Game Modding | Call of Duty: Black Ops 3 | Radiant
the_bibba_boy:
Hey all,
The title is exactly what it sounds like.
I had a prefab in my main map that crashed my map on launch. I moved it into a test map, where it works fine and doesn’t crash the map.
I am at HUGE brick wall. There seems to be nothing wrong with the prefab (which was inspected multiple times by many people) and any error that was thought of, was fixed.
The only clue I have is this:
I have a dev console.log which is made when the map is ran WITH the prefab in my crashing map and WITH the prefab in my test map. The console.log with the prefab in the map ends with “Loading Fastfile ‘zm_school’. It ends there, which is my issue. BUT, the console for the test map says “Loading Fastfile ‘zm_school’ and continues to spew things out with the map consequently running fine.
If anyone has any clue what my issue is, please let me know...
Thanks,
Nicholas Ortiz
Magicman:
Hey all,
The title is exactly what it sounds like.
I had a prefab in my main map that crashed my map on launch. I moved it into a test map, where it works fine and doesn’t crash the map.
I am at HUGE brick wall. There seems to be nothing wrong with the prefab (which was inspected multiple times by many people) and any error that was thought of, was fixed.
The only clue I have is this:
I have a dev console.log which is made when the map is ran WITH the prefab in my crashing map and WITH the prefab in my test map. The console.log with the prefab in the map ends with “Loading Fastfile ‘zm_school’. It ends there, which is my issue. BUT, the console for the test map says “Loading Fastfile ‘zm_school’ and continues to spew things out with the map consequently running fine.
If anyone has any clue what my issue is, please let me know...
Thanks,
Nicholas Ortiz
the_bibba_boy:
If it's not already, try checking the box that says ignore errors
Harry Bo21:
If it's not already, try checking the box that says ignore errors
Magicman:
NEVER LISTEN TO PEOPLE WHO SAY THIS
the_bibba_boy:
NEVER LISTEN TO PEOPLE WHO SAY THIS
Harry Bo21:
It's worked for me several times
Magicman:
Errors are there for a reason, this is just stupid to disable - the errors are still there...
rookie error
D-2-K:
s
but there are some errors that will stop the linking but the map will still work (such as a duplicate animation)
Magicman:
s
you use A.P.E to remove the dupe
D-2-K:
I know but if you don't wanna remove a million dupes at a specific time, that is a temporary solution
Harry Bo21:
I know but if you don't wanna remove a million dupes at a specific time, that is a temporary solution
Magicman:
Worst advice ever
Magicman:
i man i get ya i personally got into the habbit at an early stage of working with the tools always deal with errors straight away especially dupes missing sounds textures what ever the case and also to clean my xpacks b4 every compile i might have OCD lol but never used ignore errors got told this years ago from Porter and many others when i 1st started and hey im still learning do's and don'ts
the_bibba_boy:
that's fair. I hardly ever use it, only if I don't feel like dealing with something at the time lol
D-2-K:
yeah sorry m8 need to get your thread back on track just curious are there any gun wall buys in the prefab
Magicman:
Soooo, anyone know a solution or something? 😂😂
Spiki:
upload the prefab. maybe we can find the issue although its generally a wallbuy thing
the_bibba_boy:
upload the prefab. maybe we can find the issue although its generally a wallbuy thing
Spiki:
would you mind checking out the prefab if i sent it to you? Only if you want to of course lol. Ik people are busy sometimes. And just to clarify for D-2-K as well, there ARE NOT any wallbuys or anything buyable in the prefab. The only thing that could cause an issue would potentially be my custom images, BUT I went through every single one ine APE and there were no "!" errors in any of them. They all work fine. Ive also deleted any model in the prefab with an "!" in their APE gdt, and that didnt do anything.
Its so weird what this issue can be... lol. Ive had a few people look at it already and they dont know what tf is going on.
the_bibba_boy:
upload it
Spiki:
ya theres nothing visibly wrong with the prefab. try removing a different big prefab and see if the map works. if it does you hit some kind of limit
also there were invisible patches. idk if just missing texture or what's wrong. And obv missing textures
the_bibba_boy:
ya theres nothing visibly wrong with the prefab. try removing a different big prefab and see if the map works. if it does you hit some kind of limit
also there were invisible patches. idk if just missing texture or what's wrong. And obv missing textures
Spiki:
Attach the linker log
the_bibba_boy:
Attach the linker log
Harry Bo21:
Here it is:
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 18.379 sec
gdtDB: successfully updated database.
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_school
Linking "zm_school" (usermaps\zm_school stable 3421953 v593):
processing...
