Game Modding | Call of Duty: Black Ops 3 | Scripting
genrix41:
The problem is I have two zones - zone 1 and zone 2.
The zone2 is accessible from zone1. However Zone1 is not accessible from zone2.
So, if I opened zone2, and the players are in zone1, zombies spawn logic is spawning them inside zone2, and they cant get out of there to attack players in zone1.
How can I stop zombies from spawning in zone2, if there is no players?
P.S. I have giant cleanup script installed in my map.
Spiki:
zm_zonemgr::add_adjacent_zone("zone2 ", "zone1", "enter_lab", 1);
the 1 means one way
genrix41:
zm_zonemgr::add_adjacent_zone("zone2 ", "zone1", "enter_lab", 1);
the 1 means one way
genrix41:
Props to MikeyRay and Slayin from Discord channel.
The solution:
Don’t make zone2 an adjacent zone to zone 1.
So I removed this line:
zm_zonemgr::add_adjacent_zone("zone1", "zone2", "enter_zone2", 1);
And added this line under "init_zones[0] = "start_zone";"
init_zones[1] = "zone2";