Mystery Box won’t spawn unless Start prefab is used?
Game Modding | Call of Duty: Black Ops 3 | General Discussion
BetiroVal:
I don't know why it happens, but for some reason, I cannot have a random mystery box spawn. If I try to place the box_01, box_02 prefabs down, both are visually glitched and will not work. Any ideas why?
Note: These boxes are custom. They do work, provided I use the box_start prefab I've created for them. And they do not glitch when the mystery box moves.
Wild:
That's because you also have to add something to your map's .gsc
My setup is with Vertasea's V7 boxes. Only using locations 1 through 9, not the start location. Then inside of zm_yourmap.gsc underneath zm_usermap::main(); add this:
And then the box starts in a random location every game :)
Brodie3750:
That's because you also have to add something to your map's .gsc
My setup is with Vertasea's V7 boxes. Only using locations 1 through 9, not the start location. Then inside of zm_yourmap.gsc underneath zm_usermap::main(); add this: