Game Asset Reversing | Releases
Vasagle:
I don't see too many melee weapon ports available on here so I figured I would release the ones I have done. Not all weapons are 100% accurate to their original versions.
The instruction for installing the weapons are included in the download along with all required files.
DOWNLOAD - 40MB
All weapons act in the same way as a bowie knife, not a handheld melee
NOTE: all weapons are set at 4000 damage (one shot till 25), this can be changed in the gdt for the weapon.
- Uses basic bowie knife animations
- Uses basic bowie knife animations
- Uses some Nightbreaker animations
- Uses Nightbreaker anim for first raise because the actual anim didn't work
- Uses custom animations because the originals would not work
- Not pictured because there is an image limit
- Uses basic bowie animations
Enjoy my work? Consider donating!
KINGSLAYER:
How come you got an ammo counter on a melee weapon, Don't know if I'm missing something? Surely must be something wrong in ape, you use HydraX for the weaponfiles?
Vasagle:
How come you got an ammo counter on a melee weapon, Don't know if I'm missing something? Surely must be something wrong in ape, you use HydraX for the weaponfiles?
ElijahMyGuy:
Just wanted to say absolutely incredible work! I'm sure a lot of people are going to appreciate this
Arl the Grand:
Wonderful work. It would be cool if you did the Katana next. I think it would be cool to have a Katana that acts like a Bowie.
RllyyTwitchyy:
For sure gonna use these in the future! They look good and can't wait to use them!
Hatsune Blake:
Incredible work mate!! You're awesome.
bubba443:
I keep having errors compiling my .csc Any ideas?
^1ERROR: Material mtl_wpn_t7_loot_bowieknife_blade was not found in gdtDB
material:mc/mtl_wpn_t7_loot_bowieknife_blade
xmodel:butterfly_world
col_map:maps/zm/zm_lasagna_party.d3dbsp
^1The model (butterfly_world) uses material (mtl_wpn_t7_loot_bowieknife_blade) but there is no techset for surface 6
xmodel:butterfly_world