Game Asset Reversing | Releases
sharpgamers4you:
Alright, guys,
I just finished my script (took me several days)
This script allows the player to pick up any model and
place it somewhere (you choose)
This script has 2 versions!
Version 1
is just picking up an item and place it somewhere.
Version 2
is Pick up an item but you need to turn on the power before you can pick it up!
If you go to the location to pick the item up it won't be there.
First things first!
Let's start with credits.
Feel free to copy and paste it into your credit section.
Credits to,
Sharpgamer4you:
Scripting function to pick up/place a model and prefabs.
Jules:
Helping to make a prefab for version 1 and scripting for the function to place the item.
Scary Branden:
Helping with scripting to Version 2 (waiting until power is on)
With that said let us install this script!
https://drive.google.com/file/d/1t0mFMlDZnkf7xBOTFZIo-2qx2V8Z7yFb/view?usp=sharing
Open it up and you'll see a BO3 Root
Folder.
Open that folder and drag the map_source
folder into your bo3 root.
once that's done open your map name.CSG
(NOT CSC)
Search for the following line,
"zm_usermap::main();"
Paste the following script under it,
//SG4Y Pickup/Place Model(s)
thread pickup_book();
thread pickup_easter_egg();
//SG4Y & Jules Pickup/Place Model(s) Funsction V1
function pickup_book() {
wait(0.05);
trig = GetEnt("trig_up", "targetname");
mod = GetEnt("mod_up", "targetname");
level.mod_down = GetEnt("mod_down", "targetname");
level.trig_down = GetEnt("trig_down", "targetname");
level.trig_down setCursorHint("HINT_NOICON");
level.trig_down setHintString("Press [&&1] to place the book");
level.mod_down hide();
level.trig_down hide();
trig setCursorHint("HINT_NOICON");
trig setHintString("Press [&&1] to pickup the book!");
while(1) {
trig waittill("trigger", player);
mod delete();
trig delete();
thread place_book();
}
}
function place_book() {
wait(0.05);
level.trig_down show();
while(1) {
level.trig_down waittill("trigger", player);
level.mod_down show();
level.trig_down delete();
}
}
//SG4Y & Scary Brandon easter egg pickup V2
function pickup_easter_egg() {
wait(0.05);
trig = GetEnt("trig_stone_up", "targetname");
mod = GetEnt("stone_mod_up", "targetname");
trig hide();
mod hide();
level.stone_mod_down = GetEnt("stone_mod_down", "targetname");
level.stone_trig_down = GetEnt("stone_trig_down", "targetname");
level.stone_trig_down setCursorHint("HINT_NOICON");
level.stone_trig_down setHintString("Press [&&1] to place the stone");
level.stone_mod_down hide();
level.stone_trig_down hide();
level flag::wait_till( "power_on" );
trig show();
mod show();
trig setCursorHint("HINT_NOICON");
trig setHintString("Press [&&1] to pickup the stone!");
while(1) {
trig waittill("trigger", player);
player playsound("zmb_craftable_pickup"); //change the zmb_craftable_pickup to a name of a sound you want.
mod delete();
trig delete();
thread easter_egg_place();
}
}
function easter_egg_place() {
wait(0.05);
level.stone_trig_down show();
while(1) {
level.stone_trig_down waittill("trigger", player);
player playsound("zmb_craftable_pickup"); //change the zmb_craftable_pickup to a name of a sound you want.
level.stone_mod_down show();
level.stone_trig_down delete();
}
}