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Black Ops Cold War weapon ports

Game Asset Reversing | Releases


pmr360:

[ATTACH type="full" alt="This is the Cold War logo"]1086[/ATTACH]


This are all the Cold War weapons that I have ported to Black Ops 3.

For all the weapons you require the following files for them to work properly.

WEAPON COMMON
Contains textures and sounds used on all weapons.
Download

INSPECTABLE WEAPONS BY LILROBOT
I think this is pretty self explanatory.
Go to the post.
1911
Semi-auto pistol, when paped it has a laser and fast mag.
Includes a dual wield version.
Has a wall buy.
Download

DIAMATTI
3 round burst pistol, when paped it has a fast mag and sight.
Includes a dual wield version.
Has a wall buy.
Download

MAGNUM
When paped it has the speed loader and reflex sight.
Has a wall buy.
Download

AMP63
Full auto pistol, when paped it has a sight.
Includes a dual wield version.
Download

HAUER 77
Pump shotgun, when paped it has a sight.
Has a wall buy.
Download

GALLO SA12
Semi-automatic shotgun, when paped it has a sight.
Has a wall buy.
Download

STREETSWEEPER
Full-automatic shotgun, when paped it has a laser.
Has a wall buy.
Download

PELINGTON 703
Bolt action sniper, when paped it has faster ADS time.
Download

LW3 - TUNDRA
Bolt action sniper, when paped it has a faster sprint to fire time.
Has a wall buy.
Download

M82
Semi-automatic sniper, when paped it has a acog sight.
Has a wall buy.
Download

ZRG 20MM
Bolt action sniper, when paped it has a fast mag.
Download

SWISS K31
Bolt action sniper, when paped it has a acog sight and faster bolt speed.
Download

CIGMA 2
Usually a lock-on launcher but, not for now I will try to fix that.
Download

RPG-7
Free-fire launcher.
Download

AUG
3 round burst rifle, when paped it has a holo sight.
Has a wall buy.
Download

M16
3 round burst rifle, when paped it has a fast mag and laser.
Has a wall buy.
Download

TYPE 63
Semi-auto rifle, when paped it has a laser.
Has a wall buy.
Download

DMR 14
Semi-auto rifle, when paped it has a fast mag and laser.
Has a wall buy.
Download

CARV.2
3 round burst rifle, when paped it has a acog sight.
Download

RPD
Full-auto LMG, when paped it has a fast mag.
Has a wall buy.
Download

STONER 63
Full-auto LMG, when paped it has a laser.
Has a wall buy.
Download

M60
Full-auto LMG slowest fire-rate in its class, when paped it has a sight.
Has a wall buy.
Download

MG82
Full-auto LMG Fastest fire-rate in its class.
Download

MP5
Full-auto SMG, when paped it has a faster ADS time.
Has a wall buy.
Download

MILANO 821
Full-auto SMG, when paped it has a fast mag.
Has a wall buy.
Download

AK-74U
Full-auto SMG, when paped it has fast mags.
Has a wall buy.
Download

BULLFROG
Full-auto SMG with the biggest mag in class, when paped it has a laser.
Download

KSP45
3 round burst SMG, when paped it has a fast mag and sight.
Has a wall buy.
Download

MAC-10
Full-auto SMG with the fastest fire-rate in class, when paped it has a fast mag.
Has a wall buy.
Download

LC10
Full-auto SMG, when paped it has a fast mag.
Download

PPSh-41
Classic full auto SMG(no drum mag, yet), when paped it has a sight.
Download

OTs 9
Full-auto SMG.
Download

XM4
Full-auto rifle, when paped it has a sight.
Has a wall buy.
Download

AK-47
Full-auto rifle, when paped it has a laser and sight.
Has a wall buy.
Download

KRIG 6
Full-auto rifle, when paped it has a fast mag.
Has a wall buy.
Download

QBZ-83
Full-auto rifle with good mobility.
Has a wall buy.
Download

FFAR 1
Full-auto rifle with fastest fire-rate in class, when paped it has a holo sight and fast mag.
Has a wall buy.
Download

GROZA
Full-auto rifle, when paped it has a faster ADS time and a sight.
Download

FARA 83
Full-auto rifle, when paped it has a laser.
Download

C58
Full-auto rifle with slow fire rate.
Has a wall buy.
Download

M16A1
It's a full-auto variant of the M16 that appears in the final mission from the campaign. Requires the M16 since it uses most of the same anims.
When paped it has a fast mag and laser.
Has a wall buy.
Download

M79
Grenade Launcher that launches projectiles that explode on impact.
Download

R1 Shadowhunter
Crossbow.
Download

Ballistic Knife
When papped it can revive downed players.
Download

Nail Gun
Slow firing nail gun.
Download

Ray Gun
The Black Ops 3 Ray gun re-skinned with the models and animations from BOCW.
Download


WEAPON PACK
All the weapons in one download(Doesn't include the inspection scripts)
Download

If you are having issues with missing fx on the special weapons download this.

I am aware that if you use a FOV higher than 100 some animations glitch out a little because in BOCW the FOV doesn't adjust the view-arms.
Thanks for checking my post if there are any problems leave them below and ill do my best to fix them.