^1ERROR: in map: d:\steamlibrary\steamapps\common\call of duty black ops iii\map_source\zm\zm_school.map
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: Entity 422 misc_prefab at (124 -6 16) has no model
^1ERROR: 'toilet_paper_roll' is not a valid physpreset asset
physpreset:toilet_paper_roll
xmodel:p7_cleaning_paper_toilet_wrapped
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_06' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_06
xmodel:p7_debris_trash_snack_bag_06
xmodel:p7_debris_trash_corner_clump_02
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_cigarette_pack' is not a valid physpreset asset
physpreset:p7_cigarette_pack
xmodel:p7_cigarette_pack
xmodel:p7_debris_trash_corner_clump_02
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_03' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_03
xmodel:p7_debris_trash_corner_clump_02
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_medical_surgical_tools_tray' is not a valid physpreset asset
physpreset:p7_medical_surgical_tools_tray
xmodel:p7_medical_surgical_tools_tray
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'can_small' is not a valid physpreset asset
physpreset:can_small
xmodel:p7_debris_trash_can_cola_01
xmodel:p7_debris_trash_scattered_clump_01
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'paper_cup' is not a valid physpreset asset
physpreset:paper_cup
xmodel:p7_debris_trash_cup_coffee_01
xmodel:p7_debris_trash_scattered_clump_01
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_02' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_02
xmodel:p7_debris_trash_snack_bag_02
xmodel:p7_debris_trash_scattered_clump_01
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_05' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_05
xmodel:p7_debris_trash_snack_bag_05
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_medicine_bottle_single' is not a valid physpreset asset
physpreset:p7_medicine_bottle_single
xmodel:p7_medicine_bottle_single_white
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_kitchen_knives_set' is not a valid physpreset asset
physpreset:p7_kitchen_knives_set
xmodel:p7_kitchen_knives_set_large
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'water_cooler_bottle' is not a valid physpreset asset
physpreset:water_cooler_bottle
xmodel:nt_2020_cardboardbox
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_bucket_plastic_5_gal' is not a valid physpreset asset
physpreset:p7_bucket_plastic_5_gal
xmodel:p7_bucket_plastic_5_gal_blue
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'helmet' is not a valid physpreset asset
physpreset:helmet
xmodel:p7_construction_hardhat
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_eth_decor_01_rock_01' is not a valid physpreset asset
physpreset:p7_eth_decor_01_rock_01
xmodel:p7_toilet_bathroom
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_street_safety_cone' is not a valid physpreset asset
physpreset:p7_street_safety_cone
xmodel:p7_street_safety_cone
col_map:maps/zm/zm_school.d3dbsp
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_box_cardboard_c_closed' is not a valid physpreset asset
physpreset:p7_box_cardboard_c_closed
xmodel:p7_box_cardboard_c_closed
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_box_cardboard_c_open01' is not a valid physpreset asset
physpreset:p7_box_cardboard_c_open01
xmodel:p7_box_cardboard_c_open01
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_clipboard_01_wpaper' is not a valid physpreset asset
physpreset:p7_clipboard_01_wpaper
xmodel:p7_clipboard_01_wpaper
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_crate_milk_plastic_blue' is not a valid physpreset asset
physpreset:p7_crate_milk_plastic_blue
xmodel:p7_crate_milk_plastic_blue
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_bottle_glass_wine_open_01' is not a valid physpreset asset
physpreset:p7_bottle_glass_wine_open_01
xmodel:p7_bottle_glass_wine_open_01
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'toolbox' is not a valid physpreset asset
physpreset:toolbox
xmodel:p7_toolbox_handheld_small_blue
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_box_cardboard_c_open02' is not a valid physpreset asset
physpreset:p7_box_cardboard_c_open02
xmodel:p7_box_cardboard_c_open02
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_picture_frame_square_03' is not a valid physpreset asset
physpreset:p7_picture_frame_square_03
xmodel:p7_picture_frame_square_03
col_map:maps/zm/zm_school.d3dbsp
^1ERROR: 'p7_tools_hammer' is not a valid physpreset asset
physpreset:p7_tools_hammer
xmodel:p7_tools_hammer
col_map:maps/zm/zm_school.d3dbsp
UmbraConvert: smallest_occluder=72.000 small_hole=4.000
[11:45:19] INFO: T: 288 O: 72 H: 4 B: 50
[11:45:34] INFO: Tile grid 256x352x40 (at -112,-76,-16) created for scene: 6215 tiles (58 empties not included) in 14.968 seconds
WARNING: SN-DBS is not installed, tome will be compiled locally
WARNING: SN-DBS service is not running, tome will be compiled locally
UmbraConvert: fetching tiles with 4 worker threads
[11:51:19] DEBUG: Total allocations 3728284, peak 1221 (size 45 MB 599 kB 95 B)
[11:51:19] DEBUG: Total allocations 3678803, peak 1547 (size 45 MB 747 kB 249 B)
[11:51:19] DEBUG: Total allocations 3655204, peak 1841 (size 48 MB 313 kB 235 B)
[11:51:19] DEBUG: Total allocations 3468425, peak 2041 (size 47 MB 835 kB 525 B)
UmbraConvert: 360.610 seconds to fetch tile inputs
UmbraConvert: computing 0 tiles
[11:51:19] INFO: Strict view volumes: no
[11:51:24] INFO: Filtered 4734/4735 inside clusters
[11:51:24] INFO: Filtered 12462/12463 global clusters
[11:51:24] INFO: 16190/28652 cells reachable after global analysis
[11:52:09] INFO: collapsed leaf tiles 6512 => 178
[11:52:10] INFO: Generating LOD tiles using 4 threads
[11:52:28] INFO: Connecting LOD tiles
[11:52:31] INFO: Compressing lists
[11:52:31] INFO: Average index range size: 9241.73
[11:52:37] INFO: object list: 150 kB 976 B, cluster list: 660 B
[11:52:37] INFO: created tome with 355 tiles, 22325 targets and 0 gates
UmbraConvert: 2644 tiles loaded from cache
UmbraConvert: finished processing tiles in 7:19
[11:52:38] DEBUG: Total allocations 14040863, peak 254720 (size 349 MB 837 kB 226 B)
^3WARNING: Could not open rumble graph file "rumble/smg_fire_h.rmb".
