Game Modding | Call of Duty: Black Ops 3 | Scripting
blink-420:
So I'm trying to spawn a horde of zombies when the player touches a trigger_multiple but cant seem to get it working correctly. This is what I have written so far
function street_horde_zombie()
{
boss_trigger1 = GetEnt("boss_trigger1", "targetname" );
boss_trigger1 waittill("trigger");
spawner_zom = GetEnt("spawner_zom","targetname");
while(1)
{
zombie = zombie_utility::spawn_zombie( spawner_zom );
wait(0.5);
zombie = zombie_utility::spawn_zombie( spawner_zom );
wait(0.5);
zombie = zombie_utility::spawn_zombie( spawner_zom );
wait(0.5);
zombie = zombie_utility::spawn_zombie( spawner_zom );
wait(0.5);
zombie = zombie_utility::spawn_zombie( spawner_zom );
wait(0.5);
zombie = zombie_utility::spawn_zombie( spawner_zom );
wait(0.5);
zombie = zombie_utility::spawn_zombie( spawner_zom );
wait(2);
}
}
It seems to force spawn zombies on random structs but I need to spawn them on specific structs any help appreciated !!
eDeK:
Put structs with the targetname "my_specific_structs".
Put the USING if you need:
#using scripts\zm\_zm_spawner;
etc...
I dont test it, but maybe works.