Game Modding | Call of Duty: Black Ops 3 | Scripting
muscularhi:
I have an elevator map and the elevator moves up leaving behind the lights and the fire in the elevator, is there any way to make the barricade, fire, and lights to move with the elevator?
function moveelevator()
{
elevatorshafts = GetEntArray("elevator", "targetname"); //array = multiple
buttont = GetEnt("buttontrigger","targetname");
buttont SetHintString("press &&1 to move the elevator");
buttont waittill("trigger",player);
foreach(shaft in elevatorshafts)
{
shaft MoveZ(300,4);
}
buttont Delete();
}
this is my script so far
Spiki:
I have an elevator map and the elevator moves up leaving behind the lights and the fire in the elevator, is there any way to make the barricade, fire, and lights to move with the elevator?
function moveelevator()
{
elevatorshafts = GetEntArray("elevator", "targetname"); //array = multiple
buttont = GetEnt("buttontrigger","targetname");
buttont SetHintString("press &&1 to move the elevator");
buttont waittill("trigger",player);
foreach(shaft in elevatorshafts)
{
shaft MoveZ(300,4);
}
buttont Delete();
}
this is my script so far
UnknownNewbie:
In the radiant go to light and make it ServerSide then tick the scriptable and give it a targetname elevator
In the function add shaft SetMovingPlatformEnabled(true); above the shaft MoveZ(300,4);