Game Modding | Call of Duty: Black Ops 3 | Radiant
Justin Emerald:
Is there a reason why my black ops 3 is taking too long to start, i think i got something to do with this. if not please tell me what's going. Thank You
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 3.040 sec
gdtDB: successfully updated database.
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten.d3dbsp
main: Enter
FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 3421987
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map
Layer '000_Global/No Comp' ignored
W
ARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
restricting BSP to sky brushes
writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten.d3dprt
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 30 brush sides
elapsed time 0 seconds
Finished processing world entity
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map entity 19
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_frost_der_untoten.map entity 21
splitting up large himip volumes...
surfCount went from 8 to 107
Umbra Visibility Groups: 1 groups
<worldvisgroup> 0
Umbra Tome Triggers: 0 total
begin navmesh generation...
UMBRA smallest_occluder=72.000 small_hole=4.000
removed 0 duplicate triangles from set of 1076 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...
done - 0.1 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
W
riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten_navvolume.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_frost_der_untoten.d3dbsp
2 seconds elapsed
main: 1.97317 secs
VentedTexas:
Back up your map file then delete steam completely and then reinstall steam black ops 3 and mod tools that worked for me but some people you change the region from a “,” to a “.” But uninstalling steam worked for me
Spiki:
black ops 3 or a specific map?
Magicman:
maybe try installing l3akmod. That always makes my game load a million times faster and the maps link way faster as well