rumble:smg_fire
weapon:bo3_ak74u_zm
csv:zone_source/zm_school.zone
^3WARNING: Could not open rumble graph file "rumble/smg_fire_l.rmb".
rumble:smg_fire
weapon:bo3_ak74u_zm
csv:zone_source/zm_school.zone
^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB
material:mc/mtl_origins_camo_alt
weaponcamo:skye_up_camo
weapon:t5_m14
csv:zone_source/zm_school.zone
^3WARNING: Could not open rumble graph file "rumble/reload_large_h.rmb".
rumble:reload_large
xanim:vm_ap9_gunbutt_swipe
weapon:t5_m14
csv:zone_source/zm_school.zone
^3WARNING: Could not open rumble graph file "rumble/reload_large_l.rmb".
rumble:reload_large
xanim:vm_ap9_gunbutt_swipe
weapon:t5_m14
csv:zone_source/zm_school.zone
^3WARNING: Could not open rumble graph file "rumble/reload_small_h.rmb".
rumble:reload_small
xanim:vm_ap9_swim_uw_f
weapon:t5_m14
csv:zone_source/zm_school.zone
^3WARNING: Could not open rumble graph file "rumble/reload_small_l.rmb".
rumble:reload_small
xanim:vm_ap9_swim_uw_f
weapon:t5_m14
csv:zone_source/zm_school.zone
^1ERROR: 'camo_t7_smg_standard_dlc2_base121' is not a valid weaponcamo asset
weaponcamo:camo_t7_smg_standard
weapon:bo3_m1911_zm
csv:zone_source/zm_school.zone
"D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_school usermaps\zm_school zone_source usermaps\zm_school all zm_school
ERROR: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound_assets\_scobalula\en\vox\scripted\zod\vox_zod_plr_1_shadowman_taunts_response_6_0_s.wav
ERROR: Object reference not set to an instance of an object.
^3Found 4 bad bulletmeshes, dumped to D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_school/zone_source/all/assetinfo/zm_school_bulletreport.csv file.
done: 16m38.49s
Linking "en_zm_school" (usermaps\zm_school stable 3421953 v593):
processing...
done: 0m14.73s
There isnt an issue that is glaring to me. The "rumble" issues for the gun is a simple fix; i just have to reinstall the guns into my root folder again and do the steps. This error does not cause crashing as the map works fine with it. The physpreset issues on many of the models also does not crash my map, but I should set them up in APE. I do also need to delete the misc_pefab, but that issue has been there and the map still works.
Regards,
the_bibba_boy
the_bibba_boy:
One error states there’s a prefab with no actual prefab assigned - it’s prob that
the rumble is actual missing files, I got them from an old cod - think I put it all on the wiki
the physics errors you could just go grab the dump I put on the wiki
and the material errors are just a mistake sky copied from my old thing
the_bibba_boy:
One error states there’s a prefab with no actual prefab assigned - it’s prob that
the rumble is actual missing files, I got them from an old cod - think I put it all on the wiki
the physics errors you could just go grab the dump I put on the wiki
and the material errors are just a mistake sky copied from my old thing
Dundy:
Nothing.... it didn’t work :/ I have no idea what the hell is going on
the_bibba_boy:
Maybe worth trying.
Back in the WAW days had a error in a map. Could not find away to locate it. What I did was split up the map and compiled every part separately. When I found the part with the error I split it again I do the compile again it did this several times until I found what was coursing the problem. This was a whole map so would be easier with a prefab...
Dundy:
Well I know what’s causing the issue: it’s one prefab. But no one can find the issue in the prefab 😭😭. So maybe I can take chunks out of the prefab, over and over again until I find what’s causing the crash. Thanks for the suggestion!
the_bibba_boy:
Good luck
the_bibba_boy:
I have great news! I finally found the fix to the map. I deleted all of my custom images (which worked fine before) and the map ran fine with the prefab! I’m more than relieved rn, lmao. Thanks so much to [USER=690]@Dundy[/USER] for suggesting the idea.
Dundy:
I have great news! I finally found the fix to the map. I deleted all of my custom images (which worked fine before) and the map ran fine with the prefab! I’m more than relieved rn, lmao. Thanks so much to [USER=690]@Dundy[/USER] for suggesting the idea.