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Spawning a hellhound with a trigger_multiple

Game Modding | Call of Duty: Black Ops 3 | Scripting


gunrock12:

I used[USER=615] eDeK[/USER] script of spawning zombies using a trigger_multiple and it works but when i
use it to spawn hell hounds they just spawn in and sit there and not attack the player.
so how do i get them to attack?


Spiki:

Link to edek post?

also are you spawning them at an isolated location like an island that is not connected to the main map? If yes drop a pathnode from the entity browser


gunrock12:

https://forum.modme.co/threads/spawning-lots-of-zombies-with-a-trigger_multiple.3495/ I used this spawning method.
The hell hound spawn is on the same map as the player spawn behind a wall, the player is walking around a corner hits the trigger and a hell hound spawns
and attacks the player, thanks for the reply Spiki i will try placing the pathnodes down will let you know if that works.


Spiki:

https://forum.modme.co/threads/spawning-lots-of-zombies-with-a-trigger_multiple.3495/ I used this spawning method.
The hell hound spawn is on the same map as the player spawn behind a wall, the player is walking around a corner hits the trigger and a hell hound spawns
and attacks the player, thanks for the reply Spiki i will try placing the pathnodes down will let you know if that works.

Don’t use
function xtra_zombie( x_struct )
Dogs have a special spawn function. Idk what it is, i wont be home for a week to look it up. Something like special_dog_spawn or something.
someone else prob knows


Spiki:

zm_ai_dogs::special_dog_spawn(i think origin);


gunrock12:

Thanks this worked: zm_ai_dogs::special_dog_spawn(); did the trick!
:)(y)