Game Modding | Call of Duty: Black Ops 3 | Scripting
Magicman:
I would like to make a trigger_hurt to spawn in on a specific round. For example on round 5 if I want to force the players out of a room
Vertasea:
If you are still looking for a way to do that, I just made this small script for you.
/*
In radiant add a "trigger_hurt"
Add a KVP to the "trigger_hurt"
Give it a "targetname" = "damage"
Make sure you edit the dmg kvp. The default value of 5 will kill you pretty quick
Copy paste as many of them as you need. Save and add these 2 functions to the bottom of your zm_mapname.gsc
Make sure to thread the function Example:
inside of your function main()
add this:
level thread damage_to_player();
change the ROUND_NUMBER from 2 to whatever round you want.
Compile, link, play... :)
*/#define ROUND_NUMBER 2 // What round you want to the damage to start happening onfunctiondamage_to_player(){foreach(triggerinGetEntArray("damage","targetname")){triggerthreadtriggerSetup();}}functiontriggerSetup(){selfTriggerEnable(false);while(true){if(level.round_number==ROUND_NUMBER){selfTriggerEnable(true);break;}WAIT_SERVER_FRAME;}}
Magicman:
If you are still looking for a way to do that, I just made this small script for you.
/*
In radiant add a "trigger_hurt"
Add a KVP to the "trigger_hurt"
Give it a "targetname" = "damage"
Make sure you edit the dmg kvp. The default value of 5 will kill you pretty quick
Copy paste as many of them as you need. Save and add these 2 functions to the bottom of your zm_mapname.gsc
Make sure to thread the function Example:
inside of your function main()
add this:
level thread damage_to_player();
change the ROUND_NUMBER from 2 to whatever round you want.
Compile, link, play... :)
*/#define ROUND_NUMBER 2 // What round you want to the damage to start happening onfunctiondamage_to_player(){foreach(triggerinGetEntArray("damage","targetname")){triggerthreadtriggerSetup();}}functiontriggerSetup(){selfTriggerEnable(false);while(true){if(level.round_number==ROUND_NUMBER){selfTriggerEnable(true);break;}WAIT_SERVER_FRAME;}}
Much appreciated, worked absolutely perfectly
MyNameIsNobody:
If you would be so kind as to help one more person, how would you implement this but to where it stops damaging the player after x amount of rounds, then starts again at x amount of rounds etc? I need to learn to script but haven't had the time to yet.
Vertasea:
If you would be so kind as to help one more person, how would you implement this but to where it stops damaging the player after x amount of rounds, then starts again at x amount of rounds etc? I need to learn to script but haven't had the time to yet.
You would set it up pretty much the same, but there are many ways to do it for "x" amount of rounds. You can use notifies or waittills. To many ways to do it, but here you can do this and it will damage the player if they are touching the trigger every even round so round 2, 4, 6, 8 ,10, ect...