are in play here.
SZC (sound file):
To manually spawn him use this line:
zm_cellbreaker::spawn_brutus(health);
health defaults to 2000
Gas drop mechanics:
There are 3 ways Brutus can use his gas attack.
Throwing it
Dropping it wherever he is
Dropping it on a specific location
If DROP_GAS_ANYWHERE is set to false and you don't have any drop spots in your map, no teargas will be used ever.
If DROP_GAS_ANYWHERE is set to false but there are drop points, Brutus will only drop teargas at those points. This can be used to trap a player in a room. Gas lasts 30 secs btw.
If DROP_GAS_ANYWHERE is set to true Brutus will drop gas wherever he's standing.
If teargas is being used Brutus will also throw it if the player is more than 500 units away and in sight.
The drop spot is a script_struct. Targetname = cellbreaker_gas_spot
DL;
https://mega.nz/#!vwxBQIpb!feX_bZU9jkij7ZN7oDYy3A22I5HBUSlo6RAnmwPK7vY
Version 1.0.3
Older versions:
1.0.2
Ghostlycreep:
After installing and compiling my map, when Brutus did spawn everything seems to work like it should, but the second I start shooting him the game crashes to desktop. No error logs, no nothing the game just closes to desktop. Any idea why that would happen?
Spiki:
After installing and compiling my map, when Brutus did spawn everything seems to work like it should, but the second I start shooting him the game crashes to desktop. No error logs, no nothing the game just closes to desktop. Any idea why that would happen?
Dominik17:
Still crash game dear Spiki :/
Spiki:
update 1.0.1
Dominik17:
Work, thanks for the answer and for update, greetings
huntoire:
He doesn't spawn in my game on the round (8) I set him to spawn on. The struct needs no KVPs just the target name as cellbreaker_spot? How does it work with zones if I have a spawnpoint in a zone the player maybe hasn't activated yet
Spiki:
He doesn't spawn in my game on the round (8) I set him to spawn on. The struct needs no KVPs just the target name as cellbreaker_spot? How does it work with zones if I have a spawnpoint in a zone the player maybe hasn't activated yet
Spiki:
First of all, awesome work! This Brutus is definitely alot crazier.
However, I'm getting GDT errors with this even though I have NSZ Brutus fully removed (I think). Brutus works fine and map works fine if I compile with ignore errors ticked, but i dont like to do that. How do I fix this?[ATTACH=full]412[/ATTACH]
Snprym:
It doesnt work for me. No errors or anything, theres just no sign of anything working. Autospawn is off, first round spawn is set to 2 but nothing happens at round 2. Any ideas?
ILikeCereal:
Do you have the Targetname cellbreaker_spawner
on the actor? I had the same problem and that's what it was I just missed a simple thing.
the_bibba_boy:
Hey, I got him to spawn in and everything works great, I love it. Nice work!
However, some things are a little weird. It seems that his “spawn in” sound is quiet, and so are his voice lines. Is there any way to increase the audio of these (maybe like in audacity?). Also, there’s a weird issue. After he activated his smoke bomb, not only does nothing appear, but he just stops moving after doing so. The animation of him will play, but it doesn’t activate and he just stops in place completely . He does however attack when I get very close to him in this “stuck” position. Let me know if there are solutions to these issues.
But besides that, he is great. Definitely a buffed Brutus!!! I love it!
Regards,
the_bibba_boy
Spiki:
It doesnt work for me. No errors or anything, theres just no sign of anything working. Autospawn is off, first round spawn is set to 2 but nothing happens at round 2. Any ideas?
Autospawn is off, but nothing happens.
mickey0917:
Why does it say "no e ai" and he makes the spawning sound but doesnt spawn in
mickey0917:
Nevermind, I fixed it I just had to stamp the actor prefab 😁
brack5501:
Can you change the brutus model to another model? If so, how is it done?
Spiki:
Can you change the brutus model to another model? If so, how is it done?
Vitzeee:
So i get connection interrupted whenever he tries to spawn i never hear him spawn or anything just freezes and crashes. this is the only error i get,
https://pastebin.com/tHARBzaQ
brack5501:
In APE find c_zom_cellbreaker in the gdt ai_brutus and change the model c_zom_cellbreaker_fb under models. Note it should have the same bones or atleast the spine, legs, arms and head bones.
