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Black Ops 3: Zombie Sounds from Nacht Der Untoten WaW

Game Asset Reversing | Releases


SanguineReptile:

Zombie Sounds from World at War
Nacht Der Untoten

Credit to Treyarch for sounds

Includes:

  • Aliases for Zombie Sounds
  • Sprinter Sounds
  • Attack Sounds
  • Crawler Sounds
  • Ambience Sounds
  • Bonus: Zombie Chronicle Sounds for Zombie Deaths and Melee sounds


Download


1CrazyGamer:

Nice!


jfuvv:

nice one pal <3


Azxre:

These sounds are awesome :D nice one man :)


SanguineReptile:

Nice!

nice one pal <3

These sounds are awesome :D nice one man :)


Thanks guys, means alot.


finnzax:

Thanks guys, means alot.

hey so is possible to have bo3 zombies sound like the old from bo1 zombies ?


Chroma:

Wait, that hissing comes from the zombies? I always thought it was just like, ambient pipes or something.


jfuvv:

did what you said to do put folder in sound assets then copy your csv into my csv but they dont work any idea ??


SanguineReptile:

did what you said to do put folder in sound assets then copy your csv into my csv but they dont work any idea ??

You put the csv coding into your aliases csv right?

I put mine in here

that's the file you should put the coding in


SanguineReptile:

Wait, that hissing comes from the zombies? I always thought it was just like, ambient pipes or something.

Yeah its from the zombies in Nacht.


SanguineReptile:

hey so is possible to have bo3 zombies sound like the old from bo1 zombies ?

most of the sounds for the zombies in bo3 are the same from bo1 anyways, excluding zombie chronicles maps, they are just lower quality audio on bo1.


jfuvv:

Did everything right followed every step I copied the code into my csv like you said but nothing lol


finnzax:

Wait, that hissing comes from the zombies? I always thought it was just like, ambient pipes or something.

most of the sounds for the zombies in bo3 are the same from bo1 anyways, excluding zombie chronicles maps, they are just lower quality audio on bo1.

ok


SanguineReptile:

Did everything right followed every step I copied the code into my csv like you said but nothing lol


Weird, i don't know why it wouldn't be working.
try double checking the folder you put the sounds in and making sure it is properly linked to the user_aliases.csv



make sure that the folder the file is in matches what is in your user_aliases.csv:



In your root folder, it should look like this:

Call of Duty Black Ops III\sound_assets\zombievox\melee\01.wav

OR

You could try precaching the sound files, but i didn't have to do that.

Here is how to precache if you don't know how:

you need to add in your mapname.gsc file the precache like this:


add the line into your mapname.gsc, above your fuction main():

#precache ("music", "folder_name/file_name");

for instance, my file is under:

D:/Call of Duty Black Ops III/sound_assets/botd_rounds/round_start_intro


BobbyLee298:

Thank you so much, you saved me so much time