Game Modding | Call of Duty: Black Ops 3 | Scripting
gunrock12:
I used[USER=615] eDeK[/USER] script of spawning zombies using a trigger_multiple and it works but when i
use it to spawn hell hounds they just spawn in and sit there and not attack the player.
so how do i get them to attack?
Spiki:
Link to edek post?
also are you spawning them at an isolated location like an island that is not connected to the main map? If yes drop a pathnode from the entity browser
gunrock12:
https://forum.modme.co/threads/spawning-lots-of-zombies-with-a-trigger_multiple.3495/ I used this spawning method.
The hell hound spawn is on the same map as the player spawn behind a wall, the player is walking around a corner hits the trigger and a hell hound spawns
and attacks the player, thanks for the reply Spiki i will try placing the pathnodes down will let you know if that works.
Spiki:
https://forum.modme.co/threads/spawning-lots-of-zombies-with-a-trigger_multiple.3495/ I used this spawning method.
The hell hound spawn is on the same map as the player spawn behind a wall, the player is walking around a corner hits the trigger and a hell hound spawns
and attacks the player, thanks for the reply Spiki i will try placing the pathnodes down will let you know if that works.
Spiki:
zm_ai_dogs::special_dog_spawn(i think origin);
gunrock12:
Thanks this worked: zm_ai_dogs::special_dog_spawn(); did the trick!
:)(y)