Game Modding | Call of Duty: Black Ops 3 | Scripting
Ezzocorbi:
Just what the title says: how do I check if the player is repairing a window? I tried by checking whether the player's score increased, but if he shoots zombies my function still returns true.
Here's the code in action: https://streamable.com/8exord
function giveammo()
{
while(1)
{
self waittill("trigger", player); //The trigger here is the trigger of the window, it's triggered when the player walks into it
score_before_repair = player.score;
wait 0.05;
score_after_repair = player.score;
if(score_after_repair > score_before_repair) //I compare the score before and after repairing the boards, if it increased I print "Repairing Board"
{
iPrintln("^2Repairing Board");
}
wait 0.1;
}
}
function get_windows()
{
self endon("disconnect");
self endon("death");
window_boards = struct::get_array( "exterior_goal", "targetname" ); //Get all the windows in the map
foreach(window in window_boards)
{
window thread giveammo(); //And thread the function giveammo() for each window
}
}
eDeK:
I dont test it but maybe something like that, idk.
callback::on_spawned( &xxx );
function xxx()
{
for( ;; )
{
self waittill( "boarding_window" );
IPrintLn("^2Repairing Board");
}
}
Ezzocorbi:
Thanks, this works perfectly.