Modme Forums

Prefab works in one map, but crashes another map.

Game Modding | Call of Duty: Black Ops 3 | Radiant


the_bibba_boy:

Hey all,

The title is exactly what it sounds like.
I had a prefab in my main map that crashed my map on launch. I moved it into a test map, where it works fine and doesn’t crash the map.

I am at HUGE brick wall. There seems to be nothing wrong with the prefab (which was inspected multiple times by many people) and any error that was thought of, was fixed.

The only clue I have is this:
I have a dev console.log which is made when the map is ran WITH the prefab in my crashing map and WITH the prefab in my test map. The console.log with the prefab in the map ends with “Loading Fastfile ‘zm_school’. It ends there, which is my issue. BUT, the console for the test map says “Loading Fastfile ‘zm_school’ and continues to spew things out with the map consequently running fine.

If anyone has any clue what my issue is, please let me know...

Thanks,
Nicholas Ortiz


Magicman:

Hey all,

The title is exactly what it sounds like.
I had a prefab in my main map that crashed my map on launch. I moved it into a test map, where it works fine and doesn’t crash the map.

I am at HUGE brick wall. There seems to be nothing wrong with the prefab (which was inspected multiple times by many people) and any error that was thought of, was fixed.

The only clue I have is this:
I have a dev console.log which is made when the map is ran WITH the prefab in my crashing map and WITH the prefab in my test map. The console.log with the prefab in the map ends with “Loading Fastfile ‘zm_school’. It ends there, which is my issue. BUT, the console for the test map says “Loading Fastfile ‘zm_school’ and continues to spew things out with the map consequently running fine.

If anyone has any clue what my issue is, please let me know...

Thanks,
Nicholas Ortiz


If it's not already, try checking the box that says ignore errors

the_bibba_boy:

If it's not already, try checking the box that says ignore errors

I will try that when I test it again

Harry Bo21:

If it's not already, try checking the box that says ignore errors


NEVER LISTEN TO PEOPLE WHO SAY THIS

Magicman:

NEVER LISTEN TO PEOPLE WHO SAY THIS


It's worked for me several times

the_bibba_boy:

NEVER LISTEN TO PEOPLE WHO SAY THIS

I already spoke to someone else about this lol, it only works for compiling and linking so I never ended up trying it 😭😭

Harry Bo21:

It's worked for me several times

Errors are there for a reason, this is just stupid to disable - the errors are still there...

rookie error

Magicman:

Errors are there for a reason, this is just stupid to disable - the errors are still there...

rookie error


but there are some errors that will stop the linking but the map will still work (such as a duplicate animation)

D-2-K:

s

but there are some errors that will stop the linking but the map will still work (such as a duplicate animation)



you use A.P.E to remove the dupe

Magicman:

s



you use A.P.E to remove the dupe


I know but if you don't wanna remove a million dupes at a specific time, that is a temporary solution

D-2-K:

I know but if you don't wanna remove a million dupes at a specific time, that is a temporary solution



i man i get ya i personally got into the habbit at an early stage of working with the tools always deal with errors straight away especially dupes missing sounds textures what ever the case and also to clean my xpacks b4 every compile i might have OCD lol but never used ignore errors got told this years ago from Porter and many others when i 1st started and hey im still learning do's and don'ts

Harry Bo21:

I know but if you don't wanna remove a million dupes at a specific time, that is a temporary solution

Worst advice ever

Magicman:

Worst advice ever


Why? I'm not saying I'm the best mapper ever and you're definitely better (not contest) but from my experience if you check the box and a serious errors occurs (like one that will stop the map from working) it will not ignore it

Magicman:

i man i get ya i personally got into the habbit at an early stage of working with the tools always deal with errors straight away especially dupes missing sounds textures what ever the case and also to clean my xpacks b4 every compile i might have OCD lol but never used ignore errors got told this years ago from Porter and many others when i 1st started and hey im still learning do's and don'ts


that's fair. I hardly ever use it, only if I don't feel like dealing with something at the time lol

the_bibba_boy:

that's fair. I hardly ever use it, only if I don't feel like dealing with something at the time lol

