Game Modding | Call of Duty: Black Ops 3 | Asset Importing
Fanatic:
(Just an FWI, I've only started learning importing like a few days ago) but anyway:
I've been trying to Import some Models from IW, but some of the textures aren't getting exported properly. It seems to be that Glass is the only thing that isn't working.
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I have everything Checked off in Greyhound, however it still can't find 'zmb_perk_machine_base_glass_n'
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The Perk Machines aren't the only thing that the Glass is affected by, here's another Example with the Dischord:
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Anyway, I was just wondering if this is a glitch on Greyhounds end, or if I am doing something wrong when I'm Exporting.
Spiki:
Click on the blue arrow next to the material name and see what the error is
RaGe-74:
What Spiki said, and since it's just a _n (normal), and if it's just a flat textured glass, then you can just use $normal as a replacement.
Fanatic:
Click on the blue arrow next to the material name and see what the error is
Fanatic:
What Spiki said, and since it's just a _n (normal), and if it's just a flat textured glass, then you can just use $normal as a replacement.
Spiki:
Change the material from lit to lit_transparant
Fanatic:
Change the material from lit to lit_transparant
RaGe-74:
it's still solid, damn I felt like that was gonna work haha
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