PLEASE CREDIT THIS PEOPLE IF YOU USE MY WEAPONS.
Scobula = Greyhound, MWR Shell Ejects, and IK Code
DTZxPorter = Wraith Archon , Modme, and SE Tools
ID-Daemon = Game research for Greyhound
Eric Maynard = Help with the BOCW base on Greyhound
JBird632 = Sound template and tutorials
Logical Edits = Video on how to port BOCW weapons
Harry Bo21 = Tutorials
TheSkyeLord = His amazing weapon ports helped me fix many issues i had when making the weaponfiles and sound aliases
Thomas Cat = T9 to T7 rig
TheBlackDeath = Additive utils on the T9 to T7 rig
DamianoTBM = Testing T9 to T7 rig
lilrobot = Inspectable weapons script
Ray1235 = CoD Maya Tools
MakeCents = C3IG
MikeyRay = Feedback on the weapons
Autodesk Maya = Importing and Exporting CoD models and anims
Audacity = Converting sound files
Blender = Editing some weapon models
Gimp = Editing some textures
Treyarch = CoD Black Ops 3/ BO3 Mod tools and CoD Black Ops Cold War
Infinity Ward = CoD Modern Warfare
Raven Software = CoD Warzone

GerardS0406:

Great post! I don't know if this is the same for all weapons, but there is a typo in model_export for the lw3, the folder is labeled as t9_wpn_port and should be t9_wpn_ports


777tones:

Great post! I don't know if this is the same for all weapons, but there is a typo in model_export for the lw3, the folder is labeled as t9_wpn_port and should be t9_wpn_ports

yeah I installed all weapons and as it turns out the 1911 is the only gun that works bc its in the right folder, otherwise they work and are amazing!

nekkozrgfr:

i installed only the 1911 and it doesn't have sounds :censored:


Zeus KrAZy:

i installed only the 1911 and it doesn't have sounds :censored:

Download the Weapon Common file at the top of the post. It contains the textures and sounds for all weapons.

nekkozrgfr:

Download the Weapon Common file at the top of the post. It contains the textures and sounds for all weapons.

oh shit didnt saw,thanks :)
nice port

Ping998:

Awesome work!
Just so you know, I've found the following issues that you might wanna address in a future update:
- All weapon folders in model_export apart from the 1911 are incorrect. The Gallo, LW3, M82, Pellington, Diamatti, Revolver are saved in a folder called "t9_wpn_port" where they should be saved in a folder called "t9_wpn_ports" with the 1911 and weapon common.
- The Hauer shotgun is also in the wrong place except it doesn't have a t9_wpn_ports or port folder and is just in the model_export folder as "t9_hauser", all you'll need to do is put that into the t9_wpn_ports folder

Thanks for your topic! :)


Khramos:

This are Cold War weapons that I was able to port, as off right now the weapons have no attachments with the exception of the revolver that has the speedloader when pack a punched.
I am planning on porting all the BOCW weapons and hopefully blueprints ass well.
I would like your ideas for attachments to put on the weapons when pack a punched.

WEAPON COMMON:
Contains textures and sound used on all weapons.
Download

1911
Its damage its comparable to cold war so it isn't a pea shooter nor is it dual wield when paped.
Download

DIAMATTI
3 round burst pistol
Download

MAGNUM
When paped it has the speeedloader
Download

HAUER 77
Pump shotgun
Download

GALLO SA12
Semi-automatic shotgun
Download

PELINGTON 703
Bolt action sniper
Download

LW3 - TUNDRA
Bolt action sniper
Download

M82
Semi-automatic sniper
Download

Thanks for checking my post if there are any problems leave them below and ill do my best to fix them.
I am aware that if you use a FOV higher than 100 some anims glitch out a little because in BOCW the FOV doesn't adjust the viewhands.

PLEASE CREDIT THIS PEOPLE IF YOU USE MY WEAPONS.
Scobula = Greyhound and IK Code
DTZxPorter = Wraith Archon , Modme, and SE Tools
ID-Daemon = Game research for Greyhound
Eric Maynard = Help with the BOCW base on Greyhound
JBird632 = Sound template and tutorials
Logical Edits = Video on how to port BOCW weapons
Harry Bo21 = Tutorials
TheSkyeLord = His amazing weapon ports helped me fix many issues i had when making the weaponfiles
Thomas Cat = T9 to T7 rig
TheBlackDeath = Additive utils on the T9 to T7 rig
DamianoTBM = Testing T9 to T7 rig
lilrobot = Inspectable weapons script
Ray1235 = CoD Maya Tools
Autodesk Maya = Importing and Exporting CoD models and anims
Blender = Editing some weapon models
Gimp = Editing some textures
Treyarch = CoD Black Ops 3/ BO3 Mod tools and CoD Black Ops Cold War

Nice job so far. I noticed a few things I'd like to tweak, so I'll be editing some things and updating the GSCs
If you'd like copies of them, my discord is Remark#4585

pmr360:

Awesome work!
Just so you know, I've found the following issues that you might wanna address in a future update:
- All weapon folders in model_export apart from the 1911 are incorrect. The Gallo, LW3, M82, Pellington, Diamatti, Revolver are saved in a folder called "t9_wpn_port" where they should be saved in a folder called "t9_wpn_ports" with the 1911 and weapon common.
- The Hauer shotgun is also in the wrong place except it doesn't have a t9_wpn_ports or port folder and is just in the model_export folder as "t9_hauser", all you'll need to do is put that into the t9_wpn_ports folder

Thanks for your topic! :)


I fixed the folders so they all should work as intended, that was a big oversight on my part.
Thanks for the feedback!!

