Game Modding | Call of Duty: Black Ops 3 | Radiant
YuiKitamura:
I have a door in the floor that opens when the power turns on. The problem is that the zombies think there is a giant hole in the floor before the door ever opens. I currently have it filled with a clip brushmodel but a navmesh won't generate over it no matter what. Solutions?
Spiki:
Put down an ai clip
YuiKitamura:
Put down an ai clip
YuiKitamura:
After more testing I've found that since my brushmodel is connected to a trigger use with the kvp specifying it as a zombie door, zombies will refuse to walk on it.
Essentially a navmesh won't generate BECAUSE it is a door in the ground. So is it impossible to create a door in the ground then?
LuckyIbex:
After more testing I've found that since my brushmodel is connected to a trigger use with the kvp specifying it as a zombie door, zombies will refuse to walk on it.
Essentially a navmesh won't generate BECAUSE it is a door in the ground. So is it impossible to create a door in the ground then?