Game Modding | Call of Duty: Black Ops 3 | Radiant
Runis:
I've been messing around in blockout rooms to practice reflection probes but I've been getting a weird light bleeding I'm not used to seeing. Normally its the sun bleeding through walls but not this time.
this is my room / reflection probe setup ( sun volume and probes at default settings, brushes same texture on all faces )
TOP
SIDE
Looking fine no leaking until I walk into a wall or go prone on the floor
Spiki:
You don't have bleeding as far as i can see.
In the first game pic the light on the ground is light coming through the window.
The bleeding on the gun on the last pic is normal. The gun is outside of the probe. You can see this effect on official maps too
You're fine fam
Runis:
You don't have bleeding as far as i can see.
In the first game pic the light on the ground is light coming through the window.
The bleeding on the gun on the last pic is normal. The gun is outside of the probe. You can see this effect on official maps too
You're fine fam
Spiki:
duplicate the sun settings in APE and play with the values. They should change realtime in radiant but you still need to hit the lightning bolt to update the probes
Runis:
duplicate the sun settings in APE and play with the values. They should change realtime in radiant but you still need to hit the lightning bolt to update the probes