Game Asset Reversing | Releases
Ronan_M:
Hey all, here's some custom round numbers I made for the craic, in the same bloody style as Black Ops 3 made to resemble various styles from past games. Open to making more styles in future if I have time and there is enough interest or any requests.
Each image is 84x120, similar to BO3's originals, and also include the _act& _glowimages for proper round transitions.
Legacy - World at War's UI and round number font.
Morris - A display font from Black Ops 1 that was also used for round numbers in some old WaW custom maps which I thought it worked well.
Ops - Black Ops 1's UI and round number font.
Update (12-10-2020):
Afterlife - Textures ported straight from Black Ops 2's Mob of the Dead. I thought they looked pretty neat and could work as round numbers too.
I also made many small adjustments across the board to ensure each character's size is more consistent, as well as some further visual updates to some. The downloads have been updated accordingly. I actually got around to re-taking the in-game screenshots with the correct round widget scale. Current screenshots are now much more representative of how they'll look for anyone who downloads them.
Update (17-10-2020):
Broken Earth - I thought I might as well complete the set of games from which the inspiration for all of these is derived, so here's Black Ops 2's UI & round number font too. For the craic, I also included a crossed zero alternative as I felt like it fit for this style.
Update (03-11-2020):
Murderer - Requested, so I quickly threw this together. Actually turned out pretty well in game.
In Game Screenshots
Installation Instructions
Download the .zip and drag & drop the texture_assetsfolder into your BO3 root. You can double check that they've been installed correctly by opening custom_round_numbers.gdtin APE and verifying that the images are showing up and there are no errors.
Next up add the following lines to the .zone file of any map you want to use them in:
Finally, you'll need to remove / comment out the existing round numbers from the asset lists in the zone_sourcefolder. Navigate to Call of Duty Black Ops III\zone_source\all\assetlistand open two files: zm_common.csv& zm_levelcommon.csv(to be honest, I'm not sure whether you actually need to edit both but this is what worked for me anyways). You can either remove the named list of images or use the code below rather than commenting them manually. Of course I recommend you create backups of both files before editing them.
If you want to download all of them, you easily manage the .gdts in a way that you can seamlessly switch between them for inclusion in different maps. Simply edit the .gdt with a text editor and replace all occurrences of the set's name with the other. For example, you would replace all occurrences of legacywith morris, save the file, and that's job done. Link your mod and they should now be appearing in game.
This can of course serve as a tutorial on how to add your own round numbers too, just add your own in place of mine. Again, feedback is welcome. Please let me know if there are any issues with installation, my instructions, or the thing just not working at all lol.
Credits
Treyarch - Original 'Afterlife' Textures
Tom BMX - iPak Exporter
Downloads
Legacy - Google Drive // MEGA
Morris - Google Drive // MEGA
Ops - Google Drive // MEGA
Afterlife - Google Drive // MEGA
Broken Earth - Google Drive // MEGA
Murderer - Google Drive // MEGA
Ronan_M:
Added two more styles to choose from that I had made a while ago, thought I might as well release them as well after touching them up a bit.
mdonledo:
Hey what did you mean by this part in the instructions?
"// What you can use to easily comment out the images in the assetlists"
Sorry if this is an easy question I don't know much lol
Ronan_M:
Hey what did you mean by this part in the instructions?
"// What you can use to easily comment out the images in the assetlists"
Sorry if this is an easy question I don't know much lol
RllyyTwitchyy:
Whenever i build my map this shows up?
ERROR: (image texture_assets\ronan\round_numbers\ops\zm_round_number_ops_0.png) mip maps not supported for non power of two
^1Could not convert image 'uie_t7_zm_hud_rnd_nmbr0'.
image:uie_t7_zm_hud_rnd_nmbr0
csv:zone_source/zm_warfare.zone
^1ERROR: image 'uie_t7_zm_hud_rnd_nmbr0' is missing
image:uie_t7_zm_hud_rnd_nmbr0
csv:zone_source/zm_warfare.zone
Converting image uie_t7_zm_hud_rnd_nmbr0_act
Load 84x120 (84x120)
ERROR: (image texture_assets\ronan\round_numbers\ops\zm_round_number_ops_0_act.png) mip maps not supported for non power of two
this happens for every single one, and i followed instructions
Ronan_M:
Whenever i build my map this shows up?
ERROR: (image texture_assets\ronan\round_numbers\ops\zm_round_number_ops_0.png) mip maps not supported for non power of two
^1Could not convert image 'uie_t7_zm_hud_rnd_nmbr0'.
image:uie_t7_zm_hud_rnd_nmbr0
csv:zone_source/zm_warfare.zone
^1ERROR: image 'uie_t7_zm_hud_rnd_nmbr0' is missing
image:uie_t7_zm_hud_rnd_nmbr0
csv:zone_source/zm_warfare.zone
Converting image uie_t7_zm_hud_rnd_nmbr0_act
Load 84x120 (84x120)
ERROR: (image texture_assets\ronan\round_numbers\ops\zm_round_number_ops_0_act.png) mip maps not supported for non power of two
this happens for every single one, and i followed instructions
Ronan_M:
Added a new style to the post, plus some updates to the others.
BPJEEZ:
is this possible to change round number in black ops 1 ?
Ronan_M:
is this possible to change round number in black ops 1 ?
JEmerald174:
Can you do this in the "You Murderer BB" font? :)
Ronan_M:
Can you do this in the "You Murderer BB" font? :)
SGT.FUNNYMAN:
Hey so I've dam near lost my mind trying to add the Morris Round Style and follow the directions exactly yet the round numbers are still the same as before, I even went about modifying the GDT's to have a "_1" at the end to differentiate from the old ones and changed the zone file ones to also have the _1 at the end but still nothing. currently trying the OPS style but goig insane trying to find what I did wrong.
Ronan_M:
Hey so I've dam near lost my mind trying to add the Morris Round Style and follow the directions exactly yet the round numbers are still the same as before, I even went about modifying the GDT's to have a "_1" at the end to differentiate from the old ones and changed the zone file ones to also have the _1 at the end but still nothing. currently trying the OPS style but goig insane trying to find what I did wrong.
SGT.FUNNYMAN:
Hey so wanted to follow up, have been redoing the round numbers as I play test my map, I figured out that your round numbers DO work, however its weird bug where up until round 5 it uses the original round numbers then switches to yours? Not sure why lol but wanted to let you know and anyone else that is having that happen that the its just a bug. Want to say thank you your round numbers are great!
eDeK:
Try this:
SGT.FUNNYMAN:
ok will do thanks
Ronan_M:
Hey so wanted to follow up, have been redoing the round numbers as I play test my map, I figured out that your round numbers DO work, however its weird bug where up until round 5 it uses the original round numbers then switches to yours? Not sure why lol but wanted to let you know and anyone else that is having that happen that the its just a bug. Want to say thank you your round numbers are great!
Try this: