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Missing Textures for Models (Not Showing Up in Greyhound)

Game Modding | Call of Duty: Black Ops 3 | Asset Importing


Fanatic:

(Just an FWI, I've only started learning importing like a few days ago) but anyway:

I've been trying to Import some Models from IW, but some of the textures aren't getting exported properly. It seems to be that Glass is the only thing that isn't working.

[ATTACH alt="Screenshot (139).png"]997[/ATTACH]

[ATTACH alt="Screenshot (137).png"]998[/ATTACH]

I have everything Checked off in Greyhound, however it still can't find 'zmb_perk_machine_base_glass_n'

[ATTACH alt="Screenshot (136).png"]999[/ATTACH]

The Perk Machines aren't the only thing that the Glass is affected by, here's another Example with the Dischord:

[ATTACH alt="Screenshot (138).png"]1000[/ATTACH]


Anyway, I was just wondering if this is a glitch on Greyhounds end, or if I am doing something wrong when I'm Exporting.


Spiki:

Click on the blue arrow next to the material name and see what the error is


RaGe-74:

What Spiki said, and since it's just a _n (normal), and if it's just a flat textured glass, then you can just use $normal as a replacement.


Fanatic:

Click on the blue arrow next to the material name and see what the error is



Fanatic:

What Spiki said, and since it's just a _n (normal), and if it's just a flat textured glass, then you can just use $normal as a replacement.



Okay that made it a lot better, and fixed some other broken textures



But now glass is a sloid color


Spiki:

Change the material from lit to lit_transparant


Fanatic:

Change the material from lit to lit_transparant


it's still solid, damn I felt like that was gonna work haha


RaGe-74:

it's still solid, damn I felt like that was gonna work haha

[ATTACH=full]1007[/ATTACH]



try:
Material Category : Geometry Advanced
Material Type: lit_transparent_advanced_fullspec
surface type: glass
gloss range: glass