Game Asset Reversing | Releases
pmr360:
[ATTACH type="full" alt="This is the Cold War logo"]1086[/ATTACH]
GerardS0406:
Great post! I don't know if this is the same for all weapons, but there is a typo in model_export for the lw3, the folder is labeled as t9_wpn_port and should be t9_wpn_ports
777tones:
Great post! I don't know if this is the same for all weapons, but there is a typo in model_export for the lw3, the folder is labeled as t9_wpn_port and should be t9_wpn_ports
nekkozrgfr:
i installed only the 1911 and it doesn't have sounds :censored:
Zeus KrAZy:
i installed only the 1911 and it doesn't have sounds :censored:
nekkozrgfr:
Download the Weapon Common file at the top of the post. It contains the textures and sounds for all weapons.
Ping998:
Awesome work!
Just so you know, I've found the following issues that you might wanna address in a future update:
- All weapon folders in model_export apart from the 1911 are incorrect. The Gallo, LW3, M82, Pellington, Diamatti, Revolver are saved in a folder called "t9_wpn_port" where they should be saved in a folder called "t9_wpn_ports" with the 1911 and weapon common.
- The Hauer shotgun is also in the wrong place except it doesn't have a t9_wpn_ports or port folder and is just in the model_export folder as "t9_hauser", all you'll need to do is put that into the t9_wpn_ports folder
Thanks for your topic! :)
Khramos:
This are Cold War weapons that I was able to port, as off right now the weapons have no attachments with the exception of the revolver that has the speedloader when pack a punched.
I am planning on porting all the BOCW weapons and hopefully blueprints ass well.
I would like your ideas for attachments to put on the weapons when pack a punched.
WEAPON COMMON:
Contains textures and sound used on all weapons.
Download
1911
Its damage its comparable to cold war so it isn't a pea shooter nor is it dual wield when paped.
Download
DIAMATTI
3 round burst pistol
Download
MAGNUM
When paped it has the speeedloader
Download
HAUER 77
Pump shotgun
Download
GALLO SA12
Semi-automatic shotgun
Download
PELINGTON 703
Bolt action sniper
Download
LW3 - TUNDRA
Bolt action sniper
Download
M82
Semi-automatic sniper
Download
Thanks for checking my post if there are any problems leave them below and ill do my best to fix them.
I am aware that if you use a FOV higher than 100 some anims glitch out a little because in BOCW the FOV doesn't adjust the viewhands.
PLEASE CREDIT THIS PEOPLE IF YOU USE MY WEAPONS.
Scobula = Greyhound and IK Code
DTZxPorter = Wraith Archon , Modme, and SE Tools
ID-Daemon = Game research for Greyhound
Eric Maynard = Help with the BOCW base on Greyhound
JBird632 = Sound template and tutorials
Logical Edits = Video on how to port BOCW weapons
Harry Bo21 = Tutorials
TheSkyeLord = His amazing weapon ports helped me fix many issues i had when making the weaponfiles
Thomas Cat = T9 to T7 rig
TheBlackDeath = Additive utils on the T9 to T7 rig
DamianoTBM = Testing T9 to T7 rig
lilrobot = Inspectable weapons script
Ray1235 = CoD Maya Tools
Autodesk Maya = Importing and Exporting CoD models and anims
Blender = Editing some weapon models
Gimp = Editing some textures
Treyarch = CoD Black Ops 3/ BO3 Mod tools and CoD Black Ops Cold War
pmr360:
Awesome work!
Just so you know, I've found the following issues that you might wanna address in a future update:
- All weapon folders in model_export apart from the 1911 are incorrect. The Gallo, LW3, M82, Pellington, Diamatti, Revolver are saved in a folder called "t9_wpn_port" where they should be saved in a folder called "t9_wpn_ports" with the 1911 and weapon common.
- The Hauer shotgun is also in the wrong place except it doesn't have a t9_wpn_ports or port folder and is just in the model_export folder as "t9_hauser", all you'll need to do is put that into the t9_wpn_ports folder
Thanks for your topic! :)
Khramos:
I fixed the folders so they all should work as intended, that was a big oversight on my part.
Thanks for the feedback!!
Ping998:
Hey, any updates on when the rest of the ports are coming? :)
1CrazyGamer:
Hey, any updates on when the rest of the ports are coming? :)
Madgaz:
Downloaded the 1911 , ads fire animation seems a little slow but easy fixed also sounds for this gun are far too loud, again easy fixed
but overall really nice port feels and looks fantastic to use in bo3
Madgaz:
Checking aliase of the 1911 weapon nothing other than specified sounds are added, no volumes or anything added
CrazyBullen:
ERROR: Duplicate template: WPN_SHOT_PLR
ERROR: Duplicate template: WPN_ACT_PLR
ERROR: Duplicate template: WPN_RING_PLR
ERROR: Duplicate template: WPN_PLR_FLUX_L
ERROR: Duplicate template: WPN_PLR_FLUX_R
ERROR: Duplicate template: WPN_RELOAD_PLR
ERROR: Duplicate template: WPN_SHOT_NPC
ERROR: Duplicate template: WPN_ACT_NPC
ERROR: Duplicate template: WPN_DIST_NPC
ERROR: Duplicate template: WPN_NPC_FLUX_L
ERROR: Duplicate template: WPN_NPC_FLUX_R
ERROR: Duplicate template: WPN_PAP_SHOT_PLR
ERROR: Duplicate template: WPN_PAP_SHOT_NPC
ERROR: Duplicate template: WPN_PAP_FLUX_L
ERROR: Duplicate template: WPN_PAP_FLUX_R
Doesn't find them anyway, Ape, the maps, even looking inside the zip files.
I loved the animation and stuff with your 1911, but I can't get the sound to work..
Added both your common and the guns in alias. Tryed to remove one of them. Nothing works.
pmr360:
Hey, any updates on when the rest of the ports are coming? :)
pmr360:
ERROR: Duplicate template: WPN_SHOT_PLR
ERROR: Duplicate template: WPN_ACT_PLR
ERROR: Duplicate template: WPN_RING_PLR
ERROR: Duplicate template: WPN_PLR_FLUX_L
ERROR: Duplicate template: WPN_PLR_FLUX_R
ERROR: Duplicate template: WPN_RELOAD_PLR
ERROR: Duplicate template: WPN_SHOT_NPC
ERROR: Duplicate template: WPN_ACT_NPC
ERROR: Duplicate template: WPN_DIST_NPC
ERROR: Duplicate template: WPN_NPC_FLUX_L
ERROR: Duplicate template: WPN_NPC_FLUX_R
ERROR: Duplicate template: WPN_PAP_SHOT_PLR
ERROR: Duplicate template: WPN_PAP_SHOT_NPC
ERROR: Duplicate template: WPN_PAP_FLUX_L
ERROR: Duplicate template: WPN_PAP_FLUX_R
Doesn't find them anyway, Ape, the maps, even looking inside the zip files.
I loved the animation and stuff with your 1911, but I can't get the sound to work..
Added both your common and the guns in alias. Tryed to remove one of them. Nothing works.
pmr360:
Checking aliase of the 1911 weapon nothing other than specified sounds are added, no volumes or anything added
pmr360:
#Updated
Almost all weapons added just missing the Crossbow, Grenade Launcher, and Ballistic knife.
Khramos:
#Updated
Almost all weapons added just missing the Crossbow, Grenade Launcher, and Ballistic knife.
pmr360:
They look great! Buut... I seem to be having an issue with conflicting sounds templates between wpn_template and jbird's. Any solution for that?
Khramos:
There shouldn't be any conflicting sounds with the new template since I renamed the sounds, make sure to have uninstalled my old template and that you updated the sound aliases since I updated all weapon sound.
pmr360:
Some Weapon templates scripts are missing "t9" and some sounds are not available in the latest release.
"K:\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_testroom usermaps\zm_testroom zone_source usermaps\zm_testroom all zm_testroom
ERROR: k:\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_r.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_r.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\wpn_tr_longburst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\wpn_tr_longburst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_fire.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_r.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_fire.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_shotgun_semiauto_flux_r.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_m16a1\wpn_tr_fullauto_classic_stop_ads.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_act.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_act.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\wpn_tr_damagesemi_ads.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_l.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_tr_damagesemi_flux_r.wav
ERROR: no files for filespec: t9_weapons\t9_type63\tr_damagesemi_lfe.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_inspect_pt1.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_inspect_pt2.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_empty_bolt_back.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_empty_bolt_release.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_end.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_start.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_lower.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_type63\foley\fly_tr_damagesemi_raise.wav
ERROR: no files for filespec: t9_weapons\common\wpn_t9_low_ammo.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_left.wav
ERROR: no files for filespec: t9_weapons\common\flux\wpn_ar_accurate_echo_right.wav
The M16 and AK-74u have messed up walking animations as well.
Keep up the good work!
Khramos:
That's on me I thought that when you updated the files on mega they would keep the same URL(turns out it doesn't) so all the old weapons where the same, really sorry about that.
The weapon common and all the pistols, shotguns and snipers have been properly updated and the m16a1 and type 63 have the correct sounds in the download.
I'm looking into what it could be since on my side it looks normal.
Are you using different view hands by any chance?
Thanks for the kind words!
drdipshitmd:
It would be really cool if you made an alternative version of the 1911 that's closer to the starting pistol in stats, and when pack-a-punching. I would still like to have the Cold War 1911, but I still would want the functionality of the Mustang & Sally/Death & Taxes.
Mindmirror:
The download of the M16A1 does not work. The download key is invalid.
Khramos:
The download of the M16A1 does not work. The download key is invalid.
Dedrix:
It would be really cool if you made an alternative version of the 1911 that's closer to the starting pistol in stats, and when pack-a-punching. I would still like to have the Cold War 1911, but I still would want the functionality of the Mustang & Sally/Death & Taxes.
ironratchett:
Hey, I've tried to add the stoner weapon port and the common weapon files to my root folder and linked them up.. but I ended up getting these errors!
ERROR: Duplicate 'image' asset 'i_attach_t7_optic_m32_lens_g' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:46
ERROR: Duplicate 'image' asset 'i_attach_t7_optic_m32_lens_g' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:46
ERROR: Duplicate 'image' asset 'i_attach_t8_optic_acog_lens_t' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:91
ERROR: Duplicate 'image' asset 'i_attach_t8_optic_acog_lens_t' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:91
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_c' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:181
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_c' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:136
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_n' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:226
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_n' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:181
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_o' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:271
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_o' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:226
and the list goes on
pmr360:
Hey, I've tried to add the stoner weapon port and the common weapon files to my root folder and linked them up.. but I ended up getting these errors!
ERROR: Duplicate 'image' asset 'i_attach_t7_optic_m32_lens_g' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:46
ERROR: Duplicate 'image' asset 'i_attach_t7_optic_m32_lens_g' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:46
ERROR: Duplicate 'image' asset 'i_attach_t8_optic_acog_lens_t' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:91
ERROR: Duplicate 'image' asset 'i_attach_t8_optic_acog_lens_t' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:91
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_c' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:181
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_c' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:136
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_n' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:226
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_n' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:181
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_o' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\_wpn_t9_common.gdt:271
ERROR: Duplicate 'image' asset 'i_attach_t9_mixhandle_01_ar_o' found in d:\program files (x86)\steamlibrary\steamapps\common\call of duty black ops iii\source_data\t9_weapons\wpn_t9_common.gdt:226
and the list goes on
pmr360:
Updated Weapons
-Fixed some weapon anims looking wierd.
-Added Dual wield to almost all pistols.
-Added the MG82 LMG.
-Added attachments to most pack-a-punched weapons.
-Tweaked some weapon timings.
-Added new shell eject fx based on scobalula's.
-Placed the sprint anims as the wall run anims so that it doesn't look weird.
-Added Wall buys to most weapons with there official textures.
tyrion410:
Mg60 has no sound.
tyrion410:
The prefabs causes the game to crash on load up.. take them off an it runs.. anything i need to change for them to work as wall buys?
pmr360:
The prefabs causes the game to crash on load up.. take them off an it runs.. anything i need to change for them to work as wall buys?
tyrion410:
Can you tell me what the error you get is, and I checked on the m60 and it does have sounds could it be another weapon?
tyrion410:
no errors pop up.. except for the pistol burst. Im still new to all of this. I've downloaded 19 of them, 2 have sound, 6 unsure of an the rest either have partial or none. the m60 has partial sound. that was the first 1 on tried.. the rpd and bullfrog work.. and the prefab crashes the map, causes it to not load.. here the only error report I get. I downloaded that 1 yesterday.