Khramos:

I fixed the folders so they all should work as intended, that was a big oversight on my part.
Thanks for the feedback!!

https://mega.nz/file/HoQRWSqK#RgSve2ji-d3x9xR5hJAwwNV1x2KiFA5VO5b9Ti7rvKE

Finished with some adjustments. Improved animation timing, adjusted damage output, ammo, and overall feel of the weapons.
Upgraded Barret also is now two burst. Tell me what you think :)

Ping998:

Hey, any updates on when the rest of the ports are coming? :)


1CrazyGamer:

Hey, any updates on when the rest of the ports are coming? :)

logical edits made them but there are wank, if you dont really care just use those

Madgaz:

Downloaded the 1911 , ads fire animation seems a little slow but easy fixed also sounds for this gun are far too loud, again easy fixed

but overall really nice port feels and looks fantastic to use in bo3


Madgaz:

Checking aliase of the 1911 weapon nothing other than specified sounds are added, no volumes or anything added


CrazyBullen:

ERROR: Duplicate template: WPN_SHOT_PLR
ERROR: Duplicate template: WPN_ACT_PLR
ERROR: Duplicate template: WPN_RING_PLR
ERROR: Duplicate template: WPN_PLR_FLUX_L
ERROR: Duplicate template: WPN_PLR_FLUX_R
ERROR: Duplicate template: WPN_RELOAD_PLR
ERROR: Duplicate template: WPN_SHOT_NPC
ERROR: Duplicate template: WPN_ACT_NPC
ERROR: Duplicate template: WPN_DIST_NPC
ERROR: Duplicate template: WPN_NPC_FLUX_L
ERROR: Duplicate template: WPN_NPC_FLUX_R
ERROR: Duplicate template: WPN_PAP_SHOT_PLR
ERROR: Duplicate template: WPN_PAP_SHOT_NPC
ERROR: Duplicate template: WPN_PAP_FLUX_L
ERROR: Duplicate template: WPN_PAP_FLUX_R

Doesn't find them anyway, Ape, the maps, even looking inside the zip files.
I loved the animation and stuff with your 1911, but I can't get the sound to work..

Added both your common and the guns in alias. Tryed to remove one of them. Nothing works.


pmr360:

Hey, any updates on when the rest of the ports are coming? :)

Sorry for such a late response but hopefully by the end of the month i wanted to port all the weapons at once but sadly at the moment i cant get the anims for the rifles, but i might just release all the other weapons since they are working, sadly with no custom sight since i never thought to export those anims.

pmr360:

ERROR: Duplicate template: WPN_SHOT_PLR
ERROR: Duplicate template: WPN_ACT_PLR
ERROR: Duplicate template: WPN_RING_PLR
ERROR: Duplicate template: WPN_PLR_FLUX_L
ERROR: Duplicate template: WPN_PLR_FLUX_R
ERROR: Duplicate template: WPN_RELOAD_PLR
ERROR: Duplicate template: WPN_SHOT_NPC
ERROR: Duplicate template: WPN_ACT_NPC
ERROR: Duplicate template: WPN_DIST_NPC
ERROR: Duplicate template: WPN_NPC_FLUX_L
ERROR: Duplicate template: WPN_NPC_FLUX_R
ERROR: Duplicate template: WPN_PAP_SHOT_PLR
ERROR: Duplicate template: WPN_PAP_SHOT_NPC
ERROR: Duplicate template: WPN_PAP_FLUX_L
ERROR: Duplicate template: WPN_PAP_FLUX_R

Doesn't find them anyway, Ape, the maps, even looking inside the zip files.
I loved the animation and stuff with your 1911, but I can't get the sound to work..

Added both your common and the guns in alias. Tryed to remove one of them. Nothing works.

I think the problem is that for my sounds I added jbirds template and it might be colliding with another custom template that you might have.

pmr360:

Checking aliase of the 1911 weapon nothing other than specified sounds are added, no volumes or anything added

I have tried to play with some settings but honestly I don't fully understand them that's why I've kept them simple so far, but it's something that I want to look into.

pmr360:

#Updated
Almost all weapons added just missing the Crossbow, Grenade Launcher, and Ballistic knife.


Khramos:

#Updated
Almost all weapons added just missing the Crossbow, Grenade Launcher, and Ballistic knife.

They look great! Buut... I seem to be having an issue with conflicting sounds templates between wpn_template and jbird's. Any solution for that?

pmr360:

They look great! Buut... I seem to be having an issue with conflicting sounds templates between wpn_template and jbird's. Any solution for that?

There shouldn't be any conflicting sounds with the new template since I renamed the sounds, make sure to have uninstalled my old template and that you updated the sound aliases since I updated all weapon sound.

Khramos:

There shouldn't be any conflicting sounds with the new template since I renamed the sounds, make sure to have uninstalled my old template and that you updated the sound aliases since I updated all weapon sound.

Some Weapon templates scripts are missing "t9" and some sounds are not available in the latest release.


"K:\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_testroom usermaps\zm_testroom zone_source usermaps\zm_testroom all zm_testroom

ERROR: k:\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv

ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_r.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_r.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\wpn_tr_longburst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\wpn_tr_longburst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_fire.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_r.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_fire.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_r.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_m16a1\wpn_tr_fullauto_classic_stop_ads.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_act.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_act.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_ads.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_r.wav
ERROR: no files for filespec: t9_weapons\t9_type63\tr_damagesemi_lfe.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_inspect_pt1.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_inspect_pt2.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_empty_bolt_back.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_empty_bolt_release.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_end.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_start.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_lower.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_raise.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav

The M16 and AK-74u have messed up walking animations as well.
Keep up the good work!

pmr360:

Some Weapon templates scripts are missing "t9" and some sounds are not available in the latest release.


"K:\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_testroom usermaps\zm_testroom zone_source usermaps\zm_testroom all zm_testroom

ERROR: k:\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv

ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_r.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_r.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\wpn_tr_longburst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\wpn_tr_longburst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_fire.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_r.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_fire.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_r.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_m16a1\wpn_tr_fullauto_classic_stop_ads.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_act.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_act.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_ads.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_r.wav
ERROR: no files for filespec: t9_weapons\t9_type63\tr_damagesemi_lfe.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_inspect_pt1.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_inspect_pt2.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_empty_bolt_back.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_empty_bolt_release.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_end.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_start.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_lower.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_raise.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav


That's on me I thought that when you updated the files on mega they would keep the same URL(turns out it doesn't) so all the old weapons where the same, really sorry about that.
The weapon common and all the pistols, shotguns and snipers have been properly updated and the m16a1 and type 63 have the correct sounds in the download.

