Game Modding | Call of Duty: Black Ops 3 | Models & Animation
Kenny:
Hello,
I ported a obj file with Maya to COD.
In Radiant it shows up completely normal and works without any problems but when i compile i get this error:
ERROR: Object [Torch:Group63307Shape] with material [blinn2] has 65534 > 65534 vertices on 22191 triangles.
Bug it (MATERIAL_MAX_VERTICES may be too small.)|
Kenny:
SOLVED
When i tried to reduce the quality of the model Maya threw a bunch of errors so i reduced the face count with MeshLab following this tutorial: https://support.shapeways.com/hc/en-us/articles/360022742294-Polygon-reduction-with-MeshLab
i limited faces to 64.000, worked fine
RaGe-74:
SOLVED
When i tried to reduce the quality of the model Maya threw a bunch of errors so i reduced the face count with MeshLab following this tutorial: https://support.shapeways.com/hc/en-us/articles/360022742294-Polygon-reduction-with-MeshLab
i limited faces to 64.000, worked fine
Kenny:
By standard, in BO3 the limit is 30,000 tri's and xmodel2bin does not convert it for that reason. However, most of the time using DTZxPorter's ExportX making it a xmodel_bin still works. But keep in mind, you're doing something that this particular engine wasn't designed to handle, so it can cause errors if it's way off.