Soooo, anyone know a solution or something? 😂😂

D-2-K:

yeah sorry m8 need to get your thread back on track just curious are there any gun wall buys in the prefab


Magicman:

Soooo, anyone know a solution or something? 😂😂


I apologize, I was thinking we should get back to the original issue. My bad fam

Spiki:

upload the prefab. maybe we can find the issue although its generally a wallbuy thing


the_bibba_boy:

upload the prefab. maybe we can find the issue although its generally a wallbuy thing

would you mind checking out the prefab if i sent it to you? Only if you want to of course lol. Ik people are busy sometimes. And just to clarify for D-2-K as well, there ARE NOT any wallbuys or anything buyable in the prefab. The only thing that could cause an issue would potentially be my custom images, BUT I went through every single one ine APE and there were no "!" errors in any of them. They all work fine. Ive also deleted any model in the prefab with an "!" in their APE gdt, and that didnt do anything.

Its so weird what this issue can be... lol. Ive had a few people look at it already and they dont know what tf is going on.

Spiki:

would you mind checking out the prefab if i sent it to you? Only if you want to of course lol. Ik people are busy sometimes. And just to clarify for D-2-K as well, there ARE NOT any wallbuys or anything buyable in the prefab. The only thing that could cause an issue would potentially be my custom images, BUT I went through every single one ine APE and there were no "!" errors in any of them. They all work fine. Ive also deleted any model in the prefab with an "!" in their APE gdt, and that didnt do anything.

Its so weird what this issue can be... lol. Ive had a few people look at it already and they dont know what tf is going on.

upload it

the_bibba_boy:

upload it

I will message it to you in a few

Spiki:

ya theres nothing visibly wrong with the prefab. try removing a different big prefab and see if the map works. if it does you hit some kind of limit
also there were invisible patches. idk if just missing texture or what's wrong. And obv missing textures


the_bibba_boy:

ya theres nothing visibly wrong with the prefab. try removing a different big prefab and see if the map works. if it does you hit some kind of limit
also there were invisible patches. idk if just missing texture or what's wrong. And obv missing textures

The missing textures were my custom images which only I have access to. And what do you mean by limits? Is there a prefab limit/entity limit in the mod tools?
Also, I have removed large prefabs in the past before this one to see if those other ones were the issue. Every after removing those big ass prefabs, it still didn’t work.

I also don’t have anything scripted that is missing (script model, brush etc.)

Spiki:

Attach the linker log


the_bibba_boy:

Attach the linker log



Here it is:


D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update



gdtDB: updating



processed (0 GDTs) (0 assets) in 18.379 sec



gdtDB: successfully updated database.



D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_school



Linking "zm_school" (usermaps\zm_school stable 3421953 v593):

processing...



^1ERROR: in map: d:\steamlibrary\steamapps\common\call of duty black ops iii\map_source\zm\zm_school.map



col_map:maps/zm/zm_school.d3dbsp

^1ERROR: Entity 422 misc_prefab at (124 -6 16) has no model



^1ERROR: 'toilet_paper_roll' is not a valid physpreset asset



physpreset:toilet_paper_roll

xmodel:p7_cleaning_paper_toilet_wrapped

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_debris_trash_snack_bag_06' is not a valid physpreset asset



physpreset:p7_debris_trash_snack_bag_06

xmodel:p7_debris_trash_snack_bag_06

xmodel:p7_debris_trash_corner_clump_02

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_cigarette_pack' is not a valid physpreset asset



physpreset:p7_cigarette_pack

xmodel:p7_cigarette_pack

xmodel:p7_debris_trash_corner_clump_02

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_debris_trash_snack_bag_03' is not a valid physpreset asset



physpreset:p7_debris_trash_snack_bag_03

xmodel:p7_debris_trash_corner_clump_02

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_medical_surgical_tools_tray' is not a valid physpreset asset



physpreset:p7_medical_surgical_tools_tray

xmodel:p7_medical_surgical_tools_tray

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'can_small' is not a valid physpreset asset



