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How to I use the Xmodels_EXPORT from blender to get into my game.

Game Modding | Call of Duty: Black Ops 3 | Models & Animation


Cheetoes:

Idk how I need help.


MyNameIsNobody:

usekronos to turn it to xmodel_bin, then create a new gdt in ape (the monkey symbol on bo3 mod tools launcher) name the gdt "custom_stuff" (or whatever the hell you want it to be called). then right-click the gdt and create a new asset, name your asset whatever you like, select xmodel from the option bar, now the model will be in APE and radiant but will have no textures, that you should be abl to figure out yourself...... but If you need more help than that use the magical search engine known as