The M16 and AK-74u have messed up walking animations as well.
Keep up the good work!


I'm looking into what it could be since on my side it looks normal.
Are you using different view hands by any chance?
Thanks for the kind words!

Khramos:

That's on me I thought that when you updated the files on mega they would keep the same URL(turns out it doesn't) so all the old weapons where the same, really sorry about that.
The weapon common and all the pistols, shotguns and snipers have been properly updated and the m16a1 and type 63 have the correct sounds in the download.



I'm looking into what it could be since on my side it looks normal.
Are you using different view hands by any chance?
Thanks for the kind words!

Just the default view hands.

The glitchy walking animation is shared between the Type 63, Fara and DMR as well.
I wish you luck.

drdipshitmd:

It would be really cool if you made an alternative version of the 1911 that's closer to the starting pistol in stats, and when pack-a-punching. I would still like to have the Cold War 1911, but I still would want the functionality of the Mustang & Sally/Death & Taxes.


Mindmirror:

The download of the M16A1 does not work. The download key is invalid.


Khramos:

The download of the M16A1 does not work. The download key is invalid.

It's most likely being fixed.

Dedrix:

It would be really cool if you made an alternative version of the 1911 that's closer to the starting pistol in stats, and when pack-a-punching. I would still like to have the Cold War 1911, but I still would want the functionality of the Mustang & Sally/Death & Taxes.

Add this to your root folder fam.

ironratchett:

Hey, I've tried to add the stoner weapon port and the common weapon files to my root folder and linked them up.. but I ended up getting these errors!
ERROR: Duplicate 'image' asset 'i_attach_t7_optic_m32_lens_g' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:46


ERROR: Duplicate 'image' asset 'i_attach_t7_optic_m32_lens_g' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:46


ERROR: Duplicate 'image' asset 'i_attach_t8_optic_acog_lens_t' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:91


ERROR: Duplicate 'image' asset 'i_attach_t8_optic_acog_lens_t' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:91


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_c' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:181


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_c' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:136


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_n' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:226


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_n' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:181


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_o' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:271


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_o' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:226

and the list goes on


pmr360:

Hey, I've tried to add the stoner weapon port and the common weapon files to my root folder and linked them up.. but I ended up getting these errors!
ERROR: Duplicate 'image' asset 'i_attach_t7_optic_m32_lens_g' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:46


ERROR: Duplicate 'image' asset 'i_attach_t7_optic_m32_lens_g' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:46


ERROR: Duplicate 'image' asset 'i_attach_t8_optic_acog_lens_t' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:91


ERROR: Duplicate 'image' asset 'i_attach_t8_optic_acog_lens_t' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:91


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_c' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:181


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_c' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:136


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_n' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:226


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_n' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:181


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_o' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:271


ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_o' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:226

and the list goes on


It's because you still had the old gdt, I renamed them last time so that's why it didn't replace the old gdt, it would be better if you delete all of the old files and redownload them just in case.

pmr360:

Updated Weapons
-Fixed some weapon anims looking wierd.
-Added Dual wield to almost all pistols.
-Added the MG82 LMG.
-Added attachments to most pack-a-punched weapons.
-Tweaked some weapon timings.
-Added new shell eject fx based on scobalula's.
-Placed the sprint anims as the wall run anims so that it doesn't look weird.
-Added Wall buys to most weapons with there official textures.


tyrion410:

Mg60 has no sound.


tyrion410:

The prefabs causes the game to crash on load up.. take them off an it runs.. anything i need to change for them to work as wall buys?


pmr360:

The prefabs causes the game to crash on load up.. take them off an it runs.. anything i need to change for them to work as wall buys?


Can you tell me what the error you get is, and I checked on the m60 and it does have sounds could it be another weapon?

tyrion410:

Can you tell me what the error you get is, and I checked on the m60 and it does have sounds could it be another weapon?

no errors pop up.. except for the pistol burst. Im still new to all of this. I've downloaded 19 of them, 2 have sound, 6 unsure of an the rest either have partial or none. the m60 has partial sound. that was the first 1 on tried.. the rpd and bullfrog work.. and the prefab crashes the map, causes it to not load.. here the only error report I get. I downloaded that 1 yesterday.
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_pap.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_inspect.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_pap.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_lower.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_pap.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_raise.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_act.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\weap_pi_papa320_ads_up.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_slide_back.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_act.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\weap_pi_papa320_ads_down.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_slide_release.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_ads.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_fast_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_ads.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_tac_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_rattle.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_tac_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_end.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_slide_back.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_slide_release.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_lfe.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_slide_back.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_slide_release.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_dw_inspect.wav

tyrion410:

no errors pop up.. except for the pistol burst. Im still new to all of this. I've downloaded 19 of them, 2 have sound, 6 unsure of an the rest either have partial or none. the m60 has partial sound. that was the first 1 on tried.. the rpd and bullfrog work.. and the prefab crashes the map, causes it to not load.. here the only error report I get. I downloaded that 1 yesterday.
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_pap.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_inspect.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_pap.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_lower.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_pap.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_raise.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_act.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\weap_pi_papa320_ads_up.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_slide_back.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_act.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\weap_pi_papa320_ads_down.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_slide_release.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_ads.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_fast_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_ads.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_tac_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_rattle.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_tac_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_end.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_slide_back.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_slide_release.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_lfe.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_slide_back.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_slide_release.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_dw_inspect.wav

oh and i a get a error report with the ppsh but thats because i tried to see if i could fix it

pmr360:

oh and i a get a error report with the ppsh but thats because i tried to see if i could fix it

