Game Modding | Call of Duty: Black Ops 3 | Radiant
ModmeBot:
Thread By: rossdaboss
sometimes when i walk into certain areas of my map, all the zombies will just stop moving as if the game thinks i'm out of bounds. my zones and zombie spawns are set up correctly so i don't know what is causing this.
ModmeBot:
Reply By: soul-toktzt
rossdaboss
sometimes when i walk into certain areas of my map, all the zombies will just stop moving as if the game thinks i'm out of bounds. my zones and zombie spawns are set up correctly so i don't know what is causing this.
ModmeBot:
Reply By: rossdaboss
soul-toktzt
rossdaboss sometimes when i walk into certain areas of my map, all the zombies will just stop moving as if the game thinks i'm out of bounds. my zones and zombie spawns are set up correctly so i don't know what is causing this. When you're in Radiant, place a node_pathnode down, that works for me all the time. Not sure if they need to be half in the ground or right on top of the ground tho.
ModmeBot:
Reply By: rossdaboss
I messed around with my zombie spawners and zones a little more and now they don't even get to the barrier. They just walk in place where they spawned. Does anyone know a fix for this?
ModmeBot:
Reply By: soul-toktzt
rossdaboss
I messed around with my zombie spawners and zones a little more and now they don't even get to the barrier. They just walk in place where they spawned. Does anyone know a fix for this?
ModmeBot:
Reply By: rossdaboss
soul-toktzt
rossdaboss I messed around with my zombie spawners and zones a little more and now they don't even get to the barrier. They just walk in place where they spawned. Does anyone know a fix for this? For the zombies behind a barrier, what KVP's did you add?
ModmeBot:
Reply By: soul-toktzt
rossdaboss
soul-toktzt rossdaboss I messed around with my zombie spawners and zones a little more and now they don't even get to the barrier. They just walk in place where they spawned. Does anyone know a fix for this? For the zombies behind a barrier, what KVP's did you add? For all of the spawners the targetname is start_zone_spawner and under user defined, the script_noteworthy is riser_location and the script_string is receiver_set_entry_a (they all have a different letter at the end and they match the barricade their connected to) also I only have 1 zone in this map because there are no doors.
ModmeBot:
Reply By: rossdaboss
I went into my other map i have that has Brutus and dog rounds on it. The same issue is still happening with the zombies and it's also happening with Brutus and the dogs. They both spawn in on their rounds and just stand there. Whenever I walk close to the zombies, Brutus, or a dog they attack me but when I back away they go back to standing still
ModmeBot:
Reply By: soul-toktzt
rossdaboss
I went into my other map i have that has Brutus and dog rounds on it. The same issue is still happening with the zombies and it's also happening with Brutus and the dogs. They both spawn in on their rounds and just stand there. Whenever I walk close to the zombies, Brutus, or a dog they attack me but when I back away they go back to standing still
ModmeBot:
Reply By: rossdaboss
No only my second map. My first map only has zombies on it
ModmeBot:
Reply By: soul-toktzt
rossdaboss
No only my second map. My first map only has zombies on it
ModmeBot:
Reply By: ii R3cKYOuRSOul x
And make sure all of your zones are touching like this : http://prntscr.com/eyovae
ModmeBot:
Reply By: rossdaboss
ii R3cKYOuRSOul x
And make sure all of your zones are touching like this : http://prntscr.com/eyovae
ModmeBot:
Reply By: rossdaboss
soul-toktzt
rossdaboss No only my second map. My first map only has zombies on it Honestly i have no idea, but when you're in game, open the console and type in "/developer 1" after than "ai_ShowNavMesh 1". If the ground is covered in green, they should be able to walk on it, if there's no colour, they can't walk. Could you maybe post some screenshots or gyazo of the zombie spawn KVP's (riser locations AND those who have to get to a window barrier first) and the zone KVP's?
ModmeBot:
Reply By: soul-toktzt
Glad it's fixed :)