Use trigger multiple times
Game Modding | Call of Duty: Black Ops 3 | Scripting
Pepergogo :
//Respawn Zombies
level thread zombie_respawn ();
function zombie_respawn ()
{
trig = GetEnt ( "zom_clear" , "targetname" );
trig SetHintString ( "If zombies don't spawn, press ^3&&1^7 to respawn them" );
trig SetCursorHint ( "HINT_NOICON" );
trig waittill ( "trigger" , player );
//Clear zombies
zombies = zombie_utility :: get_round_enemy_array ();
if ( isdefined ( zombies ) )
{
array :: run_all ( zombies , & amp ; Kill );
}
}
Hi, I'm trying to use this trigger more than once but I can only use once, when I press the second time it doesn't do anything And also I'm trying to add multiple triggers with the same targetname but when I add more than one it says "Not available" Anyone know what I can do? :(
eDeK :
To use always put a...
while
{
//CODE
}
To use multiple triggers with the same targetname use...
trigs = GetEntArray ( "my_trigger" , "targetname" );
foreach ( trig in trigs )
{
trig SetCursorHint ( "HINT_NOICON" );
trig UseTriggerRequireLookAt ();
trig SetHintString ( "TEXT" );
//MORE THINGS TO DO
}
Pepergogo :
To use always put a...
while
{
//CODE
}
To use multiple triggers with the same targetname use...
trigs = GetEntArray ( "my_trigger" , "targetname" );
foreach ( trig in trigs )
{
trig SetCursorHint ( "HINT_NOICON" );
trig UseTriggerRequireLookAt ();
trig SetHintString ( "TEXT" );
//MORE THINGS TO DO
}
Hi
So I already added but I have an error
********************************************************************************
UNRECOVERABLE ERROR :
^ 1 SCRIPT ERROR : No generated data for & #39;scripts/zm/zm_parasite.gsc'
ERR ( 0 ) scripts / zm / zm_parasite . gsc ( 110 , 3 ) in "zombie_respawn()" : syntax error , unexpected TOKEN_LEFT_CURLY , expecting TOKEN_LEFT_PAREN : {
Linker will now terminate .
********************************************************************************
And I have the script like this:
//Respawn Zombies
function zombie_respawn ()
{
trigs = GetEntArray ( "zom_clear" , "targetname" );
foreach ( trig in trigs )
{
trig SetCursorHint ( "HINT_NOICON" );
trig UseTriggerRequireLookAt ();
trig SetHintString ( "If zombies don't spawn, press ^3&&1^7 to respawn them" );
//trig waittill("trigger",player);
while //Also try while()
{
//Clear zombies
zombies = zombie_utility :: get_round_enemy_array ();
if ( isdefined ( zombies ) )
{
array :: run_all ( zombies , & amp ; Kill );
}
}
}
}
eDeK :
function zombie_respawn ()
{
while ( 1 )
{
trigs = GetEntArray ( "zom_clear" , "targetname" );
foreach ( trig in trigs )
{
trig SetCursorHint ( "HINT_NOICON" );
trig UseTriggerRequireLookAt ();
trig SetHintString ( "If zombies don't spawn, press ^3&&1^7 to respawn them" );
trig waittill ( "trigger" , player );
zombies = zombie_utility :: get_round_enemy_array ();
if ( isdefined ( zombies ) )
{
array :: run_all ( zombies , & amp ; Kill );
}
wait 0.1 ;
}
wait 0.1 ;
}
}
Spiki :
function zombie_respawn ()
{
while ( 1 )
{
trigs = GetEntArray ( "zom_clear" , "targetname" );
foreach ( trig in trigs )
{
trig SetCursorHint ( "HINT_NOICON" );
trig UseTriggerRequireLookAt ();
trig SetHintString ( "If zombies don't spawn, press ^3&&1^7 to respawn them" );
trig waittill ( "trigger" , player );
zombies = zombie_utility :: get_round_enemy_array ();
if ( isdefined ( zombies ) )
{
array :: run_all ( zombies , & amp ; Kill );
}
wait 0.1 ;
}
wait 0.1 ;
}
}
I will give 12 hours to find the fatal mistake in this code
Pepergogo :
function zombie_respawn ()
{
while ( 1 )
{
trigs = GetEntArray ( "zom_clear" , "targetname" );
foreach ( trig in trigs )
{
trig SetCursorHint ( "HINT_NOICON" );
trig UseTriggerRequireLookAt ();
trig SetHintString ( "If zombies don't spawn, press ^3&&1^7 to respawn them" );
trig waittill ( "trigger" , player );
zombies = zombie_utility :: get_round_enemy_array ();
if ( isdefined ( zombies ) )
{
array :: run_all ( zombies , & amp ; Kill );
}
wait 0.1 ;
}
wait 0.1 ;
}
}
I added and it kinda work
So what happen is:
I add 3 trigger_use. When the map start, I can only use 1 trigger, the others say "Not Available"
But when I use it, the "next trigger" now it can be use, but I can't use the first one (the one I use) and the next one (the third one)
So what I'm trying to say is, I can only use one at the time and the others doesn't work until I use "the previous one"
[USER=64]
@Spiki [/USER] I think I will need more time xD
eDeK :
function triggers ()
{
trigs = GetEntArray ( "xxx" , "targetname" );
foreach ( trig in trigs )
{
trig SetCursorHint ( "HINT_NOICON" );
trig UseTriggerRequireLookAt ();
trig SetHintString ( "If zombies don't spawn, press ^3&&1^7 to respawn them" );
trig thread action ( trig );
}
}
function action ( trig )
{
while ( 1 )
{
trig waittill ( "trigger" , player );
zombies = zombie_utility :: get_round_enemy_array ();
if ( isdefined ( zombies ) )
{
array :: run_all ( zombies , & amp ; Kill );
}
wait 0.1 ;
}
}
Pepergogo :
function triggers ()
{
trigs = GetEntArray ( "xxx" , "targetname" );
foreach ( trig in trigs )
{
trig SetCursorHint ( "HINT_NOICON" );
trig UseTriggerRequireLookAt ();
trig SetHintString ( "If zombies don't spawn, press ^3&&1^7 to respawn them" );
trig thread action ( trig );
}
}
function action ( trig )
{
while ( 1 )
{
trig waittill ( "trigger" , player );
zombies = zombie_utility :: get_round_enemy_array ();
if ( isdefined ( zombies ) )
{
array :: run_all ( zombies , & amp ; Kill );
}
wait 0.1 ;
}
}
Work perfectly fine! :D
Thanks a looot, you literally save my map xD