Modme Forums

[Drag & Drop] Code Number Doors/Scripts

Game Modding | Call of Duty: Black Ops 3 | Scripting


FrostIceforge:

Enter a randomly generated 3-digit code found from hint clipboards around your map onto a MotD-esque number pad to open a door or execute a script.

[IMG width="432px"]https://i.imgur.com/8CZ33ju.jpg?1[/IMG]
[IMG width="432px"]https://i.imgur.com/BUaXI91.png[/IMG]
[IMG width="432px"]https://i.imgur.com/P4cxWLW.jpg?1[/IMG]
[IMG width="431px"]https://i.imgur.com/qR70x32.jpg?1[/IMG]
[IMG width="431px"]https://i.imgur.com/oxX6Bn4.jpg?1[/IMG]
[IMG width="431px"]https://i.imgur.com/z7B7f4b.jpg?1[/IMG]

Download v1.0

Installation instructions included in download.

Created as a request for Magicman.

If you are missing the clipboard models, download them here.


Magicman:

legend


Pepergogo:

Magnificent


STK03:

Nice, good job !


No_One✔:

Nice job mate!


D-2-K:

got a win from me love it fantastic


brack5501:

incredible bro thanks <3


xfer9:

Hey, it looks like the clipboard models are missing. Did i do something wrong?
EDIT: The clipboard models look like this ingame

Everything else is working fine


FrostIceforge:

Hey, it looks like the clipboard models are missing. Did i do something wrong?
EDIT: The clipboard models look like this ingame
[ATTACH=full]667[/ATTACH]
Everything else is working fine

The clipboard model should be included in the base modtools since I don't have the bonus assets installed... Can you go to bo3\model_export\t7_props\p7_clipboard_set\ and tell me if p7_clipboard_01_wpaper_lod0.xmodel_bin is there (or if any of those folders are missing)? If you're somehow missing the model, I can DM it to you.


xfer9:

The clipboard model should be included in the base modtools since I don't have the bonus assets installed... Can you go to bo3\model_export\t7_props\p7_clipboard_set\ and tell me if p7_clipboard_01_wpaper_lod0.xmodel_bin is there (or if any of those folders are missing)? If you're somehow missing the model, I can DM it to you.

Hey, thanks for answering! It looks like im missing the "p7_clipboard_set" folder entirely. Could you please dm it to me?


Pepergogo:

The clipboard model should be included in the base modtools since I don't have the bonus assets installed... Can you go to bo3\model_export\t7_props\p7_clipboard_set\ and tell me if p7_clipboard_01_wpaper_lod0.xmodel_bin is there (or if any of those folders are missing)? If you're somehow missing the model, I can DM it to you.

Hi, I was checking the download and it doesn't have any xmodel
When you enter b03\model_export\ there's not a folder call "t7_props"


And either inside this folder there's only images but not xmodels


I just want to let you know, still it's super cool, nice work :D


FrostIceforge:

Hi, I was checking the download and it doesn't have any xmodel
When you enter b03\model_export\ there's not a folder call "t7_props"
[ATTACH=full]668[/ATTACH]

And either inside this folder there's only images but not xmodels
[ATTACH=full]669[/ATTACH]

I just want to let you know, still it's super cool, nice work :D

Even without downloading the extra assets DLC or any bonus models from Modme users besides custom weapons, I somehow have those models. I didn't include them with the download because I thought everyone would just have them... I didn't add any xmodels, only images, since I only really needed to retexture Treyarch's models and use brushes. Since two of you somehow are missing it, I'll post the folder path with the models for you:

Download


Magicman:

Even without downloading the extra assets DLC or any bonus models from Modme users besides custom weapons, I somehow have those models. I didn't include them with the download because I thought everyone would just have them... I didn't add any xmodels, only images, since I only really needed to retexture Treyarch's models and use brushes. Since two of you somehow are missing it, I'll post the folder path with the models for you:

Download


I second that, I had no problem getting the model. Note I had to extract it first


Magicman:

Hey, thanks for answering! It looks like im missing the "p7_clipboard_set" folder entirely. Could you please dm it to me?


Hey wassup. If you don’t care what your hint looks like, you can stamp the prefab and change the clipboard to just a piece of paper or something like that. If you’re set on it being on the clipboard I can pm with you and try to figure it out


xfer9:

Even without downloading the extra assets DLC or any bonus models from Modme users besides custom weapons, I somehow have those models. I didn't include them with the download because I thought everyone would just have them... I didn't add any xmodels, only images, since I only really needed to retexture Treyarch's models and use brushes. Since two of you somehow are missing it, I'll post the folder path with the models for you:

Download

Hey, i got it working after i downloaded the models, thanks for the help!


Not A Dev:

now this is sexy


FrostIceforge:

Hey, i got it working after i downloaded the models, thanks for the help!


Looks good! Awesome!


RumblingRobin:

Hello I've being attempting to work out where my linking error is coming from my maps GSC and I cannot fix it for the life of me. Can someone help? I have added both #usings line of codes to it but contiune to get linking error...


DasKuchenMann:

I LOVE YOU <3 <3 <3


Brodie3750:

Is there a way to change the actual clipboard model?
above notes suggest stamping the model and changing it but that doesn’t do anything

Any help is appreciated


Sleepy216:

Is there a way to change the actual clipboard model?
above notes suggest stamping the model and changing it but that doesn’t do anything

Any help is appreciated


Just took a peek at the script. The model is set in this function:
function codenum_set_hint_model(model, codenum)

You will need to include the models you use in your zone file as well.