Modme Forums

Harry Bo21’s Napalm and Shrieker Zombies - anim problems

Game Modding | Call of Duty: Black Ops 3 | General Discussion


mickey0917:

Hey guys so i've recently added the sonic and napalm zombie into my map, but now I get this when linking and I'm completely stuck on what to do


Spiki:

Hey guys so i've recently added the sonic and napalm zombie into my map, but now I get this when linking and I'm completely stuck on what to do

click on loop sync in ape for those animations


mickey0917:

Thank you so much


mickey0917:

Wait where exactly would you select loop sync inside of APE?


Harry Bo21:

Wait where exactly would you select loop sync inside of APE?

Whoever did the astronaught has used the same anims and “his” ones are set wrong in ape

you won’t be able to use both


mickey0917:

Im not using the astronaut


Harry Bo21:

Im not using the astronaut

But you do have the gdt for it - that’s caused this

says aI type cozmonaught in your picture


Harry Bo21:

But you do have the gdt for it - that’s caused this

says aI type cozmonaught in your picture

Presumably that ai type is in your map file somewhere too


mickey0917:

Presumably that ai type is in your map file somewhere too

Oh , it was the ascension zombies from ninjamanny . So youre saying thats what caused the problem?


Harry Bo21:

Oh , it was the ascension zombies from ninjamanny . So youre saying thats what caused the problem?

yea, his asm for some reason wants different settings on those anims


mickey0917:

So what should I do?


mickey0917:

I cant compile, link or light any of my maps as that keeps coming up . So I can't progress with anything


Harry Bo21:

This error has nothing to do with that


mickey0917:

Whenever I use any zombies that aren't the factory zombie, that problem comes up and stops me from linking any of my maps


mickey0917:

So I'll just have to only use the factory zombie from now on?