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Changing or Custom or Customize my own Perk Shaders?

Game Modding | Call of Duty: Black Ops 3 | Radiant


Justin Emerald:

How do i change perk images to my own ones or someone else?


MyNameWasNobody:

Read this thread all the way to the end (all posts).
Here's the link: <<<<<>>>>>>CLICK ME<<<<<<>>>>>>>
By the way, modme has a search feature up in the right-hand corner by your notification symbol and a simple search for "perk shaders", "perk images" or even simply "perks" and you could find this info rather easily and alot faster than relying on replies.


Justin Emerald:

Read this thread all the way to the end (all posts).
Here's the link: <<<<<>>>>>>CLICK ME<<<<<<>>>>>>>
By the way, modme has a search feature up in the right-hand corner by your notification symbol and a simple search for "perk shaders", "perk images" or even simply "perks" and you could find this info rather easily and alot faster than relying on replies.

Thank you, also do you how to fix black Ops 3 from taking way to long to test maps?


MyNameWasNobody:

Thank you, also do you how to fix black Ops 3 from taking way to long to test maps?


Im not sure what you mean exactly, but I recommend never launching your map from the mod tools. I always launch black ops 3, then load up my map from there. When I use the mod tools launch map feature (build) it always causes poor performance/massive fps issues. But that could just be my pc.


Justin Emerald:

Im not sure what you mean exactly, but I recommend never launching your map from the mod tools. I always launch black ops 3, then load up my map from there. When I use the mod tools launch map feature (build) it always causes poor performance/massive fps issues.

i mean like it'll start up but it won't load my map, you know what i mean sorta?


MyNameWasNobody:

i mean like it'll start up but it won't load my map, you know what i mean sorta?

Does it eventually load up your map, or never?


Justin Emerald:

Does it eventually load up your map, or never?

No it takes forever for more then 2 hours


MyNameWasNobody:

No it takes forever for more then 2 hours


Wow I have no idea why that would be, sorry.


Justin Emerald:

Wow I have no idea why that would be, sorry.

It’s ok 👌🏽


RaGe-74:

Im not sure what you mean exactly, but I recommend never launching your map from the mod tools. I always launch black ops 3, then load up my map from there. When I use the mod tools launch map feature (build) it always causes poor performance/massive fps issues.

I've never had that problem in the entire time it's been released, so we'll have to agree to disagree here.


RaGe-74:

No it takes forever for more then 2 hours

Please post a compile log (pastebin or whatever) so I can look over it and tell you why.
Also what computer do you have (cpu\ram)


MyNameWasNobody:

I've never had that problem in the entire time it's been released, so we'll have to agree to disagree here.


Ya that could just be a problem with my own pc


Justin Emerald:

Please post a compile log (pastebin or whatever) so I can look over it and tell you why.
Also what computer do you have (cpu\ram)

Where’s my compile log located?


MyNameWasNobody:

Where’s my compile log located?


The text generated by the mod tools when you compile your map


Justin Emerald:

The text generated by the mod tools when you compile your map

Oh ok i'll keep you update.


Justin Emerald:

The text generated by the mod tools when you compile your map

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update



gdtDB: updating



processed (0 GDTs) (0 assets) in 3.040 sec



gdtDB: successfully updated database.



C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten.d3dbsp



main: Enter



FPU Precision set to 64 bits

CoD2Map: T7

Build Changelist: 3421987

Build Machine: CODBUILD8-764

---- cod2map ----

navmesh = true

navvolume = full generation

----- FS_Startup -----

Current search path:

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage

----------------------

Connected to data signature database

Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map

Layer '000_Global/No Comp' ignored



W

ARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing

WARNING: Material 'jun_art_wood_plywood_dark03' is missing



reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.



restricting BSP to sky brushes

writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten.d3dprt



finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...

coalescing coincident windings...

removing occluded winding fragments...

finding sun shadow casters...



splitting large windings...

merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...

triangulating all windings...

0 self-tjunctions fixed

0 degenerate tris removed

smoothing normals...

emitting triangles...



0 vertices couldn't be merged because the textures point different ways

emitting cells and portals...



building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...

removed 30 brush sides

elapsed time 0 seconds

Finished processing world entity





Ignoring empty brush model entity

Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map entity 19

Ignoring empty brush model entity

Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map entity 21



splitting up large himip volumes...



surfCount went from 8 to 107



Umbra Visibility Groups: 1 groups



<worldvisgroup> 0





Umbra Tome Triggers: 0 total







begin navmesh generation...

UMBRA smallest_occluder=72.000 small_hole=4.000

removed 0 duplicate triangles from set of 1076 - 0.0 seconds

generating Nav Mesh ...

Removing tiny boundary edges...



done - 0.1 seconds

WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.



W

riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten_navmesh.hkt

Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten_navvolume.hkt

Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten.d3dbsp

2 seconds elapsed

main: 1.97317 secs


RaGe-74:

Ok, I don't know why it's taking so long, but these errors won't help.


*** Missing Material
WARNING: Material 'jun_art_wood_plywood_dark03' is missing

*** incorrectly set up decal texture
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

*** you've placed two models without linking it to an actual model (there's just a box there)
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map entity 19

Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map entity 21


MyNameWasNobody:

Can you load up a blank map that you have never added anything to? Create a new zombie map in the mod tools launcher, save in radiant, close radiant, link map, test if your pc will load it faster.