Game Asset Reversing | Releases
bubba443:
How do I change the ssi or lighting for only dog rounds?
IceGrenade:
haven't tested but this should do the trick... just thread this at the bottom of your main:
function lightstate_dogrounds()
{
while(1)
{
level waittill ( "between_round_over" );
if ( level.round_number == level.next_dog_round )
level util::set_lighting_state( 2 );
else if(level.round_number == level.next_dog_round + 1)
level util::set_lighting_state( 1 );
wait 5;
}
}
bubba443:
The code seems to partially work. It Switches when the dog rounds start, but it doesn't seem to switch back when the dog round is over. Any ideas?