physpreset:can_small

xmodel:p7_debris_trash_can_cola_01

xmodel:p7_debris_trash_scattered_clump_01

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'paper_cup' is not a valid physpreset asset



physpreset:paper_cup

xmodel:p7_debris_trash_cup_coffee_01

xmodel:p7_debris_trash_scattered_clump_01

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_debris_trash_snack_bag_02' is not a valid physpreset asset



physpreset:p7_debris_trash_snack_bag_02

xmodel:p7_debris_trash_snack_bag_02

xmodel:p7_debris_trash_scattered_clump_01

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_debris_trash_snack_bag_05' is not a valid physpreset asset



physpreset:p7_debris_trash_snack_bag_05

xmodel:p7_debris_trash_snack_bag_05

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_medicine_bottle_single' is not a valid physpreset asset



physpreset:p7_medicine_bottle_single

xmodel:p7_medicine_bottle_single_white

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_kitchen_knives_set' is not a valid physpreset asset



physpreset:p7_kitchen_knives_set

xmodel:p7_kitchen_knives_set_large

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'water_cooler_bottle' is not a valid physpreset asset



physpreset:water_cooler_bottle

xmodel:nt_2020_cardboardbox

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_bucket_plastic_5_gal' is not a valid physpreset asset



physpreset:p7_bucket_plastic_5_gal

xmodel:p7_bucket_plastic_5_gal_blue

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'helmet' is not a valid physpreset asset



physpreset:helmet

xmodel:p7_construction_hardhat

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_eth_decor_01_rock_01' is not a valid physpreset asset



physpreset:p7_eth_decor_01_rock_01

xmodel:p7_toilet_bathroom

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_street_safety_cone' is not a valid physpreset asset



physpreset:p7_street_safety_cone

xmodel:p7_street_safety_cone

col_map:maps/zm/zm_school.d3dbsp



col_map:maps/zm/zm_school.d3dbsp

^1ERROR: 'p7_box_cardboard_c_closed' is not a valid physpreset asset



physpreset:p7_box_cardboard_c_closed

xmodel:p7_box_cardboard_c_closed

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_box_cardboard_c_open01' is not a valid physpreset asset

physpreset:p7_box_cardboard_c_open01

xmodel:p7_box_cardboard_c_open01

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_clipboard_01_wpaper' is not a valid physpreset asset



physpreset:p7_clipboard_01_wpaper

xmodel:p7_clipboard_01_wpaper

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_crate_milk_plastic_blue' is not a valid physpreset asset



physpreset:p7_crate_milk_plastic_blue

xmodel:p7_crate_milk_plastic_blue

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_bottle_glass_wine_open_01' is not a valid physpreset asset



physpreset:p7_bottle_glass_wine_open_01

xmodel:p7_bottle_glass_wine_open_01

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'toolbox' is not a valid physpreset asset



physpreset:toolbox

xmodel:p7_toolbox_handheld_small_blue

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_box_cardboard_c_open02' is not a valid physpreset asset



physpreset:p7_box_cardboard_c_open02

xmodel:p7_box_cardboard_c_open02

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_picture_frame_square_03' is not a valid physpreset asset

physpreset:p7_picture_frame_square_03

xmodel:p7_picture_frame_square_03

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_tools_hammer' is not a valid physpreset asset



physpreset:p7_tools_hammer

xmodel:p7_tools_hammer

col_map:maps/zm/zm_school.d3dbsp



UmbraConvert: smallest_occluder=72.000 small_hole=4.000

[11:45:19] INFO: T: 288 O: 72 H: 4 B: 50

[11:45:34] INFO: Tile grid 256x352x40 (at -112,-76,-16) created for scene: 6215 tiles (58 empties not included) in 14.968 seconds

WARNING: SN-DBS is not installed, tome will be compiled locally

WARNING: SN-DBS service is not running, tome will be compiled locally

UmbraConvert: fetching tiles with 4 worker threads

[11:51:19] DEBUG: Total allocations 3728284, peak 1221 (size 45 MB 599 kB 95 B)

[11:51:19] DEBUG: Total allocations 3678803, peak 1547 (size 45 MB 747 kB 249 B)

