Changing or Custom or Customize my own Perk Shaders?
Game Modding | Call of Duty: Black Ops 3 | Radiant
Justin Emerald:
How do i change perk images to my own ones or someone else?
MyNameWasNobody:
Read this thread all the way to the end (all posts).
Here's the link: <<<<<>>>>>>CLICK ME<<<<<<>>>>>>>
By the way, modme has a search feature up in the right-hand corner by your notification symbol and a simple search for "perk shaders", "perk images" or even simply "perks" and you could find this info rather easily and alot faster than relying on replies.
Justin Emerald:
Read this thread all the way to the end (all posts).
Here's the link: <<<<<>>>>>>CLICK ME<<<<<<>>>>>>>
By the way, modme has a search feature up in the right-hand corner by your notification symbol and a simple search for "perk shaders", "perk images" or even simply "perks" and you could find this info rather easily and alot faster than relying on replies.
Thank you, also do you how to fix black Ops 3 from taking way to long to test maps?
MyNameWasNobody:
Thank you, also do you how to fix black Ops 3 from taking way to long to test maps?
Im not sure what you mean exactly, but I recommend never launching your map from the mod tools. I always launch black ops 3, then load up my map from there. When I use the mod tools launch map feature (build) it always causes poor performance/massive fps issues. But that could just be my pc.
Justin Emerald:
Im not sure what you mean exactly, but I recommend never launching your map from the mod tools. I always launch black ops 3, then load up my map from there. When I use the mod tools launch map feature (build) it always causes poor performance/massive fps issues.
i mean like it'll start up but it won't load my map, you know what i mean sorta?
MyNameWasNobody:
i mean like it'll start up but it won't load my map, you know what i mean sorta?
Does it eventually load up your map, or never?
Justin Emerald:
Does it eventually load up your map, or never?
No it takes forever for more then 2 hours
MyNameWasNobody:
No it takes forever for more then 2 hours
Wow I have no idea why that would be, sorry.
Justin Emerald:
Wow I have no idea why that would be, sorry.
It’s ok 👌🏽
RaGe-74:
Im not sure what you mean exactly, but I recommend never launching your map from the mod tools. I always launch black ops 3, then load up my map from there. When I use the mod tools launch map feature (build) it always causes poor performance/massive fps issues.
I've never had that problem in the entire time it's been released, so we'll have to agree to disagree here.
RaGe-74:
No it takes forever for more then 2 hours
Please post a compile log (pastebin or whatever) so I can look over it and tell you why.
Also what computer do you have (cpu\ram)
MyNameWasNobody:
I've never had that problem in the entire time it's been released, so we'll have to agree to disagree here.
Ya that could just be a problem with my own pc
Justin Emerald:
Please post a compile log (pastebin or whatever) so I can look over it and tell you why.
Also what computer do you have (cpu\ram)
Where’s my compile log located?
MyNameWasNobody:
Where’s my compile log located?
The text generated by the mod tools when you compile your map
Justin Emerald:
The text generated by the mod tools when you compile your map
Oh ok i'll keep you update.
Justin Emerald:
The text generated by the mod tools when you compile your map
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 3.040 sec
gdtDB: successfully updated database.
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten.d3dbsp
main: Enter
FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 3421987
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map
Layer '000_Global/No Comp' ignored
W
ARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
restricting BSP to sky brushes
writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten.d3dprt
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 30 brush sides
elapsed time 0 seconds
Finished processing world entity
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map entity 19
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map entity 21
splitting up large himip volumes...
surfCount went from 8 to 107
Umbra Visibility Groups: 1 groups
<worldvisgroup> 0
Umbra Tome Triggers: 0 total
begin navmesh generation...
UMBRA smallest_occluder=72.000 small_hole=4.000
removed 0 duplicate triangles from set of 1076 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...
done - 0.1 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
W
riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten_navvolume.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten.d3dbsp
2 seconds elapsed
main: 1.97317 secs
RaGe-74:
Ok, I don't know why it's taking so long, but these errors won't help.
*** Missing Material
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
*** incorrectly set up decal texture
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
*** you've placed two models without linking it to an actual model (there's just a box there)
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map entity 19
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map entity 21
MyNameWasNobody:
Can you load up a blank map that you have never added anything to? Create a new zombie map in the mod tools launcher, save in radiant, close radiant, link map, test if your pc will load it faster.