Modme Forums
Menu:

Boss fight Panzer Soldat

Game Asset Reversing | Releases


brack5501:

Hi, I'm asking for help with a script for a boss fight with the features.
> That lasts 8 min.
> To open a door at the end of time.
> That generates 8 panzer soldat every 2 min.
> That continuously generate zombies.
> That plays a song.
I'm asking for help since I don't know how the script works on a map and I would love to put this boss fighting on the map.
in return I can offer credits on the map, add him as the map contributor. I know it's not much, but I would really appreciate the help.

my map progress is this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037701309


Pepergogo:

Hi, so I'm using a similar boss fight in my map Blackwell Academy (https://steamcommunity.com/sharedfiles/filedetails/?id=1925931209 <--- If you want to check it out xD)

The fight starts when you touch a trigger, then when certain amount of time pass (8 min your case) a door open and show a text in screen.

I try to add the music but I couldn't do it, so to fix it I put a musical ee teddy near the script so you can activate the song if you want or not.

The only thing you need to do it's add the Panzer and zombie continuously spawn.

Now, I made this script with try and error and using a lot of scripts to see how it works, so if there's any problem I can try to solve it but I know there's a lot of people here in the forum who can do it a thousands times better.

Sorry for my english and hope it helps.

//Open your map GSC file and above "zm_usermap::main();" paste this:

//Boss Fight
thread boss_fight();


//At the bottom of the gsc paste this:

//Boss Fight
function boss_fight()
{
    trig = GetEnt("bf_trig","targetname");
    door = GetEnt("bf_door", "targetname");

    trig waittill("trigger", player);

    //Boss fight
    level flag::set( "spawn_zombies" ); //Start zombie spawn
    wait(480); //Fight time

    //Clear zombies
    zombies = zombie_utility::get_round_enemy_array();
        if ( isdefined( zombies ) )
        {
            array::run_all( zombies, &amp;Kill );
        }

    IPrintLnBold("DOOR OPEN"); //Messsage in screen
   
    door Delete(); //Delete door
    trig Delete(); //Delete trigger
}

After adding the script, open your map in Radiant and place a "script_brushmodel" using a clip texture with the targetname "bf_door". This is the door that will dissapear after the fight.
Then add a "script_multiple" wherever you want to activate the fight. This will activate the fight when you touch the script.

And that's it, just compile and link your map.


brack5501:

Hi, so I'm using a similar boss fight in my map Blackwell Academy (https://steamcommunity.com/sharedfiles/filedetails/?id=1925931209 <--- If you want to check it out xD)

The fight starts when you touch a trigger, then when certain amount of time pass (8 min your case) a door open and show a text in screen.

I try to add the music but I couldn't do it, so to fix it I put a musical ee teddy near the script so you can activate the song if you want or not.

The only thing you need to do it's add the Panzer and zombie continuously spawn.

Now, I made this script with try and error and using a lot of scripts to see how it works, so if there's any problem I can try to solve it but I know there's a lot of people here in the forum who can do it a thousands times better.

Sorry for my english and hope it helps.

//Open your map GSC file and above "zm_usermap::main();" paste this:

//Boss Fight
thread boss_fight();


//At the bottom of the gsc paste this:

//Boss Fight
function boss_fight()
{
    trig = GetEnt("bf_trig","targetname");
    door = GetEnt("bf_door", "targetname");

    trig waittill("trigger", player);

    //Boss fight
    level flag::set( "spawn_zombies" ); //Start zombie spawn
    wait(480); //Fight time

    //Clear zombies
    zombies = zombie_utility::get_round_enemy_array();
        if ( isdefined( zombies ) )
        {
            array::run_all( zombies, &amp;Kill );
        }

    IPrintLnBold("DOOR OPEN"); //Messsage in screen
  
    door Delete(); //Delete door
    trig Delete(); //Delete trigger
}

After adding the script, open your map in Radiant and place a "script_brushmodel" using a clip texture with the targetname "bf_door". This is the door that will dissapear after the fight.
Then add a "script_multiple" wherever you want to activate the fight. This will activate the fight when you touch the script.

And that's it, just compile and link your map.

thank you very much bro really let me try the script and tell you what happens :D what language do you speak? can I add you as a creator brother? or do you want any mention on the map bro?


Pepergogo:

thank you very much bro really let me try the script and tell you what happens :D what language do you speak? can I add you as a creator brother? or do you want any mention on the map bro?

Yeah let me know

I speak spanish and np, with the credit is fine


brack5501:

Yeah let me know

I speak spanish and np, with the credit is fine

Genial igual hablo español 😄 pero si me gustaría de alguna manera hacer alguna referencia a ti bro