[11:51:19] DEBUG: Total allocations 3655204, peak 1841 (size 48 MB 313 kB 235 B)

[11:51:19] DEBUG: Total allocations 3468425, peak 2041 (size 47 MB 835 kB 525 B)

UmbraConvert: 360.610 seconds to fetch tile inputs

UmbraConvert: computing 0 tiles

[11:51:19] INFO: Strict view volumes: no

[11:51:24] INFO: Filtered 4734/4735 inside clusters

[11:51:24] INFO: Filtered 12462/12463 global clusters

[11:51:24] INFO: 16190/28652 cells reachable after global analysis

[11:52:09] INFO: collapsed leaf tiles 6512 => 178

[11:52:10] INFO: Generating LOD tiles using 4 threads

[11:52:28] INFO: Connecting LOD tiles

[11:52:31] INFO: Compressing lists

[11:52:31] INFO: Average index range size: 9241.73

[11:52:37] INFO: object list: 150 kB 976 B, cluster list: 660 B

[11:52:37] INFO: created tome with 355 tiles, 22325 targets and 0 gates

UmbraConvert: 2644 tiles loaded from cache

UmbraConvert: finished processing tiles in 7:19

[11:52:38] DEBUG: Total allocations 14040863, peak 254720 (size 349 MB 837 kB 226 B)

^3WARNING: Could not open rumble graph file "rumble/smg_fire_h.rmb".



rumble:smg_fire

weapon:bo3_ak74u_zm

csv:zone_source/zm_school.zone

^3WARNING: Could not open rumble graph file "rumble/smg_fire_l.rmb".

rumble:smg_fire

weapon:bo3_ak74u_zm

csv:zone_source/zm_school.zone



^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB



material:mc/mtl_origins_camo_alt

weaponcamo:skye_up_camo

weapon:t5_m14

csv:zone_source/zm_school.zone



^3WARNING: Could not open rumble graph file "rumble/reload_large_h.rmb".



rumble:reload_large

xanim:vm_ap9_gunbutt_swipe

weapon:t5_m14

csv:zone_source/zm_school.zone

^3WARNING: Could not open rumble graph file "rumble/reload_large_l.rmb".

rumble:reload_large

xanim:vm_ap9_gunbutt_swipe

weapon:t5_m14

csv:zone_source/zm_school.zone



^3WARNING: Could not open rumble graph file "rumble/reload_small_h.rmb".



rumble:reload_small

xanim:vm_ap9_swim_uw_f

weapon:t5_m14

csv:zone_source/zm_school.zone

^3WARNING: Could not open rumble graph file "rumble/reload_small_l.rmb".

rumble:reload_small

xanim:vm_ap9_swim_uw_f

weapon:t5_m14

csv:zone_source/zm_school.zone



^1ERROR: 'camo_t7_smg_standard_dlc2_base121' is not a valid weaponcamo asset



weaponcamo:camo_t7_smg_standard

weapon:bo3_m1911_zm

csv:zone_source/zm_school.zone







"D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_school usermaps\zm_school zone_source usermaps\zm_school all zm_school

ERROR: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound_assets\_scobalula\en\vox\scripted\zod\vox_zod_plr_1_shadowman_taunts_response_6_0_s.wav

ERROR: Object reference not set to an instance of an object.



^3Found 4 bad bulletmeshes, dumped to D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_school/zone_source/all/assetinfo/zm_school_bulletreport.csv file.



done: 16m38.49s


Linking "en_zm_school" (usermaps\zm_school stable 3421953 v593):

processing...

done: 0m14.73s



There isnt an issue that is glaring to me. The "rumble" issues for the gun is a simple fix; i just have to reinstall the guns into my root folder again and do the steps. This error does not cause crashing as the map works fine with it. The physpreset issues on many of the models also does not crash my map, but I should set them up in APE. I do also need to delete the misc_pefab, but that issue has been there and the map still works.

Regards,
the_bibba_boy

Harry Bo21:

Here it is:


D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update



gdtDB: updating



processed (0 GDTs) (0 assets) in 18.379 sec



gdtDB: successfully updated database.



