There You Go!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Spiki:
Im pretty sure there are alot of other ways to do this
so for this example ill make it fade out for whe nthe round ends and fade back in when the round starts
thread Bruh();
function Bruh() { //ScreenFadeOut foreach(player in GetPlayers()) { player thread lui::screen_fade_out(1); wait 3; player thread zm::screen_fade_in(2); } }
There You Go!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This will fade each player 3 seconds after the previous one
tmk_boi:
sorry could you put this in more specific details? i dont fully understand it lol
Spiki:
sorry could you put this in more specific details? i dont fully understand it lol
theres a wait in each loop. you might aswell just do