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Missing files that are present??? (Mods remove if in wrong part of the forums)

Game Modding | Call of Duty: Black Ops 3 | Scripting


Koguchi:

Hi all! I'm having an issue that I'm looking everywhere for a fix for but have found nothing on thus far. I'm installing Skye's BO1 and BO2 weapons, added all the right lines to the proper places, followed the read me's to a T, and everything seems to be working launcher-wise except for a few files. the BO1 WA2000, BO1 python, BO1 AK47 and the BO2 M27 seem to all be having their own problems. The python and WA2000 are missing audio files according to the mod tools launcher, I check the directory and the files are there, playable and all, I checked the file names and everything and they're still throwing errors even after I replace them. (Another note - the errors aren't always there for the sound files either, sometimes they will be, and other times they won't be) The AK and the M27 both are apparently missing PaP camos, but the materials and everything are there and in the proper folder as well as far as I understand it.. (let me be clear - I DO NOT KNOW FOR SURE WHERE THOSE FILES ARE LOCATED, SO I MAY BE MISSING SOMETHING WITH THE MATS) I've tried replacing everything several times to no avail. I have BO3 guns all removed from my map as well, with the starting pistol being switched over to the BO1 1911 and have wall weapons to match, but when I finally load into my map, I have no gun and can't interact with anything but the power switch, but I can still throw grenades and knife. I genuinely have no idea what I could be doing wrong, any help would be greatly appreciated. Here's my launcher log. (I know I have a ton of other errors as well, ignore all those as I'm still fairly new and learning - none of them have affected my map's playability)

Image of my folder to show that the file is in fact in the correct place:
[ATTACH=full]683[/ATTACH]



H:\Steam games\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.398 sec

gdtDB: successfully updated database.

H:\Steam games\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom H:\Steam games\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_return.map H:\Steam games\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_return.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 3421987
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
H:\Steam games\steamapps\common\Call of Duty Black Ops III\share\devraw
H:\Steam games\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
H:\Steam games\steamapps\common\Call of Duty Black Ops III\bin\devraw
H:\Steam games\steamapps\common\Call of Duty Black Ops III\bin\raw
H:\Steam games\steamapps\common\Call of Duty Black Ops III\share\raw
H:\Steam games\steamapps\common\Call of Duty Black Ops III\bin\discdata
H:/Steam games/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
H:/Steam games/steamapps/common/Call of Duty Black Ops III/pc/\devraw
H:/Steam games/steamapps/common/Call of Duty Black Ops III/pc/\raw
H:/Steam games/steamapps/common/Call of Duty Black Ops III/pc/\discdata
H:\Steam games\steamapps\common\Call of Duty Black Ops III\bin\main
H:/Steam games/steamapps/common/Call of Duty Black Ops III/pc/\main
H:/Steam games/steamapps/common/Call of Duty Black Ops III/pc/\players
H:/Steam games/steamapps/common/Call of Duty Black Ops III/pc/\zone
H:/Steam games/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file H:\Steam games\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_return.map
Layer '000_Global/No Comp' ignored

W
ARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_metal_corrugated_plate_clean_01' is missing
WARNING: Material 't7_metal_corrugated_plate_clean_01' is missing
WARNING: Material 't7_metal_corrugated_plate_clean_01' is missing
WARNING: Material 't7_metal_corrugated_plate_clean_01' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing
WARNING: Material 't7_wood_panel_blonde' is missing

WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_tree_rock_blend' is missing
WARNING: Material 'kwai_cave_rock1' is missing
ERROR: Prefab '_prefabs/Mystery box/box_start.map' not found
ERROR: Prefab '_prefabs/Mystery box/box_01.map' not found
ERROR: Prefab '_prefabs/Mystery box/box_02.map' not found
ERROR: Prefab '_prefabs/Mystery box/box_03.map' not found
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
restricting BSP to sky brushes
**********************
******* leaked *******
**********************



================================

WROTE BSP LEAKFILE: H:\Steam games\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_return.lin

================================


finding triangle windings...

assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...

finding sun shadow casters...
splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...

307 vertices couldn't be merged because the textures point different ways

emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...

removed 979 brush sides
elapsed time 0 seconds
Finished processing world entity

Ignoring empty brush model entity
Map H:\Steam games\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_return.map entity 21

Ignoring empty brush model entity
Map H:\Steam games\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_return.map entity 75
splitting up large himip volumes...

    surfCount went from 70 to 1352


Umbra Visibility Groups: 1 groups

<worldvisgroup>      0

begin navmesh generation...

