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No NavMesh after Teleporting

Game Modding | Call of Duty: Black Ops 3 | Scripting


Fanatic:

I made a teleporter to an area of the map that is not connected to the original, but there is no NavMesh so the Zombies just stand still when they spawn in. Is there a fix for this?


func_vehicle:

Put down a

node_pathnode
to tell the game the area should have a nav mesh (the nav mesh basically flood fills from them and
info_player_start
).


Fanatic:

Put down a
node_pathnode
to tell the game the area should have a nav mesh (the nav mesh basically flood fills from them and
info_player_start
).


thanks :)