Game Asset Reversing | Releases
brack5501:
Finished processing world entity
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/map_source\zm\zm_ww3.map entity 5585
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/map_source\zm\zm_ww3.map entity 7879
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/map_source\zm\zm_ww3.map entity 7881
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/map_source\zm\zm_ww3.map entity 12698
splitting up large himip volumes...
surfCount went from 496 to 8924
Umbra Visibility Groups: 1 groups
<worldvisgroup> 0
begin navmesh generation...
Umbra Tome Triggers: 0 total
UMBRA smallest_occluder=72.000 small_hole=4.000
removed 2071 duplicate triangles from set of 239252 - 0.8 seconds
generating Nav Mesh ...
Removing tiny boundary edges...
done - 26.3 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/share\raw\maps\zm\zm_ww3_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/share\raw\maps\zm\zm_ww3_navvolume.hkt
navmesh generation took 27.8 seconds
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/share\raw\maps\zm\zm_ww3.d3dbsp
77 seconds elapsed
main: 77.113 secs
LogicalEdits:
you can ignore this error. it just tells you that you dont have a NavVolume for flying enemies
brack5501:
you can ignore this error. it just tells you that you dont have a NavVolume for flying enemies