If you don't want to destroy the og brutus installation, make a copy of the archetype, copy of the character entry (thing above) and change the model in there. Then assign the character to the new archetype. If you don't understand this, just stick with the stuff above
Vitzeee:
wait nevermind i located my problem, so for whatever reason when i have my zones set up he wont spawn and it crashes how do i set up my zones am i missing something?
https://pastebin.com/iicSXVx0
if i remove that he works perfectly no problems, but if i use it so i can use my map without god mode then it breaks him.
Vitzeee:
wait nevermind i located my problem, so for whatever reason when i have my zones set up he wont spawn and it crashes how do i set up my zones am i missing something?
https://pastebin.com/iicSXVx0
if i remove that he works perfectly no problems, but if i use it so i can use my map without god mode then it breaks him.
MyNameWasNobody:
Yah this does not work with zones, at-least for me i created a new map and only installed this and set up 2 zones and the same crash happened. Unfortunate i really like this
Vitzeee:
Its worked fine for me, he spawns in at every zone just fine all the way up to round 50 never had a problem. Are you sure you aren't missing something from the instructions?
CrazyBullen:
This looks awesome, but sadly:
When they is supposed to spawn, this come up every start on Round.
Noteworthy_position
NO VALID SPAWN POINTS FOUND
Actor is set, with cellbreaker_spawner as targetname.
structs on the map with cellbreaker_spot as targetname.
:/
mickey0917:
This looks awesome, but sadly:
When they is supposed to spawn, this come up every start on Round.
Noteworthy_position
NO VALID SPAWN POINTS FOUND
Actor is set, with cellbreaker_spawner as targetname.
structs on the map with cellbreaker_spot as targetname.
:/
CrazyBullen:
Maybe make sure the actor is stamped and with the correct kvps? As well as making sure the script structs have the target name "cellbreaker_spot" and also they cant be inbetween zones and have to be fully inside them. I had the same problem and that fixed it
mickey0917:
Aww that sucks I really want to help out, do your script structs have KVPS?
CrazyBullen:
Aww that sucks I really want to help out, do your script structs have KVPS?
mickey0917:
Yeah it must be something else thats causing it not to work because I just don't understand why it wouldn't since your doing everything correct. Yeah dude you made Bullen's Tower right? that map was insane haha I loved it :D
CrazyBullen:
Yeah it must be something else thats causing it not to work because I just don't understand why it wouldn't since your doing everything correct. Yeah dude you made Bullen's Tower right? that map was insane haha I loved it :D
MyNameIsNobody:
To anyone and everyone having trouble with Brutus standing still and not chasing you, try this:
Find this line (line 230):
entity.go_break_barrier = 1;
Change to:
entity.go_break_barrier = 0;
Me and LilMatteus figured this out as he couldn't get it working. The other option is to setup your window placement better because brutus is close enough to it to target it but cant figure out how to get to it for whatever reason. I would bet the barrier just needs moved forwards towards the playable area.
Zombieslayeraj:
It seems that you did not include all the need fx [USER=64]@Spiki[/USER] I tried reinstalling multiple times but I keep getting these errors.
^1ERROR: Material gfx_fxt_smk_whisp_spiral was not found in gdtDB
material:ei/gfx_fxt_smk_whisp_spiral
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^1ERROR: Material gfx_fxt_light_flare_star was not found in gdtDB
material:ei/gfx_fxt_light_flare_star
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'for_snd':
material ei/gfx_fxt_smk_whisp_spiral has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'retain_smoke':
material ei/gfx_fxt_smk_whisp_spiral has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'bang':
material ei/gfx_fxt_light_flare_star has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'for_snd':
material ei/gfx_fxt_smk_whisp_spiral has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'retain_smoke':
material ei/gfx_fxt_smk_whisp_spiral has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'bang':
material ei/gfx_fxt_light_flare_star has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\texture_assets\black_ops_3\gfx\fxt_distort_heat_md.png) failed: The system cannot find the file specified.
image:fxt_distort_heat_md
material:ei/gfx_distort_heat_md
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
ERROR: 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\texture_assets\black_ops_3\gfx\fxt_distort_heat_md.png' is not a valid file.