Did you download the weapon common file? and did you move any sound out of its place, because the error means that it can't find those sounds which are on the download.
And which prefab are you trying to use?

tyrion410:

Did you download the weapon common file? and did you move any sound out of its place, because the error means that it can't find those sounds which are on the download.
And which prefab are you trying to use?

yes the common file is downloaded.. prefab, I tried the rpd, ksp4, krig, hauer, they all did the same.. an no i didnt mess with any sound. except for on the ppsh.

here is my discord if you want to see from my perspective.. https://discord.gg/2GCGDXBm

tyrion410:

this is what happen with the sound.. ... [USER=1744]@pmr360[/USER]
Ignore the follower goal lol.. an tha my personal youtube account


tyrion410:

I fixed the issue.. it was sublime not saving the files correctly.. thanks for the help an the awesome weapons you all provide


mario807906:

#Updated
Almost all weapons added just missing the Crossbow, Grenade Launcher, and Ballistic knife.

Hey I was trying to download the ffar1 gun but the download wont work, so basically I click on the link and press download but it always says "Temporary error, retrying." but it still never works I was wondering if you could take a look at it but if you don't want to that is cool and I understand, thanks.

ben_verder_niks:

The PPSH seems to be missing sound assets.
like the folder with sound assets is empty.
The ports are great tho for the rest.


pmr360:

The PPSH seems to be missing sound assets.
like the folder with sound assets is empty.
The ports are great tho for the rest.

Thanks for the heads up, I have updated the download for it and the xm4 and groza since they were missing some minor sounds as well.

Madgaz:

Thanks for the heads up, I have updated the download for it and the xm4 and groza since they were missing some minor sounds as well.

Any chance of a full pack download option rather than seperate downloads

pmr360:

Any chance of a full pack download option rather than seperate downloads

Yeah as soon as I finish the last couple of weapons I'll make a full pack download.

CrizzyCristals:

the xm4 attachment doesn't seem to work any chance on a fix
and is there anyway on my end i can change the dps of the weapons seem a little high other then great ass imports love um thx alot


mario807906:

Yeah as soon as I finish the last couple of weapons I'll make a full pack download.

Hey sorry to ask but do you know what happened to the xm4 and groza downloads it says the downloads have been takin down.

pmr360:

Hey sorry to ask but do you know what happened to the xm4 and groza downloads it says the downloads have been takin down.

I took down some weapons to fix some issues will re upload them soon

pmr360:

the xm4 attachment doesn't seem to work any chance on a fix
and is there anyway on my end i can change the dps of the weapons seem a little high other then great ass imports love um thx alot

In what way does it not work, and to change the the dps just go the damage range in the weapon file.

CrizzyCristals:

In what way does it not work, and to change the the dps just go the damage range in the weapon file.

just the fact that the link diddnt work for the xm4 but u just addressed it and thx man ill go do it now

pmr360:

Updated Weapons
-All of the Special weapons have been added.
-Added the Ots 9 SMG.
-Added the C58 AR.
-Added the option to download all the weapons at once.
-All dlc weapons use their respective Cold War firing sounds instead of the Warzone sound which I had been using.
-Groza reload sounds updated.
-Aug reload sounds updated.

-Updated multiple textures.
-Re-exported most of the weapon animation on there correct framerate(thanks MikeyRay).


mario807906:

Updated Weapons
-All of the Special weapons have been added.
-Added the Ots 9 SMG.
-Added the C58 AR.
-Added the option to download all the weapons at once.
-All dlc weapons use their respective Cold War firing sounds instead of the Warzone sound which I had been using.
-Groza reload sounds updated.
-Aug reload sounds updated.

-Updated multiple textures.
-Re-exported most of the weapon animation on there correct framerate(thanks MikeyRay).

holy crap u are the bomb!

mario807906:

Updated Weapons
-All of the Special weapons have been added.
-Added the Ots 9 SMG.
-Added the C58 AR.
-Added the option to download all the weapons at once.
-All dlc weapons use their respective Cold War firing sounds instead of the Warzone sound which I had been using.
-Groza reload sounds updated.
-Aug reload sounds updated.

-Updated multiple textures.
-Re-exported most of the weapon animation on there correct framerate(thanks MikeyRay).

hey there are a lot of missing sounds and/or the aliases are wrong for a lot of weapons in the big download I don't know about the in individual downloads-for the weapons I've seen so far -raygun-amp dual weald-Farah-krig 6 I think-and more and the stoner when ur shooting and you aim the gun goes sideways all most 360. that's only some of the problems, thanks for the stuff so far tho.

pmr360:

hey there are a lot of missing sounds and/or the aliases are wrong for a lot of weapons in the big download I don't know about the in individual downloads-for the weapons I've seen so far -raygun-amp dual weald-Farah-krig 6 I think-and more and the stoner when ur shooting and you aim the gun goes sideways all most 360. that's only some of the problems, thanks for the stuff so far tho.

Yeah just realized that the lmg have the wrong recoil stats my bad, but the sounds should be working, try to compile and link the map. This has a lot of sounds and sometimes the linker can get overwhelmed.

noDoink4u:

Yeah just realized that the lmg have the wrong recoil stats my bad, but the sounds should be working, try to compile and link the map. This has a lot of sounds and sometimes the linker can get overwhelmed.

The recoil on the RPD is weird, and the ray guns ads is off, and the ray gun rays don't exist in game. I'm also getting these errors...


