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ERROR: ERROR: MAX_MAP_NODES

Game Modding | Call of Duty: Black Ops 3 | Radiant


nekkozrgfr:

hi guys
so... everytime i try to compile my map, it says "ERROR: ERROR: MAX_MAP_NODES", and it cancel the process.

logs:

D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.252 sec

gdtDB: successfully updated database.

D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_strangerlabs.map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_strangerlabs.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 3421987
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\english
----------------------
Connected to data signature database
Loading map file D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_strangerlabs.map

*
****
2 terrain patches with caulk were discovered.  Use 'File/Load Error File/General Error File' in Radiant to view
*****

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

WARNING: node without a volume

node has 3 tiny portals
node reference point 264.25 1428.00 -238.50
WARNING: node without a volume
node has 3 tiny portals
node reference point -285.25 1423.00 -251.25
WARNING: node without a volume
node has 4 tiny portals
node reference point -391.87 1423.00 -251.37

**********************

******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_strangerlabs.lin

================================



finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...

finished in 6 seconds

removing occluded winding fragments...

finding sun shadow casters...

splitting large windings...

merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...

triangulating all windings...

0 self-tjunctions fixed
0 degenerate tris removed

smoothing normals...

emitting triangles...

11495 vertices couldn't be merged because the textures point different ways

finished in 16 seconds
emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...

removed 1066 brush sides

elapsed time 1 seconds
ERROR: ERROR: MAX_MAP_NODES


yeah there is some errors other than the max_map_nodes one, but i can perfectly compile & play with them.

i googled the error, and peoples had the same on world at war, the solution was to select most of the map and click make detail (all my out of map is already non-colliding)

i saved, and tried to compile, same error.

so i selected everything BUT the floor, and..... nothing.

do you guys have any solution ? ive put around 300hours on this and i don't want to lose all what i did :/
ive seen MASSIVE maps on WIP discords and they never had this kind of problem :/


some pics:



nekkozrgfr:

guess im gonna kill myself


Dundy:

guess im gonna kill myself

I would try fixing the errors in log file first just for the heck of it and see what happens...


nekkozrgfr:

I would try fixing the errors in log file first just for the heck of it and see what happens...

as said above, before i got this error I could compile the map without worry and play it, these errors are not the problem.

also, I had this error before on an old map that had no other error in the log file.


BobbyLee298:

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\radiant\autosave_backup

copy and paste your map into your map_source folder, open radiant open the prefab save, link compile and see if the error happens again. if it does find a older auto save of your map and repeat.


nekkozrgfr:

fixed everything since days and still broken..


BobbyLee298:

fixed everything since days and still broken..

Welp all i can say is just go back further, for me i fix a ton of shit and it would still give this error unless i went back like a week in saves


nekkozrgfr:

fixed everything, and somehow i don't have any backup saves


Dundy:

So how did you fixed it.
Might be helpful for others who might have same problem..


nekkozrgfr:

So how did you fixed it.
Might be helpful for others who might have same problem..

i mean i fixed litterally every errors but the max_map_node still here, and now i don't have any map backup for some reason


BobbyLee298:

i mean i fixed litterally every errors but the max_map_node still here, and now i don't have any map backup for some reason

RIP i feel bad for ya


Sleepy216:

i mean i fixed litterally every errors but the max_map_node still here, and now i don't have any map backup for some reason

I know this is a dumb question since you did see the people in waw having the issue, Did you select every brush including broken floor and wall sections?
When you do broken floors/walls, if you don't make every piece detail instead of structural, you get that error pretty easy in waw(I know you are in bo3). I remember hitting that limit just remaking verruckt, just because I wasn't making floor/wall breaks detail brushes.

The reason I ask is because in your "structural only" image there appears to be holes made from brushes, but I could be looking at it wrong. Also even though your out of map brushes are non-colliding, did you try making them detail anyway?