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_pap.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_inspect.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_pap.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_lower.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_pap.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_raise.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_act.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\weap_pi_papa320_ads_up.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_slide_back.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_act.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\weap_pi_papa320_ads_down.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_slide_release.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_ads.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_fast_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_ads.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_tac_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_empty_rattle.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_tac_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_end.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_slide_back.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_left_slide_release.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_lfe.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_mag_in.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_mag_out.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_slide_back.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\wpn_pistol_burst_low_ammo.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_right_slide_release.wav
ERROR: no files for filespec: t9_weapons\t9_pistol_burst\foley\fly_pistol_burst_dw_inspect.wav
pmr360:
oh and i a get a error report with the ppsh but thats because i tried to see if i could fix it
tyrion410:
Did you download the weapon common file? and did you move any sound out of its place, because the error means that it can't find those sounds which are on the download.
And which prefab are you trying to use?
tyrion410:
this is what happen with the sound.. ... [USER=1744]@pmr360[/USER]
Ignore the follower goal lol.. an tha my personal youtube account
tyrion410:
I fixed the issue.. it was sublime not saving the files correctly.. thanks for the help an the awesome weapons you all provide
mario807906:
#Updated
Almost all weapons added just missing the Crossbow, Grenade Launcher, and Ballistic knife.
ben_verder_niks:
The PPSH seems to be missing sound assets.
like the folder with sound assets is empty.
The ports are great tho for the rest.
pmr360:
The PPSH seems to be missing sound assets.
like the folder with sound assets is empty.
The ports are great tho for the rest.
Madgaz:
Thanks for the heads up, I have updated the download for it and the xm4 and groza since they were missing some minor sounds as well.
pmr360:
Any chance of a full pack download option rather than seperate downloads
CrizzyCristals:
the xm4 attachment doesn't seem to work any chance on a fix
and is there anyway on my end i can change the dps of the weapons seem a little high other then great ass imports love um thx alot
mario807906:
Yeah as soon as I finish the last couple of weapons I'll make a full pack download.
pmr360:
Hey sorry to ask but do you know what happened to the xm4 and groza downloads it says the downloads have been takin down.
pmr360:
the xm4 attachment doesn't seem to work any chance on a fix
and is there anyway on my end i can change the dps of the weapons seem a little high other then great ass imports love um thx alot
CrizzyCristals:
In what way does it not work, and to change the the dps just go the damage range in the weapon file.
pmr360:
Updated Weapons
-All of the Special weapons have been added.
-Added the Ots 9 SMG.
-Added the C58 AR.
-Added the option to download all the weapons at once.
-All dlc weapons use their respective Cold War firing sounds instead of the Warzone sound which I had been using.
-Groza reload sounds updated.
-Aug reload sounds updated.
-Updated multiple textures.
-Re-exported most of the weapon animation on there correct framerate(thanks MikeyRay).
mario807906:
Updated Weapons
-All of the Special weapons have been added.
-Added the Ots 9 SMG.
-Added the C58 AR.
-Added the option to download all the weapons at once.
-All dlc weapons use their respective Cold War firing sounds instead of the Warzone sound which I had been using.
-Groza reload sounds updated.
-Aug reload sounds updated.
-Updated multiple textures.
-Re-exported most of the weapon animation on there correct framerate(thanks MikeyRay).
mario807906:
Updated Weapons
-All of the Special weapons have been added.
-Added the Ots 9 SMG.
-Added the C58 AR.
-Added the option to download all the weapons at once.
-All dlc weapons use their respective Cold War firing sounds instead of the Warzone sound which I had been using.
-Groza reload sounds updated.
-Aug reload sounds updated.
-Updated multiple textures.
-Re-exported most of the weapon animation on there correct framerate(thanks MikeyRay).
pmr360:
hey there are a lot of missing sounds and/or the aliases are wrong for a lot of weapons in the big download I don't know about the in individual downloads-for the weapons I've seen so far -raygun-amp dual weald-Farah-krig 6 I think-and more and the stoner when ur shooting and you aim the gun goes sideways all most 360. that's only some of the problems, thanks for the stuff so far tho.
noDoink4u:
Yeah just realized that the lmg have the wrong recoil stats my bad, but the sounds should be working, try to compile and link the map. This has a lot of sounds and sometimes the linker can get overwhelmed.
pmr360:
The recoil on the RPD is weird, and the ray guns ads is off, and the ray gun rays don't exist in game. I'm also getting these errors...