D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_school



Linking "zm_school" (usermaps\zm_school stable 3421953 v593):

processing...



^1ERROR: in map: d:\steamlibrary\steamapps\common\call of duty black ops iii\map_source\zm\zm_school.map



col_map:maps/zm/zm_school.d3dbsp

^1ERROR: Entity 422 misc_prefab at (124 -6 16) has no model



^1ERROR: 'toilet_paper_roll' is not a valid physpreset asset



physpreset:toilet_paper_roll

xmodel:p7_cleaning_paper_toilet_wrapped

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_debris_trash_snack_bag_06' is not a valid physpreset asset



physpreset:p7_debris_trash_snack_bag_06

xmodel:p7_debris_trash_snack_bag_06

xmodel:p7_debris_trash_corner_clump_02

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_cigarette_pack' is not a valid physpreset asset



physpreset:p7_cigarette_pack

xmodel:p7_cigarette_pack

xmodel:p7_debris_trash_corner_clump_02

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_debris_trash_snack_bag_03' is not a valid physpreset asset



physpreset:p7_debris_trash_snack_bag_03

xmodel:p7_debris_trash_corner_clump_02

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_medical_surgical_tools_tray' is not a valid physpreset asset



physpreset:p7_medical_surgical_tools_tray

xmodel:p7_medical_surgical_tools_tray

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'can_small' is not a valid physpreset asset



physpreset:can_small

xmodel:p7_debris_trash_can_cola_01

xmodel:p7_debris_trash_scattered_clump_01

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'paper_cup' is not a valid physpreset asset



physpreset:paper_cup

xmodel:p7_debris_trash_cup_coffee_01

xmodel:p7_debris_trash_scattered_clump_01

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_debris_trash_snack_bag_02' is not a valid physpreset asset



physpreset:p7_debris_trash_snack_bag_02

xmodel:p7_debris_trash_snack_bag_02

xmodel:p7_debris_trash_scattered_clump_01

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_debris_trash_snack_bag_05' is not a valid physpreset asset



physpreset:p7_debris_trash_snack_bag_05

xmodel:p7_debris_trash_snack_bag_05

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_medicine_bottle_single' is not a valid physpreset asset



physpreset:p7_medicine_bottle_single

xmodel:p7_medicine_bottle_single_white

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_kitchen_knives_set' is not a valid physpreset asset



physpreset:p7_kitchen_knives_set

xmodel:p7_kitchen_knives_set_large

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'water_cooler_bottle' is not a valid physpreset asset



physpreset:water_cooler_bottle

xmodel:nt_2020_cardboardbox

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_bucket_plastic_5_gal' is not a valid physpreset asset



physpreset:p7_bucket_plastic_5_gal

xmodel:p7_bucket_plastic_5_gal_blue

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'helmet' is not a valid physpreset asset



physpreset:helmet

xmodel:p7_construction_hardhat

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_eth_decor_01_rock_01' is not a valid physpreset asset



physpreset:p7_eth_decor_01_rock_01

xmodel:p7_toilet_bathroom

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_street_safety_cone' is not a valid physpreset asset



physpreset:p7_street_safety_cone

xmodel:p7_street_safety_cone

col_map:maps/zm/zm_school.d3dbsp



col_map:maps/zm/zm_school.d3dbsp

^1ERROR: 'p7_box_cardboard_c_closed' is not a valid physpreset asset



physpreset:p7_box_cardboard_c_closed

xmodel:p7_box_cardboard_c_closed

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_box_cardboard_c_open01' is not a valid physpreset asset

physpreset:p7_box_cardboard_c_open01

xmodel:p7_box_cardboard_c_open01

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_clipboard_01_wpaper' is not a valid physpreset asset



physpreset:p7_clipboard_01_wpaper

xmodel:p7_clipboard_01_wpaper

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_crate_milk_plastic_blue' is not a valid physpreset asset



physpreset:p7_crate_milk_plastic_blue

xmodel:p7_crate_milk_plastic_blue

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_bottle_glass_wine_open_01' is not a valid physpreset asset