"D:\Program Files (x86)\steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_doink usermaps\zm_doink zone_source usermaps\zm_doink english zm_doink

ERROR: D:\Program Files (x86)\steam\steamapps\common\Call of Duty Black Ops III\share\raw\sound\aliases\zmb_sound_fixes.csv

ERROR: zmb_sound_fixes.csv missing template alias 'wpn_t9_raygun_plr' for alias wpn_t9_raygun_shot_plr

ERROR: zmb_sound_fixes.csv missing template alias 'wpn_t9_shot_loop' for alias wpn_t9_raygun_loop

ERROR: zmb_sound_fixes.csv missing template alias 'wpn_t9_raygun_plr' for alias wpn_t9_raygun_shot_npc



ERROR: d:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\zmb_sound_fixes.csv

ERROR: 'wpn_t9_raygun_shot_plr' Line Number: 0

ERROR: Parse error in column 'VolumeGroup'. Value 'VolumeGroup' is not valid. wpn_t9_raygun_shot_plr had empty field VolumeGroup.

ERROR: 'wpn_t9_raygun_shot_plr' Line Number: 0

ERROR: Parse error in column 'DuckGroup'. Value 'DuckGroup' is not valid. wpn_t9_raygun_shot_plr had empty field DuckGroup.

ERROR: 'wpn_t9_raygun_loop' Line Number: 0

ERROR: Parse error in column 'VolumeGroup'. Value 'VolumeGroup' is not valid. wpn_t9_raygun_loop had empty field VolumeGroup.

ERROR: 'wpn_t9_raygun_loop' Line Number: 0

ERROR: Parse error in column 'DuckGroup'. Value 'DuckGroup' is not valid. wpn_t9_raygun_loop had empty field DuckGroup.

ERROR: 'wpn_t9_raygun_shot_npc' Line Number: 0

ERROR: Parse error in column 'VolumeGroup'. Value 'VolumeGroup' is not valid. wpn_t9_raygun_shot_npc had empty field VolumeGroup.

ERROR: 'wpn_t9_raygun_shot_npc' Line Number: 0

ERROR: Parse error in column 'DuckGroup'. Value 'DuckGroup' is not valid. wpn_t9_raygun_shot_npc had empty field DuckGroup.



done: 0m4.20s

pmr360:

The recoil on the RPD is weird, and the ray guns ads is off, and the ray gun rays don't exist in game. I'm also getting these errors...


"D:\Program Files (x86)\steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_doink usermaps\zm_doink zone_source usermaps\zm_doink english zm_doink

ERROR: D:\Program Files (x86)\steam\steamapps\common\Call of Duty Black Ops III\share\raw\sound\aliases\zmb_sound_fixes.csv

ERROR: zmb_sound_fixes.csv missing template alias 'wpn_t9_raygun_plr' for alias wpn_t9_raygun_shot_plr

ERROR: zmb_sound_fixes.csv missing template alias 'wpn_t9_shot_loop' for alias wpn_t9_raygun_loop

ERROR: zmb_sound_fixes.csv missing template alias 'wpn_t9_raygun_plr' for alias wpn_t9_raygun_shot_npc



ERROR: d:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\zmb_sound_fixes.csv

ERROR: 'wpn_t9_raygun_shot_plr' Line Number: 0

ERROR: Parse error in column 'VolumeGroup'. Value 'VolumeGroup' is not valid. wpn_t9_raygun_shot_plr had empty field VolumeGroup.

ERROR: 'wpn_t9_raygun_shot_plr' Line Number: 0

ERROR: Parse error in column 'DuckGroup'. Value 'DuckGroup' is not valid. wpn_t9_raygun_shot_plr had empty field DuckGroup.

ERROR: 'wpn_t9_raygun_loop' Line Number: 0

ERROR: Parse error in column 'VolumeGroup'. Value 'VolumeGroup' is not valid. wpn_t9_raygun_loop had empty field VolumeGroup.

ERROR: 'wpn_t9_raygun_loop' Line Number: 0

ERROR: Parse error in column 'DuckGroup'. Value 'DuckGroup' is not valid. wpn_t9_raygun_loop had empty field DuckGroup.

ERROR: 'wpn_t9_raygun_shot_npc' Line Number: 0

ERROR: Parse error in column 'VolumeGroup'. Value 'VolumeGroup' is not valid. wpn_t9_raygun_shot_npc had empty field VolumeGroup.

ERROR: 'wpn_t9_raygun_shot_npc' Line Number: 0

ERROR: Parse error in column 'DuckGroup'. Value 'DuckGroup' is not valid. wpn_t9_raygun_shot_npc had empty field DuckGroup.



done: 0m4.20s

Yeah I already updated the lmg's so they have their correct recoil, but the sound error means that you don't have the up to date common files. And about the rays not existing they should be already loaded into the game by default but just in case ill upload those fx tomorrow just like ill fix the ray gun ads.

noDoink4u:

Yeah I already updated the lmg's so they have their correct recoil, but the sound error means that you don't have the up to date common files. And about the rays not existing they should be already loaded into the game by default but just in case ill upload those fx tomorrow just like ill fix the ray gun ads.

Thank you! Would it be possible if you made the ads like the waw and bo1 ads? Or have a second ray gun download? If not its no big deal, it'd just look dope. Cheers!

mario807906:

Yeah I already updated the lmg's so they have their correct recoil, but the sound error means that you don't have the up to date common files. And about the rays not existing they should be already loaded into the game by default but just in case ill upload those fx tomorrow just like ill fix the ray gun ads.
[/QUOTE/]
ight thanks man for the hard work.

mario807906:

Yeah I already updated the lmg's so they have their correct recoil, but the sound error means that you don't have the up to date common files. And about the rays not existing they should be already loaded into the game by default but just in case ill upload those fx tomorrow just like ill fix the ray gun ads.

it is till not playing audio I think its the alias I'm not sure though imma see what's wrong though.

mario807906:

Yeah I already updated the lmg's so they have their correct recoil, but the sound error means that you don't have the up to date common files. And about the rays not existing they should be already loaded into the game by default but just in case ill upload those fx tomorrow just like ill fix the ray gun ads.

