Game Modding | Call of Duty: Black Ops 3 | Radiant
bubba443:
Currently using buyable ending from ugxmods. It has an option to change the game over text, but that feature doesnt seem to work for me. Does anyone have a buyable ending script/mod that can replace the "game over" text? Thanks!
Sleepy216:
Did you add your end game text to this at the top? It should work for you.
#define ENDGAME_CUSTOM_GAME_OVER "your text here"
If you have ugx's timed gameplay installed, make sure your game over text isn't being set by that also
bubba443:
That line of code came with the ugxmods_buyable_ending.gsc
I tried changing it and it didnt work. It just used the default game over. I don't believe I have the timed gameplay installed.
#using scripts\shared\flag_shared; #using scripts\zm\_zm_score; #define ENDGAME_WAIT_FOR_FLAG "" //if you want the ending to require a flag to be set from another script you have, enter the flag here. #define ENDGAME_WAIT_FOR_NOTIFY "" //if you want the ending to require a level notify to be sent from another script you have, enter the notify string here. #define ENDGAME_COST 0 //how much should it cost to end the game? #define ENDGAME_CUSTOM_GAME_OVER "Lmao ez game I aint even sweatin" //Do you want to replace the "GAME OVER" text? Set it here. If you want the default game over text from zombies, set this to blank. #define ENDGAME_CUSTOM_TRIGGER_HINT "You made it out... Press &&1 to end the game" //Customize the endgame trigger hintstring here. Cost will be appended automatically. function autoexec endgame() { if(ENDGAME_WAIT_FOR_NOTIFY != "") level.custom_game_over_hud_elem = &buyable_game_over; ending = getEnt("ending", "targetname"); ending setCursorHint("HINT_NOICON"); if(ENDGAME_WAIT_FOR_FLAG != "") { level flag::wait_till(ENDGAME_WAIT_FOR_FLAG); } else if(ENDGAME_WAIT_FOR_NOTIFY != "") { level waittill(ENDGAME_WAIT_FOR_NOTIFY); } else { ending setHintString(ENDGAME_CUSTOM_TRIGGER_HINT + " [Cost: " + ENDGAME_COST + "]"); } while(1) {
Did you add your end game text to this at the top? It should work for you.
#define ENDGAME_CUSTOM_GAME_OVER "your text here"
If you have ugx's timed gameplay installed, make sure your game over text isn't being set by that also
Sleepy216:
/*
Created by Andy King (treminaor) for UGX-Mods.com. © UGX-Mods 2016
Please include credit if you use this script and do not distribute edited versions of it without my permission.
Instructions: https://confluence.ugx-mods.com/display/UGXMODS/BO3+|+Adding+Buyable+Ending+to+Zombiemode
Version 1.0 10/15/2016 12:55PM
*/#using scripts\shared\flag_shared;#using scripts\zm\_zm_score;#define ENDGAME_CUSTOM_GAME_OVER "Lmao ez game I aint even sweatin" //Do you want to replace the "GAME OVER" text? Set it here. If you want the default game over text from zombies, set this to blank.#define ENDGAME_CUSTOM_TRIGGER_HINT "You made it out... Press &&1 to end the game" //Customize the endgame trigger hintstring here. Cost will be appended automatically.functionautoexecendgame(){level.custom_game_over_hud_elem=&buyable_game_over;ending=getEnt("ending","targetname");endingsetCursorHint("HINT_NOICON");endingsetHintString(ENDGAME_CUSTOM_TRIGGER_HINT);endingwaittill("trigger",player);levelnotify("end_game");}functionbuyable_game_over(player,game_over,survived){game_over.alignX="center";game_over.alignY="middle";game_over.horzAlign="center";game_over.vertAlign="middle";game_over.y-=130;game_over.foreground=true;game_over.fontScale=3;game_over.alpha=0;game_over.color=(1.0,1.0,1.0);game_over.hidewheninmenu=true;survived.alignX="center";survived.alignY="middle";survived.horzAlign="center";survived.vertAlign="middle";survived.color=(1.0,1.0,1.0);survived.foreground=true;survived.fontScale=2;survived.alpha=0;survived.y-=95;survived.hidewheninmenu=true;game_overSetText(ENDGAME_CUSTOM_GAME_OVER);game_overFadeOverTime(1);survivedFadeOverTime(1);survived.alpha=1;game_over.alpha=1;if(playerisSplitScreen()){game_over.fontScale=2;game_over.y+=40;}}
I tried this out and it worked, give it a shot and let me know how it goes!