Game Modding | Call of Duty: Black Ops 3 | Scripting
eDeK:
How i can remove the "points" shooting/killing zombies?.
I tried using:
#using scripts\zm\_zm;
zombie_utility::set_zombie_var( "zombie_score_kill_4player", 0 ); // Individual Points for a zombie kill in a 4 player game
zombie_utility::set_zombie_var( "zombie_score_kill_3player", 0 ); // Individual Points for a zombie kill in a 3 player game
zombie_utility::set_zombie_var( "zombie_score_kill_2player", 0 ); // Individual Points for a zombie kill in a 2 player game
zombie_utility::set_zombie_var( "zombie_score_kill_1player", 0 ); // Individual Points for a zombie kill in a 1 player game
zombie_utility::set_zombie_var( "zombie_score_damage_normal", 0 ); // points gained for a hit with a non-automatic weapon
zombie_utility::set_zombie_var( "zombie_score_damage_light", 0 ); // points gained for a hit with an automatic weapon
zombie_utility::set_zombie_var( "zombie_score_bonus_melee", 0 ); // Bonus points for a melee kill
zombie_utility::set_zombie_var( "zombie_score_bonus_head", 0 ); // Bonus points for a head shot kill
zombie_utility::set_zombie_var( "zombie_score_bonus_neck", 0 ); // Bonus points for a neck shot kill
zombie_utility::set_zombie_var( "zombie_score_bonus_torso", 0 ); // Bonus points for a torso shot kill
zombie_utility::set_zombie_var( "zombie_score_bonus_burn", 0 ); // Bonus points for a burn kill
zombie_utility::set_zombie_var( "zombie_flame_dmg_point_delay", 0 );
Thanks.
Spiki:
spawner::add_archetype_spawn_function("zombie", &name);
function name()
{
zombie = self;
zombie.no_damage_points = 1;
zombie.deathpoints_already_given = 1;
}
eDeK:
Work perfect, thanks, i need the remove only the "headshot bonus points".