Hey pmr360 i found the reason why in the t9_alias where aka-share-raw-sound-alias-etc in the ak47u and ksp45 there are unneeded aliases or line which are-,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt1,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt1.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt2,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt2.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt3,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt3.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt4,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt4.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt5,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt5.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt6,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt6.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt7,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt7.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt8,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt8.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt9,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt9.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

and

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt1,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt1.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt2,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt2.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt3,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt3.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt4,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt4.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt5,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt5.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt6,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt6_01.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt6,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt6_02.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt6,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt6_03.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_plr,,,t9_weapons\t9_ksp45\wpn_smg_burst_fire_suppressed.wav,,,wpn_t9_shot_plr,,wpn_t9_ksp45_shot_act_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_npc,,,t9_weapons\t9_ksp45\wpn_smg_burst_fire_suppressed.wav,,,wpn_t9_shot_npc,,wpn_t9_ksp45_shot_act_npc,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_last_plr,,,t9_weapons\t9_ksp45\wpn_smg_burst_low_ammo.wav,,,wpn_t9_shot_plr,,wpn_t9_ksp45_suppressed_shot_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_last_npc,,,t9_weapons\t9_ksp45\wpn_smg_burst_low_ammo.wav,,,wpn_t9_shot_npc,,wpn_t9_ksp45_suppressed_shot_npc,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

i took these out and the raygun sounds are fixed and etc imma test it out a bit more tho so take this with a grain of salt for now.




EDIT: Yeah everything is working correctly now for those who are having this problem follow the directions in the beginning or pmr360 will update the alias but this might just be me tho.

pmr360:

Hey pmr360 i found the reason why in the t9_alias where aka-share-raw-sound-alias-etc in the ak47u and ksp45 there are unneeded aliases or line which are-,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt1,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt1.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt2,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt2.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt3,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt3.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt4,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt4.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt5,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt5.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt6,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt6.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt7,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt7.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt8,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt8.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt9,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt9.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

and

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt1,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt1.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt2,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt2.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt3,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt3.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt4,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt4.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt5,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt5.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt6,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt6_01.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt6,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt6_02.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt6,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt6_03.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_plr,,,t9_weapons\t9_ksp45\wpn_smg_burst_fire_suppressed.wav,,,wpn_t9_shot_plr,,wpn_t9_ksp45_shot_act_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_npc,,,t9_weapons\t9_ksp45\wpn_smg_burst_fire_suppressed.wav,,,wpn_t9_shot_npc,,wpn_t9_ksp45_shot_act_npc,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_last_plr,,,t9_weapons\t9_ksp45\wpn_smg_burst_low_ammo.wav,,,wpn_t9_shot_plr,,wpn_t9_ksp45_suppressed_shot_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_last_npc,,,t9_weapons\t9_ksp45\wpn_smg_burst_low_ammo.wav,,,wpn_t9_shot_npc,,wpn_t9_ksp45_suppressed_shot_npc,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

i took these out and the raygun sounds are fixed and etc imma test it out a bit more tho so take this with a grain of salt for now.




EDIT: Yeah everything is working correctly now for those who are having this problem follow the directions in the beginning or pmr360 will update the alias but this might just be me tho.

It's been updated! This is why you shouldn't pack a mod at midnight.
Ray gun animations have been fixed and there's an optional download for the ray gun fx.

mario807906:

It's been updated! This is why you shouldn't pack a mod at midnight.
Ray gun animations have been fixed and there's an optional download for the ray gun fx.

awesome

xReaction:

dude you're a literal legend. in every single way. the ports are amazing, you're fixing the bugs constantly, replying to everyone. Amazing job, big props to you


mario807906:

dude you're a literal legend. in every single way. the ports are amazing, you're fixing the bugs constantly, replying to everyone. Amazing job, big props to you

exactly. he is literally awesome.

Khramos:

[ATTACH type="full" alt="This is the Cold War logo"]1086[/ATTACH]


This are all the Cold War weapons that I have ported to Black Ops 3.

For all the weapons you require the following files for them to work properly.

WEAPON COMMON
Contains textures and sounds used on all weapons.
Download

INSPECTABLE WEAPONS BY LILROBOT
I think this is pretty self explanatory.
Go to the post.
1911
Semi-auto pistol, when paped it has a laser and fast mag.
Includes a dual wield version.
Has a wall buy.
Download

DIAMATTI
3 round burst pistol, when paped it has a fast mag and sight.
Includes a dual wield version.
Has a wall buy.
Download

MAGNUM
When paped it has the speed loader and reflex sight.
Has a wall buy.
Download

AMP63
Full auto pistol, when paped it has a sight.
Includes a dual wield version.
Download

HAUER 77
Pump shotgun, when paped it has a sight.
Has a wall buy.
Download

GALLO SA12
Semi-automatic shotgun, when paped it has a sight.
Has a wall buy.
Download

STREETSWEEPER
Full-automatic shotgun, when paped it has a laser.
Has a wall buy.
Download

PELINGTON 703
Bolt action sniper, when paped it has faster ADS time.
Download

LW3 - TUNDRA
Bolt action sniper, when paped it has a faster sprint to fire time.
Has a wall buy.
Download

M82
Semi-automatic sniper, when paped it has a acog sight.
Has a wall buy.
Download

ZRG 20MM
Bolt action sniper, when paped it has a fast mag.
Download

SWISS K31
Bolt action sniper, when paped it has a acog sight and faster bolt speed.
Download