physpreset:p7_bottle_glass_wine_open_01

xmodel:p7_bottle_glass_wine_open_01

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'toolbox' is not a valid physpreset asset



physpreset:toolbox

xmodel:p7_toolbox_handheld_small_blue

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_box_cardboard_c_open02' is not a valid physpreset asset



physpreset:p7_box_cardboard_c_open02

xmodel:p7_box_cardboard_c_open02

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_picture_frame_square_03' is not a valid physpreset asset

physpreset:p7_picture_frame_square_03

xmodel:p7_picture_frame_square_03

col_map:maps/zm/zm_school.d3dbsp



^1ERROR: 'p7_tools_hammer' is not a valid physpreset asset



physpreset:p7_tools_hammer

xmodel:p7_tools_hammer

col_map:maps/zm/zm_school.d3dbsp



UmbraConvert: smallest_occluder=72.000 small_hole=4.000

[11:45:19] INFO: T: 288 O: 72 H: 4 B: 50

[11:45:34] INFO: Tile grid 256x352x40 (at -112,-76,-16) created for scene: 6215 tiles (58 empties not included) in 14.968 seconds

WARNING: SN-DBS is not installed, tome will be compiled locally

WARNING: SN-DBS service is not running, tome will be compiled locally

UmbraConvert: fetching tiles with 4 worker threads

[11:51:19] DEBUG: Total allocations 3728284, peak 1221 (size 45 MB 599 kB 95 B)

[11:51:19] DEBUG: Total allocations 3678803, peak 1547 (size 45 MB 747 kB 249 B)

[11:51:19] DEBUG: Total allocations 3655204, peak 1841 (size 48 MB 313 kB 235 B)

[11:51:19] DEBUG: Total allocations 3468425, peak 2041 (size 47 MB 835 kB 525 B)

UmbraConvert: 360.610 seconds to fetch tile inputs

UmbraConvert: computing 0 tiles

[11:51:19] INFO: Strict view volumes: no

[11:51:24] INFO: Filtered 4734/4735 inside clusters

[11:51:24] INFO: Filtered 12462/12463 global clusters

[11:51:24] INFO: 16190/28652 cells reachable after global analysis

[11:52:09] INFO: collapsed leaf tiles 6512 => 178

[11:52:10] INFO: Generating LOD tiles using 4 threads

[11:52:28] INFO: Connecting LOD tiles

[11:52:31] INFO: Compressing lists

[11:52:31] INFO: Average index range size: 9241.73

[11:52:37] INFO: object list: 150 kB 976 B, cluster list: 660 B

[11:52:37] INFO: created tome with 355 tiles, 22325 targets and 0 gates

UmbraConvert: 2644 tiles loaded from cache

UmbraConvert: finished processing tiles in 7:19

[11:52:38] DEBUG: Total allocations 14040863, peak 254720 (size 349 MB 837 kB 226 B)

^3WARNING: Could not open rumble graph file "rumble/smg_fire_h.rmb".



rumble:smg_fire

weapon:bo3_ak74u_zm

csv:zone_source/zm_school.zone

^3WARNING: Could not open rumble graph file "rumble/smg_fire_l.rmb".

rumble:smg_fire

weapon:bo3_ak74u_zm

csv:zone_source/zm_school.zone



^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB



material:mc/mtl_origins_camo_alt

weaponcamo:skye_up_camo

weapon:t5_m14

csv:zone_source/zm_school.zone



^3WARNING: Could not open rumble graph file "rumble/reload_large_h.rmb".



rumble:reload_large

xanim:vm_ap9_gunbutt_swipe

weapon:t5_m14

csv:zone_source/zm_school.zone

^3WARNING: Could not open rumble graph file "rumble/reload_large_l.rmb".

rumble:reload_large

xanim:vm_ap9_gunbutt_swipe

weapon:t5_m14

csv:zone_source/zm_school.zone



^3WARNING: Could not open rumble graph file "rumble/reload_small_h.rmb".



rumble:reload_small

xanim:vm_ap9_swim_uw_f

weapon:t5_m14

csv:zone_source/zm_school.zone

^3WARNING: Could not open rumble graph file "rumble/reload_small_l.rmb".

