Game Modding | Call of Duty: Black Ops 3 | Radiant
nekkozrgfr:
hi guys
so... everytime i try to compile my map, it says "ERROR: ERROR: MAX_MAP_NODES", and it cancel the process.
logs:
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 1.252 sec
gdtDB: successfully updated database.
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_strangerlabs.map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_strangerlabs.d3dbsp
main: Enter
FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 3421987
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\english
----------------------
Connected to data signature database
Loading map file D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_strangerlabs.map
*
****
2 terrain patches with caulk were discovered. Use 'File/Load Error File/General Error File' in Radiant to view
*****
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
WARNING: node without a volume
node has 3 tiny portals
node reference point 264.25 1428.00 -238.50
WARNING: node without a volume
node has 3 tiny portals
node reference point -285.25 1423.00 -251.25
WARNING: node without a volume
node has 4 tiny portals
node reference point -391.87 1423.00 -251.37
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_strangerlabs.lin
================================
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
finished in 6 seconds
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
11495 vertices couldn't be merged because the textures point different ways
finished in 16 seconds
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 1066 brush sides
elapsed time 1 seconds
ERROR: ERROR: MAX_MAP_NODES
yeah there is some errors other than the max_map_nodes one, but i can perfectly compile & play with them.
i googled the error, and peoples had the same on world at war, the solution was to select most of the map and click make detail (all my out of map is already non-colliding)
i saved, and tried to compile, same error.
so i selected everything BUT the floor, and..... nothing.
do you guys have any solution ? ive put around 300hours on this and i don't want to lose all what i did :/
ive seen MASSIVE maps on WIP discords and they never had this kind of problem :/
some pics:
nekkozrgfr:
guess im gonna kill myself
Dundy:
guess im gonna kill myself
nekkozrgfr:
I would try fixing the errors in log file first just for the heck of it and see what happens...
BobbyLee298:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\radiant\autosave_backup
copy and paste your map into your map_source folder, open radiant open the prefab save, link compile and see if the error happens again. if it does find a older auto save of your map and repeat.
nekkozrgfr:
fixed everything since days and still broken..
BobbyLee298:
fixed everything since days and still broken..
nekkozrgfr:
fixed everything, and somehow i don't have any backup saves
Dundy:
So how did you fixed it.
Might be helpful for others who might have same problem..
nekkozrgfr:
So how did you fixed it.
Might be helpful for others who might have same problem..
BobbyLee298:
i mean i fixed litterally every errors but the max_map_node still here, and now i don't have any map backup for some reason
Sleepy216:
i mean i fixed litterally every errors but the max_map_node still here, and now i don't have any map backup for some reason