Modme Forums

Sound STILL Not Working

Game Modding | Call of Duty: Black Ops 3 | Scripting


TheJuk46:

So I'm aware that the way to fix your sound not working such as perk jingles and the bottles hitting the ground is to install the audio files and aliases and etc. But ever since I tried to add/fix the sounds, it only made it worse. Now not only does the Pack-a-Punch and perk machines not make a sound, but now there are no sounds when I knife or get hit. The zombies don't even groan or scream "SAM" anymore. Does anyone know what I should try?


FrostIceforge:

It could be that none of the sounds are loading at all since you messed up the code somewhere and caused a compiler error. Double check your szc and aliases files, and post the text from the launcher when you try to link.


TheJuk46:

It could be that none of the sounds are loading at all since you messed up the code somewhere and caused a compiler error. Double check your szc and aliases files, and post the text from the launcher when you try to link.


C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update





gdtDB: updating





processed (0 GDTs) (0 assets) in 1.791 sec





gdtDB: successfully updated database.





C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_house





Linking "zm_house" (usermaps\zm_house stable 3421953 v593):








"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_house usermaps\zm_house zone_source usermaps\zm_house all zm_house


ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\bhb_sounds.csv


ERROR: no files for filespec: zmb\zmb_blops\evt\zombie_cosmodrome\gersh\gersh_teleport.wav


ERROR: no files for filespec: zmb\zmb_blops\evt\zombie_cosmodrome\gersh\gersh_teleport_out.wav





processing...








"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_house usermaps\zm_house zone_source usermaps\zm_house all zm_house


ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\bhb_sounds.csv


ERROR: no files for filespec: zmb\zmb_blops\evt\zombie_cosmodrome\gersh\gersh_teleport.wav


ERROR: no files for filespec: zmb\zmb_blops\evt\zombie_cosmodrome\gersh\gersh_teleport_out.wav








^1ERROR: xanim asset viewmodel_zombie_blackholebomb_idle has no XANIM_BIN file specified or doesn't exist.





xanim:viewmodel_zombie_blackholebomb_idle


weapon:black_hole_bomb_zm


csv:zone_source/zm_house.zone


^1ERROR: xanim 'viewmodel_zombie_blackholebomb_idle' not found


xanim:viewmodel_zombie_blackholebomb_idle


weapon:black_hole_bomb_zm


csv:zone_source/zm_house.zone





^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB





material:mc/mtl_origins_camo_alt


weaponcamo:t6_camo_ak47_table


weapon:t6_ak47_up


csv:zone_source/zm_house.zone





^1ERROR: Material mtl_t5_weapon_spas was not found in gdtDB





material:mc/mtl_t5_weapon_spas


xmodel:vm_t5_spas12


weapon:t5_spas12


csv:zone_source/zm_house.zone


^1The model (vm_t5_spas12) uses material (mtl_t5_weapon_spas) but there is no techset for surface 0


xmodel:vm_t5_spas12


weapon:t5_spas12


csv:zone_source/zm_house.zone


^1ERROR: Material mtl_t5_weapon_spas_plastic was not found in gdtDB


material:mc/mtl_t5_weapon_spas_plastic


xmodel:vm_t5_spas12


weapon:t5_spas12


csv:zone_source/zm_house.zone


^1The model (vm_t5_spas12) uses material (mtl_t5_weapon_spas_plastic) but there is no techset for surface 1


xmodel:vm_t5_spas12


weapon:t5_spas12


csv:zone_source/zm_house.zone


^1The model (wm_t5_spas12) uses material (mtl_t5_weapon_spas_plastic) but there is no techset for surface 0


xmodel:wm_t5_spas12


weapon:t5_spas12


csv:zone_source/zm_house.zone


^1The model (wm_t5_spas12) uses material (mtl_t5_weapon_spas) but there is no techset for surface 1


xmodel:wm_t5_spas12


weapon:t5_spas12


csv:zone_source/zm_house.zone





done: 2m15.52s





Linking "en_zm_house" (usermaps\zm_house stable 3421953 v593):








"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_house usermaps\zm_house zone_source usermaps\zm_house english zm_house


ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\bhb_sounds.csv


ERROR: no files for filespec: zmb\zmb_blops\evt\zombie_cosmodrome\gersh\gersh_teleport.wav


ERROR: no files for filespec: zmb\zmb_blops\evt\zombie_cosmodrome\gersh\gersh_teleport_out.wav





processing...








"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_house usermaps\zm_house zone_source usermaps\zm_house english zm_house


ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\bhb_sounds.csv


ERROR: no files for filespec: zmb\zmb_blops\evt\zombie_cosmodrome\gersh\gersh_teleport.wav


ERROR: no files for filespec: zmb\zmb_blops\evt\zombie_cosmodrome\gersh\gersh_teleport_out.wav





done: 0m6.40s


Harry Bo21:

3 missing sounds, likely causing you aliases not to work <- clearly this

multiple missing materials for the t5_spaz

a material in your camo table that shouldnt be there too

a missing animation for the gersh device


TheJuk46:

3 missing sounds, likely causing you aliases not to work <- clearly this

multiple missing materials for the t5_spaz

a material in your camo table that shouldnt be there too

a missing animation for the gersh device


thank you :)