Making an FX move with a script_origin (Or any other way)
Game Modding | Call of Duty: Black Ops 3 | Scripting
KevinRomo98:
Hey so I am trying to script an FX to move under a model with a script origin. It does not move or even spawn if it is a script_origin but it will spawn with a script_brushmodel. But it does not move it stands in place while the object moves.
This is the line I am using but I do not think it is right. I think it requires a different function. PlayFX(level._effect["RocketLaunchFumes"], RocketFX.origin);
I think this should make the fx move with your struct/model. to delete the fx just use m_fx Delete(); You will need to change the your_script_ent & yourfxnamehere first. example with what you provided
I think this should make the fx move with your struct/model. to delete the fx just use m_fx Delete(); You will need to change the your_script_ent & yourfxnamehere first. example with what you provided