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Porting Blender Maps To Radiant Black

Game Modding | Call of Duty: Black Ops 3 | Asset Importing


loafx:

Hello, I have a map created in blender and I was wondering if there is a way to port it into Radiant Black like a prefab. I'm struggling on finding how to do it and I would appreciate the help. Thanks!


Pepergogo:

Hello, I have a map created in blender and I was wondering if there is a way to port it into Radiant Black like a prefab. I'm struggling on finding how to do it and I would appreciate the help. Thanks!

You can just convert the model in .xmodel_bin, then put in ape, then open a fresh Radiant .map file and add your model
Just need to texturize in ape of course
I don't know there's a better way, but it's the way I always use


loafx:

Would there be a way to export the materials and import them into ape as well because there is a lot of them


Pepergogo:

Would there be a way to export the materials and import them into ape as well because there is a lot of them

I really don't know if there's a way, but hopefully it does
I have over 300 materials in my model so believe me, I know the feeling


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