"D:\Program Files (x86)\steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_doink usermaps\zm_doink zone_source usermaps\zm_doink english zm_doink
ERROR: D:\Program Files (x86)\steam\steamapps\common\Call of Duty Black Ops III\share\raw\sound\aliases\zmb_sound_fixes.csv
ERROR: zmb_sound_fixes.csv missing template alias 'wpn_t9_raygun_plr' for alias wpn_t9_raygun_shot_plr
ERROR: zmb_sound_fixes.csv missing template alias 'wpn_t9_shot_loop' for alias wpn_t9_raygun_loop
ERROR: zmb_sound_fixes.csv missing template alias 'wpn_t9_raygun_plr' for alias wpn_t9_raygun_shot_npc
ERROR: d:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\zmb_sound_fixes.csv
ERROR: 'wpn_t9_raygun_shot_plr' Line Number: 0
ERROR: Parse error in column 'VolumeGroup'. Value 'VolumeGroup' is not valid. wpn_t9_raygun_shot_plr had empty field VolumeGroup.
ERROR: 'wpn_t9_raygun_shot_plr' Line Number: 0
ERROR: Parse error in column 'DuckGroup'. Value 'DuckGroup' is not valid. wpn_t9_raygun_shot_plr had empty field DuckGroup.
ERROR: 'wpn_t9_raygun_loop' Line Number: 0
ERROR: Parse error in column 'VolumeGroup'. Value 'VolumeGroup' is not valid. wpn_t9_raygun_loop had empty field VolumeGroup.
ERROR: 'wpn_t9_raygun_loop' Line Number: 0
ERROR: Parse error in column 'DuckGroup'. Value 'DuckGroup' is not valid. wpn_t9_raygun_loop had empty field DuckGroup.
ERROR: 'wpn_t9_raygun_shot_npc' Line Number: 0
ERROR: Parse error in column 'VolumeGroup'. Value 'VolumeGroup' is not valid. wpn_t9_raygun_shot_npc had empty field VolumeGroup.
ERROR: 'wpn_t9_raygun_shot_npc' Line Number: 0
ERROR: Parse error in column 'DuckGroup'. Value 'DuckGroup' is not valid. wpn_t9_raygun_shot_npc had empty field DuckGroup.
done: 0m4.20s
noDoink4u:
Yeah I already updated the lmg's so they have their correct recoil, but the sound error means that you don't have the up to date common files. And about the rays not existing they should be already loaded into the game by default but just in case ill upload those fx tomorrow just like ill fix the ray gun ads.
mario807906:
Yeah I already updated the lmg's so they have their correct recoil, but the sound error means that you don't have the up to date common files. And about the rays not existing they should be already loaded into the game by default but just in case ill upload those fx tomorrow just like ill fix the ray gun ads.
[/QUOTE/]
ight thanks man for the hard work.
mario807906:
Yeah I already updated the lmg's so they have their correct recoil, but the sound error means that you don't have the up to date common files. And about the rays not existing they should be already loaded into the game by default but just in case ill upload those fx tomorrow just like ill fix the ray gun ads.
mario807906:
Yeah I already updated the lmg's so they have their correct recoil, but the sound error means that you don't have the up to date common files. And about the rays not existing they should be already loaded into the game by default but just in case ill upload those fx tomorrow just like ill fix the ray gun ads.
