Modme Forums

Kill the brutus

Game Modding | Call of Duty: Black Ops 3 | Scripting


gunrock12:

How do i make a message appear after i kill a brutus?
i tried this script but it didn't work.

function spawn_brutus()
{

guys = GetEnt("hq_soldiers", "script_noteworthy");

boss_trigger5 = GetEnt("boss_trigger5", "targetname" );
boss_trigger5 waittill("trigger");
iprintlnbold("prision boss spawnes");
zm_cellbreaker::spawn_brutus(2000);


guys waittill("death");
wait(2);
iprintlnbold( "Yeah you killed him" );

}


thanks for any help!


Spiki:

Dildo = zm_cellbreaker::spawn_brutus(2000);
Dildo waittill("death");


gunrock12:

It didn't work as soon as brutus spawned the iprintlnbold( "Yeah you killed him" ); would pop up the same time he
spawned in.


eDeK:

If you are using the CELLBREAKER of Spiki, try this...

Open zm_cellbreaker.gsc and search this...

function private brutusSpawnSetup()

"Inside this function", put this at the bottom...
self thread i_killed_a_brutus();

Copy and paste this function at the bottom of the GSC
function i_killed_a_brutus( eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime )
{
    self waittill( "death", attacker );

    if( isdefined( attacker ) && IsPlayer( attacker ) )
    {      
        IPrintLnBold( "Yeah you killed him" );
        WAIT_SERVER_FRAME;                      
    }
    WAIT_SERVER_FRAME;
}


gunrock12:

Thanks it worked!