^1ERROR: image 'fxt_distort_heat_md' is missing
image:fxt_distort_heat_md
material:ei/gfx_distort_heat_md
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^1Material gfx_distort_heat_md: could not load image fxt_distort_heat_md
material:ei/gfx_distort_heat_md
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^1material 'ei/gfx_distort_heat_md' using technique 'ei/effect_distortion#2843f95a.unlit' from techniqueSet 'ei/effect_distortion#2843f95a' doesn't expose a 'colorMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:ei/gfx_distort_heat_md
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_spawn' segment 'wraith_oneshot_def23':
material ei/gfx_distort_heat_md has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_spawn' segment 'wraith_oneshot_def23':
material ei/gfx_distort_heat_md has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^1ERROR: Material gfx_fxt_gas_flash was not found in gdtDB
material:ei/gfx_fxt_gas_flash
fx:custom/ai/cellbreaker_helmet.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_helmet' segment 'flash':
material ei/gfx_fxt_gas_flash has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_helmet.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_helmet' segment 'flash':
material ei/gfx_fxt_gas_flash has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_helmet.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
Spiki:
It seems that you did not include all the need fx [USER=64]@Spiki[/USER] I tried reinstalling multiple times but I keep getting these errors.
^1ERROR: Material gfx_fxt_smk_whisp_spiral was not found in gdtDB
material:ei/gfx_fxt_smk_whisp_spiral
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^1ERROR: Material gfx_fxt_light_flare_star was not found in gdtDB
material:ei/gfx_fxt_light_flare_star
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'for_snd':
material ei/gfx_fxt_smk_whisp_spiral has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'retain_smoke':
material ei/gfx_fxt_smk_whisp_spiral has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'bang':
material ei/gfx_fxt_light_flare_star has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'for_snd':
material ei/gfx_fxt_smk_whisp_spiral has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'retain_smoke':
material ei/gfx_fxt_smk_whisp_spiral has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_teargas' segment 'bang':
material ei/gfx_fxt_light_flare_star has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_teargas
weapon:cellbreaker_teargas_grenade
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\texture_assets\black_ops_3\gfx\fxt_distort_heat_md.png) failed: The system cannot find the file specified.
image:fxt_distort_heat_md
material:ei/gfx_distort_heat_md
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
ERROR: 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\texture_assets\black_ops_3\gfx\fxt_distort_heat_md.png' is not a valid file.
^1ERROR: image 'fxt_distort_heat_md' is missing
image:fxt_distort_heat_md
material:ei/gfx_distort_heat_md
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^1Material gfx_distort_heat_md: could not load image fxt_distort_heat_md
material:ei/gfx_distort_heat_md
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^1material 'ei/gfx_distort_heat_md' using technique 'ei/effect_distortion#2843f95a.unlit' from techniqueSet 'ei/effect_distortion#2843f95a' doesn't expose a 'colorMap' texture. Material textures:
MATERIAL_DRAW_METHOD:ship
material:ei/gfx_distort_heat_md
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_spawn' segment 'wraith_oneshot_def23':
material ei/gfx_distort_heat_md has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_spawn' segment 'wraith_oneshot_def23':
material ei/gfx_distort_heat_md has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^1ERROR: Material gfx_fxt_gas_flash was not found in gdtDB
material:ei/gfx_fxt_gas_flash
fx:custom/ai/cellbreaker_helmet.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_helmet' segment 'flash':
material ei/gfx_fxt_gas_flash has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_helmet.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
^3effect 'custom/ai/cellbreaker_helmet' segment 'flash':
material ei/gfx_fxt_gas_flash has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_helmet.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_irving_lounge.zone
Zombieslayeraj:
No, you are missing a material. Either install harrys fx pack or change the smoke image in the fx editor.
As for the window thing, I'll push an update tomorrow
Spiki:
Update 1.0.3
-Almost certainly fixed brutus stopping 10 secs into his rampage (will prob ignore some windows)
-Edited the spawn point function to not freeze the game (connection interrupted) under certain conditions when spawning him
Zombieslayeraj:
No, you are missing a material. Either install harrys fx pack or change the smoke image in the fx editor.
As for the window thing, I'll push an update tomorrow
Spiki:
So I tried duplicating an fx and saving it with the name the file wanted. take the teargas smoke for example. I saved a smoke effect as the name it calls for in the custom/AI fx folder and the error still remains. How do I go about fixing it? Sorry to be a bother, but I would like to try and have it totally working. Also IDK how I would be missing any materials especially between having additional assets installed and harry's fx pack
Zombieslayeraj:
Aight pull the fx you want to change into radiant.
Click on it and open "FX Outline". For the teargas click on "retain_smoke"
Then open "FX properties", go into the visuals tab and choose a new material by clicking on "..."
Type in "smk" or "fog" or "wisp" or something and choose something that looks like smoke
just make sure it has starts with "effect_"
It's also possible the material got fucked up in which case just go into APE and fix it
Zombieslayeraj:
Aight pull the fx you want to change into radiant.