CIGMA 2
Usually a lock-on launcher but, not for now I will try to fix that.
Download

RPG-7
Free-fire launcher.
Download

AUG
3 round burst rifle, when paped it has a holo sight.
Has a wall buy.
Download

M16
3 round burst rifle, when paped it has a fast mag and laser.
Has a wall buy.
Download

TYPE 63
Semi-auto rifle, when paped it has a laser.
Has a wall buy.
Download

DMR 14
Semi-auto rifle, when paped it has a fast mag and laser.
Has a wall buy.
Download

CARV.2
3 round burst rifle, when paped it has a acog sight.
Download

RPD
Full-auto LMG, when paped it has a fast mag.
Has a wall buy.
Download

STONER 63
Full-auto LMG, when paped it has a laser.
Has a wall buy.
Download

M60
Full-auto LMG slowest fire-rate in its class, when paped it has a sight.
Has a wall buy.
Download

MG82
Full-auto LMG Fastest fire-rate in its class.
Download

MP5
Full-auto SMG, when paped it has a faster ADS time.
Has a wall buy.
Download

MILANO 821
Full-auto SMG, when paped it has a fast mag.
Has a wall buy.
Download

AK-74U
Full-auto SMG, when paped it has fast mags.
Has a wall buy.
Download

BULLFROG
Full-auto SMG with the biggest mag in class, when paped it has a laser.
Download

KSP45
3 round burst SMG, when paped it has a fast mag and sight.
Has a wall buy.
Download

MAC-10
Full-auto SMG with the fastest fire-rate in class, when paped it has a fast mag.
Has a wall buy.
Download

LC10
Full-auto SMG, when paped it has a fast mag.
Download

PPSh-41
Classic full auto SMG(no drum mag, yet), when paped it has a sight.
Download

OTs 9
Full-auto SMG.
Download

XM4
Full-auto rifle, when paped it has a sight.
Has a wall buy.
Download

AK-47
Full-auto rifle, when paped it has a laser and sight.
Has a wall buy.
Download

KRIG 6
Full-auto rifle, when paped it has a fast mag.
Has a wall buy.
Download

QBZ-83
Full-auto rifle with good mobility.
Has a wall buy.
Download

FFAR 1
Full-auto rifle with fastest fire-rate in class, when paped it has a holo sight and fast mag.
Has a wall buy.
Download

GROZA
Full-auto rifle, when paped it has a faster ADS time and a sight.
Download

FARA 83
Full-auto rifle, when paped it has a laser.
Download

C58
Full-auto rifle with slow fire rate.
Has a wall buy.
Download

M16A1
It's a full-auto variant of the M16 that appears in the final mission from the campaign. Requires the M16 since it uses most of the same anims.
When paped it has a fast mag and laser.
Has a wall buy.
Download

M79
Grenade Launcher that launches projectiles that explode on impact.
Download

R1 Shadowhunter
Crossbow.
Download

Ballistic Knife
When papped it can revive downed players.
Download

Nail Gun
Slow firing nail gun.
Download

Ray Gun
The Black Ops 3 Ray gun re-skinned with the models and animations from BOCW.
Download


WEAPON PACK
All the weapons in one download(Doesn't include the inspection scripts)
Download

If you are having issues with missing fx on the special weapons download this.

I am aware that if you use a FOV higher than 100 some animations glitch out a little because in BOCW the FOV doesn't adjust the view-arms.
Thanks for checking my post if there are any problems leave them below and ill do my best to fix them.


PLEASE CREDIT THIS PEOPLE IF YOU USE MY WEAPONS.
Scobula = Greyhound, MWR Shell Ejects, and IK Code
DTZxPorter = Wraith Archon , Modme, and SE Tools
ID-Daemon = Game research for Greyhound
Eric Maynard = Help with the BOCW base on Greyhound
JBird632 = Sound template and tutorials
Logical Edits = Video on how to port BOCW weapons
Harry Bo21 = Tutorials
TheSkyeLord = His amazing weapon ports helped me fix many issues i had when making the weaponfiles and sound aliases
Thomas Cat = T9 to T7 rig
TheBlackDeath = Additive utils on the T9 to T7 rig
DamianoTBM = Testing T9 to T7 rig
lilrobot = Inspectable weapons script
Ray1235 = CoD Maya Tools
MakeCents = C3IG
MikeyRay = Feedback on the weapons
Autodesk Maya = Importing and Exporting CoD models and anims
Audacity = Converting sound files
Blender = Editing some weapon models
Gimp = Editing some textures
Treyarch = CoD Black Ops 3/ BO3 Mod tools and CoD Black Ops Cold War
Infinity Ward = CoD Modern Warfare
Raven Software = CoD Warzone

You probably get this a lot. But would it be possible for you to port the Death Machine & Flame Thrower?

pmr360:

You probably get this a lot. But would it be possible for you to port the Death Machine & Flame Thrower?

I would like to port the score streaks as well but as of right now I think only the bow has its anims discovered, I might manually go through the anims later but not for now though.

Callum Potter:

Will you be adding the Marshal 16, Tec 9, EM2 and some of the melee weapons?


Woodger:

The wallbuys seem to display a wrong upgraded ammo cost, it takes 4500 points but says it will cost the ammo of the original weapon.
Will there be a fix for this?


Harry Bo21:

The wallbuys seem to display a wrong upgraded ammo cost, it takes 4500 points but says it will cost the ammo of the original weapon.
Will there be a fix for this?

Too many weapons in your csv

Woodger:

Too many weapons in your csv

I tried removing nearly all my guns but it still doesnt work, other guns work fine though

LogicalEdits:

DM me on discord, I'd like to ask you something :)
Logical Edits#4463