Game Modding | Call of Duty: Black Ops 3 | Scripting
mickey0917:
Im making a shootable easter egg and used this script (https://pastebin.com/iru9hwX8) from Ice grenade, and was wondering how I could add a specific sound to play directly after the model is shot? I tried using the code "player playsound("audioid"); " but it doesnt seem to work, any suggestions?
Pepergogo:
Im making a shootable easter egg and used this script (https://pastebin.com/iru9hwX8) from Ice grenade, and was wondering how I could add a specific sound to play directly after the model is shot? I tried using the code "player playsound("audioid"); " but it doesnt seem to work, any suggestions?
mickey0917:
Hey! So you're saying I should just switch my script to NSZ's?
Pepergogo:
Hey! So you're saying I should just switch my script to NSZ's?
mickey0917:
Sweet, thanks for the help! I'll let you know how it goes
mickey0917:
It worked great! Thanks a lot, by the way would you happen to know how to install perk shaders? I've resized them all to 64x64 in ape, named them all correctly in my zone file,but only double tap and mule kick register as the custom perk shaders, while the rest just still seem to use the stock shaders? Only if you know how
Pepergogo:
It worked great! Thanks a lot, by the way would you happen to know how to install perk shaders? I've resized them all to 64x64 in ape, named them all correctly in my zone file,but only double tap and mule kick register as the custom perk shaders, while the rest just still seem to use the stock shaders? Only if you know how