Game Modding | Call of Duty: Black Ops 3 | Models & Animation
DrCrazy2025:
Hi i am trying to make tf2 characters in my zombies map i know how to import it into blender then export and all that but i dont know how replace the cast for the map and make sure animations/models arent all broken they all seem to be missing the mainroot bone i dont know how to fix that since any wikis about this dont have the proper information for custom characters like these only other cod models
ERROR: bone 'j_mainroot' for bone controller 'pelvis' not found
^1Could not load mesh 'zombie\tf2\spy.XMODEL_BIN' for xmodel 'spy'
xmodel:spy
this is the error i get when putting the model in the map
Harry Bo21:
Because it’s bones are totally different?
It needs to be re-rigged?
It’s not as simple as “how I fix error” lol
eDeK:
https://wiki.ardivee.com/article/create-viewlegs-full-body/
Harry Bo21:
As usual that isn’t what he asked…
He needs to rig a player model, not make player view arms and legs
eDeK:
Harry do you know any "tutorial / video / website" that explains step by step "how to rig a player model" correctly to show it for this dude ?
Harry Bo21:
Not specifically but the “process” he’s after is either - how to paint weights
Or
- how to make a conversion rig
DrCrazy2025:
https://wiki.ardivee.com/article/create-viewlegs-full-body/
Sleepy216:
Not specifically but the “process” he’s after is either - how to paint weights
Or
- how to make a conversion rig