pmr360:
Hey pmr360 i found the reason why in the t9_alias where aka-share-raw-sound-alias-etc in the ak47u and ksp45 there are unneeded aliases or line which are-,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt1,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt1.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt2,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt2.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt3,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt3.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt4,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt4.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt5,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt5.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt6,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt6.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt7,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt7.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt8,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt8.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ak74u_bp_dinotoy_inspect_pt9,,,t9_weapons\t9_ak74u\foley\fly_smg_heavy_toy_pt9.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
and
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt1,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt1.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt2,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt2.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt3,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt3.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt4,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt4.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt5,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt5.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt6,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt6_01.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt6,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt6_02.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_bp_runman_inspect_pt6,,,t9_weapons\t9_ksp45\foley\fly_smg_burst_runman_pt6_03.wav,,,wpn_t9_reload_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_plr,,,t9_weapons\t9_ksp45\wpn_smg_burst_fire_suppressed.wav,,,wpn_t9_shot_plr,,wpn_t9_ksp45_shot_act_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_npc,,,t9_weapons\t9_ksp45\wpn_smg_burst_fire_suppressed.wav,,,wpn_t9_shot_npc,,wpn_t9_ksp45_shot_act_npc,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_last_plr,,,t9_weapons\t9_ksp45\wpn_smg_burst_low_ammo.wav,,,wpn_t9_shot_plr,,wpn_t9_ksp45_suppressed_shot_plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, wpn_t9_ksp45_suppressed_shot_last_npc,,,t9_weapons\t9_ksp45\wpn_smg_burst_low_ammo.wav,,,wpn_t9_shot_npc,,wpn_t9_ksp45_suppressed_shot_npc,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
i took these out and the raygun sounds are fixed and etc imma test it out a bit more tho so take this with a grain of salt for now.
EDIT: Yeah everything is working correctly now for those who are having this problem follow the directions in the beginning or pmr360 will update the alias but this might just be me tho.
mario807906:
It's been updated! This is why you shouldn't pack a mod at midnight.
Ray gun animations have been fixed and there's an optional download for the ray gun fx.
xReaction:
dude you're a literal legend. in every single way. the ports are amazing, you're fixing the bugs constantly, replying to everyone. Amazing job, big props to you
mario807906:
dude you're a literal legend. in every single way. the ports are amazing, you're fixing the bugs constantly, replying to everyone. Amazing job, big props to you
Khramos:
[ATTACH type="full" alt="This is the Cold War logo"]1086[/ATTACH]
This are all the Cold War weapons that I have ported to Black Ops 3.
For all the weapons you require the following files for them to work properly.
WEAPON COMMON
Contains textures and sounds used on all weapons.
Download
INSPECTABLE WEAPONS BY LILROBOT
I think this is pretty self explanatory.
Go to the post.
1911
Semi-auto pistol, when paped it has a laser and fast mag.
Includes a dual wield version.
Has a wall buy.
Download
DIAMATTI
3 round burst pistol, when paped it has a fast mag and sight.
Includes a dual wield version.
Has a wall buy.
Download
MAGNUM
When paped it has the speed loader and reflex sight.
Has a wall buy.
Download
AMP63
Full auto pistol, when paped it has a sight.
Includes a dual wield version.
Download
HAUER 77
Pump shotgun, when paped it has a sight.
Has a wall buy.
Download
GALLO SA12
Semi-automatic shotgun, when paped it has a sight.
Has a wall buy.
Download
STREETSWEEPER
Full-automatic shotgun, when paped it has a laser.
Has a wall buy.
Download
PELINGTON 703
Bolt action sniper, when paped it has faster ADS time.
Download
LW3 - TUNDRA
Bolt action sniper, when paped it has a faster sprint to fire time.
Has a wall buy.
Download
M82
Semi-automatic sniper, when paped it has a acog sight.
Has a wall buy.
Download
ZRG 20MM
Bolt action sniper, when paped it has a fast mag.
Download
SWISS K31
Bolt action sniper, when paped it has a acog sight and faster bolt speed.
Download
CIGMA 2
Usually a lock-on launcher but, not for now I will try to fix that.
Download
RPG-7
Free-fire launcher.
Download
AUG
3 round burst rifle, when paped it has a holo sight.
Has a wall buy.
Download
M16
3 round burst rifle, when paped it has a fast mag and laser.
Has a wall buy.
Download
TYPE 63
Semi-auto rifle, when paped it has a laser.
Has a wall buy.
Download
DMR 14
Semi-auto rifle, when paped it has a fast mag and laser.
Has a wall buy.
Download
CARV.2
3 round burst rifle, when paped it has a acog sight.
Download
RPD
Full-auto LMG, when paped it has a fast mag.
Has a wall buy.
Download
STONER 63
Full-auto LMG, when paped it has a laser.
Has a wall buy.
Download
M60
Full-auto LMG slowest fire-rate in its class, when paped it has a sight.
Has a wall buy.
Download
MG82
Full-auto LMG Fastest fire-rate in its class.
Download
MP5
Full-auto SMG, when paped it has a faster ADS time.
Has a wall buy.
