Game Modding | Call of Duty: Black Ops 3 | Radiant
Justin Emerald:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 5.040 sec
gdtDB: successfully updated database.
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_hjrek.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek.d3dbsp
main: Enter
FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 3421987
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\
bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_hjrek.map
Layer '000_Global/No Comp' ignored
W
ARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
restricting BSP to sky brushes
writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek.d3dprt
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
15 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 117 brush sides
elapsed time 0 seconds
Finished processing world entity
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_hjrek.map entity 6
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_hjrek.map entity 8
splitting up large himip volumes...
surfCount went from 64 to 232
Umbra Visibility Groups: 1 groups
<worldvisgroup> 0
Umbra Tome Triggers: 0 total
begin navmesh generation...
UMBRA smallest_occluder=72.000 small_hole=4.000
removed 74 duplicate triangles from set of 8613 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...
done - 0.9 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
W
riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek_navvolume.hkt
navmesh generation took 1.2 seconds
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_hjrek.d3dbsp
5 seconds elapsed
main: 5.42767 secs
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_hjrek.map
LED Exported for C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_hjrek.map
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_hjrek
Linking "zm_hjrek" (usermaps\zm_hjrek stable 3421953 v593):
processing...
^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier
zbarrier:zmcore_bgb_machine
col_map:maps/zm/zm_hjrek.d3dbsp
^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB
material:mc/mtl_origins_camo_alt
weaponcamo:skye_up_camo
weapon:s1_hbra3
csv:zone_source/zm_hjrek.zone
^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_barrel_base was not found in gdtDB
material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_barrel_base
weaponcamo:camo_t7_bo3_marshal
weapon:bo3_marshals_upgraded_zm
csv:zone_source/zm_hjrek.zone
^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_base was not found in gdtDB
material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_base
weaponcamo:camo_t7_bo3_marshal
weapon:bo3_marshals_upgraded_zm
csv:zone_source/zm_hjrek.zone
^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_base_02 was not found in gdtDB
material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_base_02
weaponcamo:camo_t7_bo3_marshal
weapon:bo3_marshals_upgraded_zm
csv:zone_source/zm_hjrek.zone
^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_hammer_base was not found in gdtDB
material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_hammer_base
weaponcamo:camo_t7_bo3_marshal
weapon:bo3_marshals_upgraded_zm
csv:zone_source/zm_hjrek.zone
^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_mag_base was not found in gdtDB
material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_mag_base
weaponcamo:camo_t7_bo3_marshal
weapon:bo3_marshals_upgraded_zm
csv:zone_source/zm_hjrek.zone
^1ERROR: Material mc_mtl_wpn_t7_loot_pistol_m1911_slide_base was not found in gdtDB
material:mc/mc_mtl_wpn_t7_loot_pistol_m1911_slide_base
weaponcamo:camo_t7_bo3_marshal
weapon:bo3_marshals_upgraded_zm
csv:zone_source/zm_hjrek.zone
^3Found 28 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_hjrek/zone_source/all/assetinfo/zm_hjrek_bulletreport.csv file.
done: 5m46.05s
Linking "en_zm_hjrek" (usermaps\zm_hjrek stable 3421953 v593):
processing...
done: 0m16.60s
How the hell do i fix this? Thank you
Mike_Fozzzy:
From what I can tell nothing's wrong it should work. What exactly doesn't work for you?
Justin Emerald:
From what I can tell nothing's wrong it should work. What exactly doesn't work for you?