Game Modding | Call of Duty: Black Ops 3 | Scripting
Greenllama23:
So I don't know if anyone else has posted this, but I finally found out how to make the Wunderwaffe a wonder weapon comparable to the other more powerful ones.
Step 1:
To buff the Wunderwaffe you need to copy and paste two GSC scripts from your raw folder (Steam/steamapps/common/CallofDutyBlackOpsIII/share/raw/scripts/zm)
into your custom map folder.
(Steam/steamapps/common/CallofDutyBlackOpsIII/usermaps/yourmapname/scripts/zm)
These files are: _zm_weap_tesla.gsc & _zm_lightning_chain.gsc
Step 2:
Once you've copied the script files over, you need to edit some values within them.
Starting with _zm_weap_tesla.gsc
Find this in the script
All you want to do is change the numbers on the right. I have been testing different values and determined that a reasonable buff is this
Next is _zm_lightning_chain
Find this in the script
Then change the values to the exact same ones you used in the last scripts.
THE VALUES NEED TO MATCH UP OR NOTHING WILL CHANGE
Step 3:
Next you need to go into your maps GSC file (usermaps/yourmapname/scripts/zm/yourmapname.gsc)
and add these lines
Feel free to change the values and decide how powerful to make your wunderwaffe!
Here is some extra info:
tesla_max_enemies_killed is self explanatory. It determines the number of zombies killed. Although through testing, this increase is not enough, as I had to also increase the radius and decrease the radius decay values respectively. This prevents the lighting from fizzling out before killing more zombies. Also, even with a radius decay of 0, it still seems to max out at killing 19-20 zombies.
Also, I increased the radius to 400 and decay to 0 making the waffe chain across my whole map as long as it did not break line of sight with a zombie. So anything above that is really unnecessary. I do not know how high or low you can make the values before it crashes your map, or if it even will.
Zixology:
Now if only I could do this with Deadshot...