Click on it and open "FX Outline". For the teargas click on "retain_smoke"
Then open "FX properties", go into the visuals tab and choose a new material by clicking on "..."
Type in "smk" or "fog" or "wisp" or something and choose something that looks like smoke
just make sure it has starts with "effect_"
It's also possible the material got fucked up in which case just go into APE and fix it
Spiki:
Ok I am so sorry to bother you again, but I just got on my pc to try this, and when I drag in the cellbreaker_teargas it doesn't have anything nested inside it so I can't go to the properties tab. Any idea how to fix this?
Zombieslayeraj:
If this happens you most likely have to open the fx file in a text editor and change the material manually but you can just download the attachment if you want (material should be in by default):
Zombieslayeraj:
[USER=64]@Spiki[/USER] Just wanted to let you know I got it sorted out, the file you sent still didn't work strangely enough but you explained how to do it manually well enough that I got it. Thank you again!
blink-420:
Works great homie <3 How would I get it to stop printing his health on the screen?
mickey0917:
Works great homie <3 How would I get it to stop printing his health on the screen?
blink-420:
I wondered the same thing before , then I realised it was easy af and all you have to do is go to the 536th line in the .gsc file and remove that IPrintLnBold line 😁
CrazyBullen:
Yeah it must be something else thats causing it not to work because I just don't understand why it wouldn't since your doing everything correct. Yeah dude you made Bullen's Tower right? that map was insane haha I loved it :D
Spiki:
Aight imma update this soon. It will include a better spawn point system for all you having trouble spawning him (no spawn point found), some new traversal animations, and a new targetservice.
Is there anything you guys want to see added? I probably won't update this again so tell me now
I was thinking he'd have a gun to shoot you but nah
Bullen:
Aight imma update this soon. It will include a better spawn point system for all you having trouble spawning him (no spawn point found), some new traversal animations, and a new targetservice.
Is there anything you guys want to see added? I probably won't update this again so tell me now
I was thinking he'd have a gun to shoot you but nah
Symbo:
Awesome!!!
Hopefully people gonna use these custom settings, and not just drag and drop.
Funy idea imo i wish to suggest:
what about an option making the helmet a soulbox you need to feed with zombies arounds? It then becomes the only way to kill it. every zombies you kill in a radius crreate a beam from their body to the helmet. :ROFLMAO:
Harry Bo21:
I found the solution to this spawn error, you need to have the struct On the floor, and not In the floor like the zombie spawn. But Spiki, youre an Awesome scripter! So thankful for this Brutus 😍
Bullen:
Lol
zone not floor - again
And again you’ve mentioned zombie spawns yourself
Harry Bo21:
Don't start again plz.. I tryed to have a good evening with my girlfriend on my birthday that was ruend by our arguments..
Try to read between the lines. When you start a new map on Radiant, all the zombie spawns is half on the floor. That was the ment of meaning "and not like the zombie spawns"... Easy to understand.
Spiki:
Don't start again plz.. I tryed to have a good evening with my girlfriend on my birthday that was ruend by our arguments..
Try to read between the lines. When you start a new map on Radiant, all the zombie spawns is half on the floor. That was the ment of meaning "and not like the zombie spawns"... Easy to understand.
Harry Bo21:
the brutus/witch struct can be in the ground like the zombie struct. The problem is that the bottom of your zone most likely ends at the same level as the center of the struct therefore its technically not in the zone and not accepted by the spawn system. I will fix this in the next update. Until then you can just extend your zones in the negative z axis (down)
Enjoy the rest of your evening
CrazyBullen:
the brutus/witch struct can be in the ground like the zombie struct. The problem is that the bottom of your zone most likely ends at the same level as the center of the struct therefore its technically not in the zone and not accepted by the spawn system. I will fix this in the next update. Until then you can just extend your zones in the negative z axis (down)
Enjoy the rest of your evening
Pepergogo:
Aight imma update this soon. It will include a better spawn point system for all you having trouble spawning him (no spawn point found), some new traversal animations, and a new targetservice.
Is there anything you guys want to see added? I probably won't update this again so tell me now
I was thinking he'd have a gun to shoot you but nah
Spiki:
Can he be in the same map as Harry's bosses like the napalm? If not, can you make him compatible please? :D
I tried with NSZ version and it didn't work
Pepergogo:
what exactly is stopping nsz's from being compatible??
