Game Modding | Call of Duty: Black Ops 3 | Scripting
Dedrix:
Looking for a way to replace a lightbulb model for an emissive one when the power comes on ( so the lighting looks more convincing ), I have tried solving this myself since it seems really simple but I honestly have no clue what I'm doing. If anyone can help me out it would be much appreciated. ( this is what I came up with just to let y'all see where I'm coming from)
Spiki:
Looking for a way to replace a lightbulb model for an emissive one when the power comes on ( so the lighting looks more convincing ), I have tried solving this myself since it seems really simple but I honestly have no clue what I'm doing. If anyone can help me out it would be much appreciated. ( this is what I came up with just to let y'all see where I'm coming from)
so whats the problem?
Dedrix:
so whats the problem?
It doesn't do anything. Does this work for you or something?😅
Spiki:
it should be fine. do you have multiple lights?
if yes it should be:
didnt try but is fine
the_bibba_boy:
Looking for a way to replace a lightbulb model for an emissive one when the power comes on ( so the lighting looks more convincing ), I have tried solving this myself since it seems really simple but I honestly have no clue what I'm doing. If anyone can help me out it would be much appreciated. ( this is what I came up with just to let y'all see where I'm coming from)
Are you trying to turn on a light entity?
Dedrix:
Are you trying to turn on a light entity?
Unfortunately no, there are plenty of tutorials for a power light entity. I'm trying to have some "emissive models" replace "non emissive models" when the power comes on, That's all [ Have a model be replaced with another, when the power comes on ]
Spiki:
post your whole script. my thing should be fine
Dedrix:
it should be fine. do you have multiple lights?
if yes it should be:
didnt try but is fine
Hey finally got around to putting this in an it works to perfection. Thanks Spiki!