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Script doesn’t work

Game Modding | Call of Duty: Black Ops 3 | Scripting


Pepergogo:

Hi, I'm trying to use a simple script I made, where when you touch the trigger, a countdown begin with a song and after that a door dissapear. The problem is, the script doesn't do anything.
Here's the script:

//After zm_usermap::main();
//Boss fight
    level thread boss_fight1();
    level thread boss_fight2();
    level thread boss_fight3();

//At the bottom of the gsc
//Boss Fight
function boss_fight1()
{
    trig = GetEnt("bf_trig1","targetname");
    bfdoor = GetEnt("bf_door1", "targetname");

    trig SetHintString("All players must be inside");
    trig SetCursorHint("HINT_NOICON");
    trig waittill("trigger",player);

    //Boss fight
    level flag::set( "spawn_zombies" ); //Start zombie spawn
    player playsound("bf1"); //Start music
    wait(150); //Fight time
    bfdoor Delete(); //Delete door
}

function boss_fight2()
{
    trig = GetEnt("bf_trig2","targetname");
    bfdoor = GetEnt("bf_door2", "targetname");

    trig waittill("trigger",player);

    //Boss fight
    //level flag::set( "spawn_zombies" ); //Start zombie spawn
    player playsound("bf2"); //Start music
    wait(210); //Fight time
    bfdoor Delete(); //Delete door
}

function boss_fight3()
{
    trig = GetEnt("bf_trig3","targetname");
    bfdoor = GetEnt("bf_door3", "targetname");

    trig waittill("trigger",player);

    //Boss fight
    //level flag::set( "spawn_zombies" ); //Start zombie spawn
    player playsound("mind"); //Start music
    wait(240); //Fight time
    bfdoor Delete(); //Delete door
}

I already try to change the "trig" name in each function and also I'm using "script_model" and "script_brushmodel". Also I already wait the time is suppose to be but doesn't happen. When I touch the trigger, the song doesn't start and the door doesn't dissapear after the time it says.

Any help would be really appreciated :(


Drae77:

have you tried?

function boss_fight2()
{
    trig2 = GetEnt("bf_trig2","targetname");
    bfdoor2 = GetEnt("bf_door2", "targetname");

    trig2 waittill("trigger",player);

    //Boss fight
    //level flag::set( "spawn_zombies" ); //Start zombie spawn
    player playsound("bf2"); //Start music
    wait(210); //Fight time
    bfdoor2 Delete(); //Delete door
    trig2 Delete();//Delete trigger
}
function boss_fight3()
{
    trig3 = GetEnt("bf_trig3","targetname");
    bfdoor3 = GetEnt("bf_door3", "targetname");

    trig3 waittill("trigger",player);

    //Boss fight
    //level flag::set( "spawn_zombies" ); //Start zombie spawn
    player playsound("mind"); //Start music
    wait(240); //Fight time
    bfdoor3 Delete(); //Delete door
    trig3 Delete();//Delete trigger
}


Pepergogo:

Yeah, I tried change the name from the trig and door to trig1, trig2 and so on, but nothing happen :(
And Delete(); the trigger didn't add but I have to get it work first so I can delete it after :(