Zombies not walking onto moving platform (elevator)
Game Modding | Call of Duty: Black Ops 3 | Scripting
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So, I'm currently working on this little elevator that works almost flawlessly. the doors move how I want them to, it loops perfectly to where it can go up and down. The only problem is that zombies just dont walk inside the elevator. I've tried so many different things in the code, in radiant, I've tried using DYNAMICPATH, not using it, using movingplatform_enabled... everything. tried making a small bridge with a monster clip and using the ConnectPaths() function... nothing seems to work. The zombies either walk up to the door and move in place, or dont target the player at all when you're inside. If anyone can help me with this (literally just make it so the zombies walk inside the elevator and move with it when the button is pressed) I'd appreciate it massively. For the time being I've moved the elevator door clips so that doesn't cause any problems.
I'll attatch some screenshots of brushmodels and stuff below:
how did you fix this homie, having the same issue myself
xReaction:
how did you fix this homie, having the same issue myself
So i just used a workaround and put a monster clip on the same level as the hallway outside, and just killed the zombies if they were touching when the elevator was used