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Origins Robot

Game Modding | Call of Duty: Black Ops 3 | Models & Animation


moose_758:

Hi,
I want to attempt to import the giant robot from origins into my map but have very limited knowledge on Maya. I have extracted the models using Greyhound, but they all are separate from each other (head, torso, hip, shoulder, etc) and it seems as if I have to piece them together in Maya, but I don't know how to do it so that I can apply the xanims that I have also exported.


Spiki:

Hi,
I want to attempt to import the giant robot from origins into my map but have very limited knowledge on Maya. I have extracted the models using Greyhound, but they all are separate from each other (head, torso, hip, shoulder, etc) and it seems as if I have to piece them together in Maya, but I don't know how to do it so that I can apply the xanims that I have also exported.

You piece them together in APE by adding submodels to the one thats mostly bones