Modme Forums

Radiant keeps crushing while i’m trying to test my map.

Game Modding | Call of Duty: Black Ops 3 | Radiant


Justin Emerald:

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update



gdtDB: updating



processed (0 GDTs) (0 assets) in 5.040 sec



gdtDB: successfully updated database.



C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_hjrek.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek.d3dbsp



main: Enter



FPU Precision set to 64 bits

CoD2Map: T7

Build Changelist: 3421987

Build Machine: CODBUILD8-764

---- cod2map ----

navmesh = true

navvolume = full generation

----- FS_Startup -----

Current search path:

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\

bin\devdiscdata

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage

----------------------

Connected to data signature database

Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_hjrek.map

Layer '000_Global/No Comp' ignored



W

ARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing



WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing



WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing



reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes

writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek.d3dprt



finding triangle windings...



assigning primary lights...



splitting windings into lightable areas...

coalescing coincident windings...



removing occluded winding fragments...

finding sun shadow casters...

splitting large windings...

merging into concave windings...



fixing t-junctions...



tethering holes to their concave windings...



finding index mapping and snapping vertices...

triangulating all windings...

0 self-tjunctions fixed

0 degenerate tris removed

smoothing normals...

emitting triangles...



15 vertices couldn't be merged because the textures point different ways



emitting cells and portals...



building curve/terrain collision...



Adding brush neighbor bevels...



Removing redundant brush collision planes...

removed 117 brush sides

elapsed time 0 seconds

Finished processing world entity





Ignoring empty brush model entity

Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_hjrek.map entity 6

Ignoring empty brush model entity

Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_hjrek.map entity 8



splitting up large himip volumes...



surfCount went from 64 to 232





Umbra Visibility Groups: 1 groups



<worldvisgroup> 0





Umbra Tome Triggers: 0 total







begin navmesh generation...

UMBRA smallest_occluder=72.000 small_hole=4.000

removed 74 duplicate triangles from set of 8613 - 0.0 seconds

generating Nav Mesh ...

Removing tiny boundary edges...





done - 0.9 seconds

WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.



W

riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek_navmesh.hkt

Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek_navvolume.hkt

navmesh generation took 1.2 seconds

Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek.d3dbsp

5 seconds elapsed

main: 5.42767 secs



C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_hjrek.map



LED Exported for C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_hjrek.map



C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_hjrek



Linking "zm_hjrek" (usermaps\zm_hjrek stable 3421953 v593):

processing...



^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier



zbarrier:zmcore_bgb_machine

col_map:maps/zm/zm_hjrek.d3dbsp



^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB



material:mc/mtl_origins_camo_alt

weaponcamo:skye_up_camo

weapon:s1_hbra3

csv:zone_source/zm_hjrek.zone



^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_barrel_base was not found in gdtDB



material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_barrel_base

weaponcamo:camo_t7_bo3_marshal

weapon:bo3_marshals_upgraded_zm

csv:zone_source/zm_hjrek.zone

^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_base was not found in gdtDB

material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_base

weaponcamo:camo_t7_bo3_marshal

weapon:bo3_marshals_upgraded_zm

csv:zone_source/zm_hjrek.zone

^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_base_02 was not found in gdtDB

material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_base_02

weaponcamo:camo_t7_bo3_marshal

weapon:bo3_marshals_upgraded_zm

csv:zone_source/zm_hjrek.zone

^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_hammer_base was not found in gdtDB

material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_hammer_base

weaponcamo:camo_t7_bo3_marshal

weapon:bo3_marshals_upgraded_zm

csv:zone_source/zm_hjrek.zone



^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_mag_base was not found in gdtDB

material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_mag_base

weaponcamo:camo_t7_bo3_marshal

weapon:bo3_marshals_upgraded_zm

csv:zone_source/zm_hjrek.zone

^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_slide_base was not found in gdtDB

material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_slide_base

weaponcamo:camo_t7_bo3_marshal

weapon:bo3_marshals_upgraded_zm

csv:zone_source/zm_hjrek.zone



^3Found 28 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_hjrek/zone_source/all/assetinfo/zm_hjrek_bulletreport.csv file.



done: 5m46.05s



Linking "en_zm_hjrek" (usermaps\zm_hjrek stable 3421953 v593):

processing...

done: 0m16.60s

How the hell do i fix this? Thank you


Mike_Fozzzy:

From what I can tell nothing's wrong it should work. What exactly doesn't work for you?


Justin Emerald:

From what I can tell nothing's wrong it should work. What exactly doesn't work for you?

I think it got something to do with this now I know it’s not supposed to say that (look below)
FPU Precision set to 64 bits

CoD2Map: T7

Build Changelist: 3421987

Build Machine: CODBUILD8-764

---- cod2map ----

navmesh = true

navvolume = full generation

----- FS_Startup -----

Current search path:

W

ARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing



WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing



WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing



reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes

writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek.d3dprt



finding triangle windings...



assigning primary lights...



splitting windings into lightable areas...

coalescing coincident windings...



removing occluded winding fragments...

finding sun shadow casters...

splitting large windings...

merging into concave windings...



fixing t-junctions...



tethering holes to their concave windings...



finding index mapping and snapping vertices...

triangulating all windings...

0 self-tjunctions fixed

0 degenerate tris removed

smoothing normals...

emitting triangles...



15 vertices couldn't be merged because the textures point different ways



emitting cells and portals...



building curve/terrain collision...



Adding brush neighbor bevels...



Removing redundant brush collision planes...

removed 117 brush sides

elapsed time 0 seconds

Finished processing world entity





Ignoring empty brush model entity

Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_hjrek.map entity 6

Ignoring empty brush model entity

Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_hjrek.map entity 8



splitting up large himip volumes...



surfCount went from 64 to 232





Umbra Visibility Groups: 1 groups



<worldvisgroup> 0





Umbra Tome Triggers: 0 total







begin navmesh generation...

UMBRA smallest_occluder=72.000 small_hole=4.000

removed 74 duplicate triangles from set of 8613 - 0.0 seconds

generating Nav Mesh ...

Removing tiny boundary edges...