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WARNING: NavVolume generation is skipped. Flying units might not behave correctly

Game Asset Reversing | Releases


brack5501:

Finished processing world entity



Ignoring empty brush model entity

Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/map_source\zm\zm_ww3.map entity 5585

Ignoring empty brush model entity

Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/map_source\zm\zm_ww3.map entity 7879

Ignoring empty brush model entity

Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/map_source\zm\zm_ww3.map entity 7881

Ignoring empty brush model entity

Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/map_source\zm\zm_ww3.map entity 12698

splitting up large himip volumes...

surfCount went from 496 to 8924



Umbra Visibility Groups: 1 groups



<worldvisgroup> 0



begin navmesh generation...



Umbra Tome Triggers: 0 total







UMBRA smallest_occluder=72.000 small_hole=4.000

removed 2071 duplicate triangles from set of 239252 - 0.8 seconds

generating Nav Mesh ...

Removing tiny boundary edges...

done - 26.3 seconds

WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/share\raw\maps\zm\zm_ww3_navmesh.hkt

Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/share\raw\maps\zm\zm_ww3_navvolume.hkt

navmesh generation took 27.8 seconds

Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/share\raw\maps\zm\zm_ww3.d3dbsp

77 seconds elapsed

main: 77.113 secs


LogicalEdits:

you can ignore this error. it just tells you that you dont have a NavVolume for flying enemies


brack5501:

you can ignore this error. it just tells you that you dont have a NavVolume for flying enemies

thanks brother :D