MyNameIsNobody:
Hi, I tried a couple of months ago and it didn't work (I think it was a "clientfield" problem)
I try it again today and works fine, so yeah, maybe I did something wrong back in the day xD
Anyway, thanks
Pepergogo:
[USER=6]@Pepergogo[/USER] it does work with NSZ Brutus if setup properly :)
RubyDaCherry:
Hey i'm having all these errors while trying to compile. Can someone please help me?
D-2-K:
Hey i'm having all these errors while trying to compile. Can someone please help me?
RubyDaCherry:
open ape and remove the duplicates
CrazyBullen:
I made this Brutus as a Boss in the end of my Tower map, he spawns with a lot of health, but one knife hit when hes frozen by the Bull Ice Blast perk from Madgaz. I love that perk on my map, because the double jump with many holes. And the helping Freeze effect on the zombies to get points by knifing fast before the water closing you. So its a Have-To-Perk xD But against the boss, one hit kill :/ So maybe would be awesome if the perks had no effect against him. Like, the Banana colada slide etc.
Spiki:
I made this Brutus as a Boss in the end of my Tower map, he spawns with a lot of health, but one knife hit when hes frozen by the Bull Ice Blast perk from Madgaz. I love that perk on my map, because the double jump with many holes. And the helping Freeze effect on the zombies to get points by knifing fast before the water closing you. So its a Have-To-Perk xD But against the boss, one hit kill :/ So maybe would be awesome if the perks had no effect against him. Like, the Banana colada slide etc.
else if( !zombie.ice_slammed)
else if(!IS_TRUE(zombie.is_boss) && !zombie.ice_slammed)
CrazyBullen:
Oh! Thx! I was watching it and tryed to make the name of the Brutus == "zombie_ochilon_boss", but didn't work.
Do I have to do something on the brutus script also to make him as a boss or it is set like that already?
Brodie3750:
I have a feeling I maybe have the previous version
But use to run this and it worked perfectly
put it in a current project and in game the spawn music plays but then pops up saying like “no e_ai”
So not sure if I’m missing something?
Do you know if the above issue is known for the previous version? Maybe I just need to redownload
Brodie3750:
I have a feeling I maybe have the previous version
But use to run this and it worked perfectly
put it in a current project and in game the spawn music plays but then pops up saying like “no e_ai”
So not sure if I’m missing something?
Do you know if the above issue is known for the previous version? Maybe I just need to redownload
CrazyBullen:
[USER=362]Brodie3750[/USER] Have you #define AUTOSPAWN 1 ? not 0.
And have you the spawning struct above ground and not in the middle? The only thing I can think of that caused that for me a time before.
Brodie3750:
[USER=362]Brodie3750[/USER] Have you #define AUTOSPAWN 1 ? not 0.
And have you the spawning struct above ground and not in the middle? The only thing I can think of that caused that for me a time before.
jako1988:
hey guys im working trying to get this to work but keeps giving me this error:
~~~
Load 2048x2048 (512x512) Expand . Mipmap Compress BC7 .......... Save
^3effect 'custom/ai/cellbreaker_spawn' segment 'wraith_oneshot_def23':
material ,ei/gfx_distort_heat_md has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_test.zone
^3effect 'custom/ai/cellbreaker_spawn' segment 'wraith_oneshot_def23':
material ei/gfx_smk_puff_volume_varied_em_i256 has an invalid atlas, 0 x 0
fx:custom/ai/cellbreaker_spawn.efx
csv:cellbreaker.zpkg
csv:zone_source/zm_test.zone
~~~
and the list continues
any tips?
mjpw:
Hello there! After I set up my zones it gives a Connection Interrupted error and freezes the game until I force close with task manager when cellbreaker is supposed to spawn. I've pulled the error log but I still cant put my finger on the solution to the problem.
EDIT: I noticed that if you activate all zones before cellbreaker spawns then the game doesn't crash but he still doesn't spawn.
Brodie3750:
Hello there! After I set up my zones it gives a Connection Interrupted error and freezes the game until I force close with task manager. I've pulled the error log but I still cant put my finger on the solution to the problem.
mjpw:
I don’t ever recall having any issues like that
if you followed the instructions correctly it should work for the most part, though I think you had to stamp the actor in radiant
when are you getting connection interrupted error?
mjpw:
Hey guys so I reached out and the solution was bringing the zone volume down a bit to make sure the structs are fully in the zone. Thank you so much, Spiki!
Brodie3750:
is there a way I can add something so that when Brutus dies he drops a perk awarded to all players
eDeK:
zm_cellbreaker.gsc
Brodie3750:
zm_cellbreaker.gsc