Download
MILANO 821
Full-auto SMG, when paped it has a fast mag.
Has a wall buy.
Download
AK-74U
Full-auto SMG, when paped it has fast mags.
Has a wall buy.
Download
BULLFROG
Full-auto SMG with the biggest mag in class, when paped it has a laser.
Download
KSP45
3 round burst SMG, when paped it has a fast mag and sight.
Has a wall buy.
Download
MAC-10
Full-auto SMG with the fastest fire-rate in class, when paped it has a fast mag.
Has a wall buy.
Download
LC10
Full-auto SMG, when paped it has a fast mag.
Download
PPSh-41
Classic full auto SMG(no drum mag, yet), when paped it has a sight.
Download
OTs 9
Full-auto SMG.
Download
XM4
Full-auto rifle, when paped it has a sight.
Has a wall buy.
Download
AK-47
Full-auto rifle, when paped it has a laser and sight.
Has a wall buy.
Download
KRIG 6
Full-auto rifle, when paped it has a fast mag.
Has a wall buy.
Download
QBZ-83
Full-auto rifle with good mobility.
Has a wall buy.
Download
FFAR 1
Full-auto rifle with fastest fire-rate in class, when paped it has a holo sight and fast mag.
Has a wall buy.
Download
GROZA
Full-auto rifle, when paped it has a faster ADS time and a sight.
Download
FARA 83
Full-auto rifle, when paped it has a laser.
Download
C58
Full-auto rifle with slow fire rate.
Has a wall buy.
Download
M16A1
It's a full-auto variant of the M16 that appears in the final mission from the campaign. Requires the M16 since it uses most of the same anims.
When paped it has a fast mag and laser.
Has a wall buy.
Download
M79
Grenade Launcher that launches projectiles that explode on impact.
Download
R1 Shadowhunter
Crossbow.
Download
Ballistic Knife
When papped it can revive downed players.
Download
Nail Gun
Slow firing nail gun.
Download
Ray Gun
The Black Ops 3 Ray gun re-skinned with the models and animations from BOCW.
Download
WEAPON PACK
All the weapons in one download(Doesn't include the inspection scripts)
Download
If you are having issues with missing fx on the special weapons download this.
I am aware that if you use a FOV higher than 100 some animations glitch out a little because in BOCW the FOV doesn't adjust the view-arms.
Thanks for checking my post if there are any problems leave them below and ill do my best to fix them.
PLEASE CREDIT THIS PEOPLE IF YOU USE MY WEAPONS.
Scobula = Greyhound, MWR Shell Ejects, and IK Code
DTZxPorter = Wraith Archon , Modme, and SE Tools
ID-Daemon = Game research for Greyhound
Eric Maynard = Help with the BOCW base on Greyhound
JBird632 = Sound template and tutorials
Logical Edits = Video on how to port BOCW weapons
Harry Bo21 = Tutorials
TheSkyeLord = His amazing weapon ports helped me fix many issues i had when making the weaponfiles and sound aliases
Thomas Cat = T9 to T7 rig
TheBlackDeath = Additive utils on the T9 to T7 rig
DamianoTBM = Testing T9 to T7 rig
lilrobot = Inspectable weapons script
Ray1235 = CoD Maya Tools
MakeCents = C3IG
MikeyRay = Feedback on the weapons
Autodesk Maya = Importing and Exporting CoD models and anims
Audacity = Converting sound files
Blender = Editing some weapon models
Gimp = Editing some textures
Treyarch = CoD Black Ops 3/ BO3 Mod tools and CoD Black Ops Cold War
Infinity Ward = CoD Modern Warfare
Raven Software = CoD Warzone
pmr360:
You probably get this a lot. But would it be possible for you to port the Death Machine & Flame Thrower?
Callum Potter:
Will you be adding the Marshal 16, Tec 9, EM2 and some of the melee weapons?
Woodger:
The wallbuys seem to display a wrong upgraded ammo cost, it takes 4500 points but says it will cost the ammo of the original weapon.
Will there be a fix for this?
Harry Bo21:
The wallbuys seem to display a wrong upgraded ammo cost, it takes 4500 points but says it will cost the ammo of the original weapon.
Will there be a fix for this?
Woodger:
Too many weapons in your csv
LogicalEdits:
DM me on discord, I'd like to ask you something :)
Logical Edits#4463