Umbra Tome Triggers: 0 total



UMBRA smallest_occluder=72.000 small_hole=4.000
removed 0 duplicate triangles from set of 23136 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...


done - 1.0 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

Writing H:\Steam games\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_return_navmesh.hkt
Writing H:\Steam games\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_return_navvolume.hkt
navmesh generation took 1.1 seconds
Writing H:\Steam games\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_return.d3dbsp

    4 seconds elapsed

main: 4.37959 secs

H:\Steam games\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_return

Linking "zm_return" (usermaps\zm_return stable 3421953 v593):


"H:\Steam games\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe"  pc usermaps\zm_return usermaps\zm_return zone_source usermaps\zm_return all zm_return
ERROR: H:\Steam games\steamapps\common\Call of Duty Black Ops III\sound_assets\skye_ports\t5_python\foley\wpn_t5_python_bullets_in.wav
ERROR: Object reference not set to an instance of an object.

processing...

^1ERROR: Prefab '_prefabs/Mystery box/box_start.map' not found

  col_map:maps/zm/zm_return.d3dbsp
^1ERROR: Prefab '_prefabs/Mystery box/box_01.map' not found
  col_map:maps/zm/zm_return.d3dbsp
^1ERROR: Prefab '_prefabs/Mystery box/box_02.map' not found
  col_map:maps/zm/zm_return.d3dbsp
^1ERROR: Prefab '_prefabs/Mystery box/box_03.map' not found
  col_map:maps/zm/zm_return.d3dbsp

UmbraConvert: smallest_occluder=72.000 small_hole=4.000
[17:37:55] INFO: T: 288 O: 72 H: 4 B: 50
[17:37:55] INFO: Tile grid 228x164x48 (at -136,-100,-16) created for scene: 5678 tiles (0 empties not included) in 0.066 seconds
WARNING: SN-DBS is not installed, tome will be compiled locally
WARNING: SN-DBS service is not running, tome will be compiled locally
UmbraConvert: fetching tiles with 6 worker threads
[17:37:56] DEBUG: Total allocations 39712, peak 747 (size 1 MB 132 kB 347 B)
[17:37:56] DEBUG: Total allocations 44818, peak 581 (size 719 kB 949 B)
[17:37:56] DEBUG: Total allocations 32941, peak 863 (size 886 kB 796 B)
[17:37:56] DEBUG: Total allocations 49260, peak 749 (size 644 kB 249 B)
[17:37:56] DEBUG: Total allocations 34655, peak 761 (size 850 kB 957 B)
[17:37:56] DEBUG: Total allocations 43929, peak 905 (size 854 kB 361 B)
UmbraConvert: 1.075 seconds to fetch tile inputs
UmbraConvert: computing 0 tiles
[17:37:56] INFO: Strict view volumes: no
[17:37:56] INFO: Filtered 14/15 inside clusters
[17:37:56] INFO: Filtered 791/792 global clusters
[17:37:56] INFO: 9872/10663 cells reachable after global analysis
[17:38:00] INFO: collapsed leaf tiles 5678 => 100
[17:38:01] INFO: Generating LOD tiles using 6 threads
[17:38:04] INFO: Connecting LOD tiles
[17:38:04] INFO: Compressing lists
[17:38:04] INFO: Average index range size: 233.34
[17:38:05] INFO: object list: 18 kB 512 B, cluster list: 256 B
[17:38:05] INFO: created tome with 199 tiles, 1483 targets and 0 gates
UmbraConvert: 5666 tiles loaded from cache
UmbraConvert: finished processing tiles in 0:9
[17:38:05] DEBUG: Total allocations 7409743, peak 150201 (size 48 MB 618 kB 731 B)
^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB

  material:mc/mtl_origins_camo_alt
    weaponcamo:t5_camo_ak47_table
      weapon:t5_ak47_up
        csv:zone_source/zm_return.zone

^1The model (vm_t6_m27_grip) uses material (mtl_t6_wpn_ar_hk416_grip) but there is no techset for surface 1

  xmodel:vm_t6_m27_grip
    weapon:t6_m27_up
      csv:zone_source/zm_return.zone
^1The model (vm_t6_m27_grip) uses material (mtl_t6_wpn_ar_hk416_grip_camo2) but there is no techset for surface 2
  xmodel:vm_t6_m27_grip
    weapon:t6_m27_up
      csv:zone_source/zm_return.zone

done: 0m45.29s

Linking "en_zm_return" (usermaps\zm_return stable 3421953 v593):
processing...
done: 0m4.95s


Koguchi:

I got the weapons fixed - still throwing errors in the launcher and I'd still like to get those taken care of if possible!


RaGe-74:

I don't do ZM maps, but in any case... for the sounds..they probably just not set up in the user_aliases.csv file. Materials ? If it says it can't find them in the compiler, you sure as shit haven't set them up in APE either. So load ape, type in the texture and see what's going on..probably a wrong path.