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[HELP] 24 Zombies per Round in Solo

Game Modding | Call of Duty: Black Ops 3 | Scripting


Sample Text:

Hi all,
I've been trying to figure out how to only have 24 zombies per round during solo mode (Similar to Nacht der Untoten). However, I can't seem to figure out how to implement such feature (probably in _zm.gsc somewhere). Does anyone know how to incorporate the 24 zombie round cap?
Thanks!


Harry Bo21:

it wasnt 24 per round, it was a max of 24 "at once"


eDeK:

A poor option:
When you have 24 zombies, stop the respawn of zombies.
Wait the player kill this 24 zombies.
And give to the player the gobblegum "Round Robbin".


Spiki:

it wasnt 24 per round, it was a max of 24 "at once"

He means like in world at war where there are sometimes only 24 zoms per round


Sample Text:

He means like in world at war where there are sometimes only 24 zoms per round

it wasnt 24 per round, it was a max of 24 "at once"

Kind of. In W@W Nacht, on solo mode, the zombies raise in number every round. However, once the zombies reach 24 in solo, only 24 zombies spawn in on that round and for the rest. Any ideas how to mimic that? It's not the max zombie ai on the map at once.
Thanks


Sample Text:

A poor option:
When you have 24 zombies, stop the respawn of zombies.
Wait the player kill this 24 zombies.
And give to the player the gobblegum "Round Robbin".

Thanks for the reply! That would be weird lol. However, I want it to be exactly like the W@W system.


Spiki:

Thanks for the reply! That would be weird lol. However, I want it to be exactly like the W@W system.

In waw the 24 zom thing was a bug so replicating is kinda meh.
I came up with this. Didn't test but should work


function 24_zoms() //_zm.gsc 3717
{
start_at_round = 5;

while(1)
    {
    level waittill("zombie_total_set");

    if(level.round_number < start_at_round) //skip if round nm is too low
        continue;

    if(GetPlayers().size == 1)
        level.zombie_total = 24;

    }

}


Magicman:

In waw the 24 zom thing was a bug so replicating is kinda meh.
I came up with this. Didn't test but should work


function 24_zoms() //_zm.gsc 3717
{
start_at_round = 5;

while(1)
    {
    level waittill("zombie_total_set");

    if(level.round_number < start_at_round) //skip if round nm is too low
        continue;

    if(GetPlayers().size == 1)
        level.zombie_total = 24;

    }

}


worked for me


Sample Text:

In waw the 24 zom thing was a bug so replicating is kinda meh.
I came up with this. Didn't test but should work


function 24_zoms() //_zm.gsc 3717
{
start_at_round = 5;

while(1)
    {
    level waittill("zombie_total_set");

    if(level.round_number < start_at_round) //skip if round nm is too low
        continue;

    if(GetPlayers().size == 1)
        level.zombie_total = 24;

    }

}

Thanks bro worked flawlessly! I appreciate it dude!