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Zombie spawn in and stands there

Game Modding | Call of Duty: Black Ops 3 | Scripting


gunrock12:

I have a script where the player touches a trigger and a zombie spawns in, he just stands there
and don't attack the player, i have the struct set up and the info_volume set up properly just like in the tutorial map.
here is my script:



#using scripts\codescripts\struct;

#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;

//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{
zm_usermap::main();

level._zombie_custom_add_weapons =&custom_add_weapons;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

level.pathdist_type = PATHDIST_ORIGINAL;




//precacheModel("xmodel/c_zom_test_body1");

//precache( "model", "c_zom_test_body1");




//////////////////////////////////////////////////////////

thread spawn_zombies();




}





function usermap_test_zone_init()
{
level flag::init( "always_on" );
level flag::set( "always_on" );
}

function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}






function spawn_zombies()
{

dude1 = GetEnt("dude1", "script_noteworthy");


start_it_now = GetEnt("start_it_now", "targetname");
start_it_now waittill("trigger", player);

wait(1);

custom_riser_location = GetEnt("custom_riser_location","script_noteworthy");
dude1 = zombie_utility::spawn_zombie( dude1 );

iprintlnbold("i spawn okay");



}

Thanks for any help


RaGe-74:

I don't do zombie maps, but I've heard this asked before, and the solution was that your ground level wasn't at 0 on X ________ > axis, so the zombies are getting stuck in the ground.


gunrock12:

Thanks for the reply i will check this out!