rumble:reload_small

xanim:vm_ap9_swim_uw_f

weapon:t5_m14

csv:zone_source/zm_school.zone



^1ERROR: 'camo_t7_smg_standard_dlc2_base121' is not a valid weaponcamo asset



weaponcamo:camo_t7_smg_standard

weapon:bo3_m1911_zm

csv:zone_source/zm_school.zone







"D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_school usermaps\zm_school zone_source usermaps\zm_school all zm_school

ERROR: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound_assets\_scobalula\en\vox\scripted\zod\vox_zod_plr_1_shadowman_taunts_response_6_0_s.wav

ERROR: Object reference not set to an instance of an object.



^3Found 4 bad bulletmeshes, dumped to D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_school/zone_source/all/assetinfo/zm_school_bulletreport.csv file.



done: 16m38.49s


Linking "en_zm_school" (usermaps\zm_school stable 3421953 v593):

processing...

done: 0m14.73s



There isnt an issue that is glaring to me. The "rumble" issues for the gun is a simple fix; i just have to reinstall the guns into my root folder again and do the steps. This error does not cause crashing as the map works fine with it. The physpreset issues on many of the models also does not crash my map, but I should set them up in APE. I do also need to delete the misc_pefab, but that issue has been there and the map still works.

Regards,
the_bibba_boy

One error states there’s a prefab with no actual prefab assigned - it’s prob that

the rumble is actual missing files, I got them from an old cod - think I put it all on the wiki

the physics errors you could just go grab the dump I put on the wiki

and the material errors are just a mistake sky copied from my old thing

the_bibba_boy:

One error states there’s a prefab with no actual prefab assigned - it’s prob that

the rumble is actual missing files, I got them from an old cod - think I put it all on the wiki

the physics errors you could just go grab the dump I put on the wiki

and the material errors are just a mistake sky copied from my old thing

Thanks so much! I will make sure to delete that misc_prefab with the coords searcher and do everything else when I get to it. Hopefully it sorts it al out...... I appreciate it!

the_bibba_boy:

One error states there’s a prefab with no actual prefab assigned - it’s prob that

the rumble is actual missing files, I got them from an old cod - think I put it all on the wiki

the physics errors you could just go grab the dump I put on the wiki

and the material errors are just a mistake sky copied from my old thing

Nothing.... it didn’t work :/ I have no idea what the hell is going on

Dundy:

Nothing.... it didn’t work :/ I have no idea what the hell is going on

Maybe worth trying.
Back in the WAW days had a error in a map. Could not find away to locate it. What I did was split up the map and compiled every part separately. When I found the part with the error I split it again I do the compile again it did this several times until I found what was coursing the problem. This was a whole map so would be easier with a prefab...

the_bibba_boy:

Maybe worth trying.
Back in the WAW days had a error in a map. Could not find away to locate it. What I did was split up the map and compiled every part separately. When I found the part with the error I split it again I do the compile again it did this several times until I found what was coursing the problem. This was a whole map so would be easier with a prefab...

Well I know what’s causing the issue: it’s one prefab. But no one can find the issue in the prefab 😭😭. So maybe I can take chunks out of the prefab, over and over again until I find what’s causing the crash. Thanks for the suggestion!

Dundy:

Well I know what’s causing the issue: it’s one prefab. But no one can find the issue in the prefab 😭😭. So maybe I can take chunks out of the prefab, over and over again until I find what’s causing the crash. Thanks for the suggestion!

Good luck

the_bibba_boy:

Good luck

Thanks

the_bibba_boy:

I have great news! I finally found the fix to the map. I deleted all of my custom images (which worked fine before) and the map ran fine with the prefab! I’m more than relieved rn, lmao. Thanks so much to [USER=690]@Dundy[/USER] for suggesting the idea.


Dundy:

I have great news! I finally found the fix to the map. I deleted all of my custom images (which worked fine before) and the map ran fine with the prefab! I’m more than relieved rn, lmao. Thanks so much to [USER=690]@Dundy[/USER] for suggesting the idea.

No problem glad it worked.